d100 | Location | Discription |
---|---|---|
1-2 |
The floor... |
is glass. |
3-4 |
The floor... |
is covered in rusting industrial or mining equipment. |
5-6 |
The floor... |
is an elevator. |
7-8 |
The floor... |
is sprouting weeds. |
9-10 |
The floor... |
has a ghastly pit where animals are forced to fight each other. |
11-12 |
The floor... |
is made of metal grating. |
13-14 |
The floor... |
has moving hydraulic service platforms used to lift vehicles for maintenance. |
15-16 |
The floor... |
has deep immersion pits where scores of workers toil endlessly at some task. |
17-18 |
The floor... |
is broken apart as technicians remove a section and begin splicing electrical wires. |
19-20 |
The floor... |
is covered in scorch marks. |
21-22 |
The floor... |
opens to a tubular shaft that grants access to secret or restricted area. |
23-24 |
The floor... |
spans multiple levels through stairs, ladders, or chutes. |
25-26 |
The floor... |
gently spirals upward, encompassing multiple floors. |
27 |
The floor... |
shows the tell-tale signs of an infestation of insects, rodents, or other vermin. |
28 |
Against the wall is seen... |
a huge wrap-around glass viewport. |
29-30 |
Against the wall is seen... |
glowing energy conduits built into the walls, casting weird colors in the room. |
31-32 |
Against the wall is seen... |
broken droids leaning against the walls. |
33-34 |
Against the wall is seen... |
starship flight plans and hyperspace routes on glass paneling. |
35-36 |
Against the wall is seen... |
someone drinking against one corner. |
37-38 |
Against the wall is seen... |
a damaged piece of equipment spitting harmless sparks. |
39-40 |
Against the wall is seen... |
broken windows. |
41-42 |
Against the wall is seen... |
scorch marks. |
43-44 |
Against the wall is seen... |
large stone idols leftover from a lost ancient civilization. |
45-46 |
Against the wall is seen... |
shelves full of mechanical tools; see G is for Gadget. |
47-48 |
Against the wall is seen... |
unintelligible, static-filled transmissions are heard coming out of an old comm system. |
49-50 |
Against the wall is seen... |
gigantic engines or turbines. |
51-52 |
Against the wall is seen... |
a shortcut or secret passageway to another area. |
53-54 |
Against the wall is seen... |
a beautifully crafted masterwork weapon; well lit, locked, and trapped. |
55-56 |
Against the wall is seen... |
huge window looks out over a different area. |
57-58 |
Against the wall is seen... |
a large vestibule. |
59-60 |
Against the wall is seen... |
moving holographic projections of ships patrolling a star system. |
61 |
Against the wall is seen... |
a static holographic projection of nearby structures. |
62 |
Against the wall is seen... |
Rebel terrorist graffiti defacing a solemn symbol of peace and order. |
63-64 |
From the ceiling hangs... |
low beams or bulkheads to hinder those of excessive height. |
65-66 |
From the ceiling hangs... |
a large hose from which a pilot or technician refuels a vehicle. |
67-68 |
From the ceiling hangs... |
an alarm klaxon that is either distracting or focuses Vigilance. |
69-70 |
From the ceiling hangs... |
patriotic banners. |
71-72 |
From the ceiling hangs... |
giant industrial pipes. |
73-74 |
From the ceiling hangs... |
a rotating, flashing light warning of a minor technical problem. |
75-76 |
From the ceiling hangs... |
a crack dripping water. |
77-78 |
From the ceiling hangs... |
several rusting steel cages. |
79-80 |
From the ceiling hangs... |
a broken communications antenna. |
81-82 |
From the ceiling hangs... |
a catwalk or ledge. |
83 |
From the ceiling hangs... |
a squadron of snub fighters on struts. |
84 |
In the middle of the room... |
a mouse bot scurries on floor. It is afraid of everything. |
85 |
In the middle of the room... |
some sort of foul dish of food is bubbling on a countertop stove. It is totally gross. |
86 |
In the middle of the room... |
is a rotting animal carcass, stinking up the place. It is totally gross. |
87 |
In the middle of the room... |
a handcuffed prisoner is being escorted by local authorities. |
88 |
In the middle of the room... |
a spiced out, weird alien lounges languidly; see X is for Xenology. |
89 |
In the middle of the room... |
someone has left out copious B is for Booze. |
90 |
In the middle of the room... |
is a living wild animal, native to this region, but not overtly hostile. |
91 |
In the middle of the room... |
workers welding steel plates together. |
92 |
In the middle of the room... |
a gonk droid waddles. |
93 |
In the middle of the room... |
an R5 droid fixes stuff. |
94 |
In the middle of the room... |
is a filthy pile of garbage. It is totally gross. |
95 |
In the middle of the room... |
is a lively band, playing music straight out of the cantina. |
96 |
In the middle of the room... |
is an interpreter droid who would be only too pleased to help. |
97 |
In the middle of the room... |
is a life-sized hologram of a beautiful, exotic dancer. |
98 |
In the middle of the room... |
two creatures play a holographic board game. |
99 |
In the middle of the room... |
are glass displays showing flight plans. |
100 |
In the middle of the room... |
is a Jawa trying to sell you something; see U is for Utinni! |
Quirks (d100)
Citation
by C. Steven Ross https://triumphdespair.wordpress.com/2013/05/05/q-is-for-quirks/