d100 | Result |
---|---|
1-10 |
You suffered a tragedy. | Roll on "Tragedy" |
11-19 |
You had a bit of good fortune. | Roll on "Boon" |
20-30 |
You fell in love or got married. If you get this result more than once, you can choose to have a child instead. Work with your DM to determine the identity of your love interest. |
31-40 |
You made an enemy of an adventurer. Roll 1d6 | An odd number indicates you are to blame for the rift, and an even number indicates you are blameless. |
41-50 |
You made a friend of an adventurer. |
51-70 |
You spent time working in a job related to your background. Start the game with an extra Roll 2d6gp (multiplied by character level). |
71-75 |
You met someone powerful or important. |
76-79 |
You went on an Adventure! | Roll on "Adventure" |
80-85 |
You had a Supernatural Experience! | Roll on "Supernatural" |
86-90 |
You fought in a battle or war | Roll on "War" |
91-95 |
You committed the crime of Roll on "Crime" or were falsely accused and were sentenced to Roll on "Punishment" |
96-99 |
You encountered something magical... | Roll on "Arcane Matters" |
100 |
Something truly strange happened to you... | Roll on "Weird Stuff" |