2d10 | DESCRIPTION | TRAITS |
---|---|---|
2 |
Mine |
The inhabitants of this location are clones |
3 |
Streets or sewers |
Tine B is for Beasts scurry in the walls or under the floors |
4 |
Private residence |
The location will soon explode or otherwise be destroyed |
5 |
Temple or other religious site |
Stellar phenomena make this location very difficult to access |
6 |
Palatial estate |
Strong in the Force; Force users are treated as 1 Force Rating higher |
7 |
Primitive village |
The footing is uneven, slick, or otherwise treacherous |
8 |
Wilderness |
One type of common technology doesn’t function (shields, blasters, ion, etc.) |
9 |
City slums |
The location is heavily fortified |
10 |
Place of vice; bar, casino, or brothel |
This place has an inhospitable climate |
11 |
Uncharted Star System |
All records of this location have been erased |
12 |
Asteroid(s) |
This place is in an area of inhospitable terrain |
13 |
Uncharted Star System |
Large portions of the location are badly damaged |
14 |
Freighter convoy |
This place is surrounded by a huge junkyard |
15 |
Colony ship, luxury cruiser, or other civilian craft |
Sight is obscured here by dense clouds, fog or darkness |
16 |
Orbital platform |
Hidden from the Force; Force users receive are treated as 1 Force Rating lower |
17 |
Armed starship |
T is for it’s a Trap! |
18 |
Military outpost or prison |
The location is underwater or floating |
19 |
Scientific or medical facility |
The inhabitants of this place are telepathic |
20 |
Factory or shipyard |
Roll twice, combining the results |
Location (2d10)
Citation
by C. Steven Ross https://triumphdespair.wordpress.com/2013/04/03/l-is-for-location/