Adventure (d100)

d100 Result

1-10

You nearly died. You have nasty scars on your body, and you are missing an ear, Roll 1d3 fingers, or Roll 1d4 toes.

11-30

You suffered a grievous injury. Although the wound healed, it still pains you from time to time.

31-40

You contracted a disease while exploring a filthy warren. You recovered from the disease, but you have a persistent cough, pockmarks on your skin, or prematurely gray hair.

41-50

You were poisoned by a trap or a monster. You recovered, but the next time you must make a saving throw against poison, you make the saving throw with disadvantage.

51-60

You lost something of sentimental value to you during your adventure. Remove one trinket from your possessions.

61-70

You were terribly frightened by something you encountered and ran away, abandoning your companions to their fate.

71-80

You learned a great deal during your adventure. The next time you make an ability check or a saving throw, you have advantage on the roll.

81-90

You found some treasure on your adventure. You have Roll 2d6 gp left from your share of it.

91-99

You found a considerable amount of treasure on your adventure. You have Roll 1d20 + 50 gp left from your share of it.

100

You came across a common magic item (of the DM's choice).