d100 | Result |
---|---|
1-10 |
You nearly died. You have nasty scars on your body, and you are missing an ear, Roll 1d3 fingers, or Roll 1d4 toes. |
11-30 |
You suffered a grievous injury. Although the wound healed, it still pains you from time to time. |
31-40 |
You contracted a disease while exploring a filthy warren. You recovered from the disease, but you have a persistent cough, pockmarks on your skin, or prematurely gray hair. |
41-50 |
You were poisoned by a trap or a monster. You recovered, but the next time you must make a saving throw against poison, you make the saving throw with disadvantage. |
51-60 |
You lost something of sentimental value to you during your adventure. Remove one trinket from your possessions. |
61-70 |
You were terribly frightened by something you encountered and ran away, abandoning your companions to their fate. |
71-80 |
You learned a great deal during your adventure. The next time you make an ability check or a saving throw, you have advantage on the roll. |
81-90 |
You found some treasure on your adventure. You have Roll 2d6 gp left from your share of it. |
91-99 |
You found a considerable amount of treasure on your adventure. You have Roll 1d20 + 50 gp left from your share of it. |
100 |
You came across a common magic item (of the DM's choice). |