Xanathar's Backstory Generator

A quick generator for character inspiration or NPC backgrounds.

Result

General Information

Apologies for any syntax errors, I fixed a few then realized it was impossible to make it 100% fluid. Hope you find this useful regardess!
Some text/charts from Xanathar's Guide to Everything have been omitted due to the complexity of the rolls required.

Parents:

Life Events

Note: For random characters, take the first n results where n is the number of life events you rolled. Otherwise you can pick and choose the events you feel fit best.
Age: Roll on "Age" (You may want to multiply the age range should you be of a longer lived race.)

Subcharts

Parents (d100)

d100 Result

1-95

You know who your parents are or were.

96-100

You do not know who your parents were or are.

Half Elf Parents (d8)

d8 Result

1-5

One parent was an elf, and the other was human

6

One parent was an elf and the other was a half-elf.

7

One parent was a human and the other was a half-elf.

8

Both parents were half-elves

Half-Orc Parents (d8)

d8 Result

1-3

One parent was an orc and the other was a human

4-5

One parent was an orc and the other was a half-orc.

6-7

One parent was a human and the other was a half-orc

8

Both parents were half-orcs.

Tiefling Parents (d8)

d8 Result

1-3

Both parents were humans, their infernal heritage dormant until you came along.

4-6

One parent was a tiefling and the other was a human.

7

One parent was a tiefling and the other was a devil.

8

One parent was a human and the other was a devil.

Birthplace (d100)

d100 Result

1-50

Home

51-55

Home of a Family Friend

56-65

Home of a healer or midwife

66

Cart, carriage or wagon.

67-68

Barn, shed or other outbuilding

69-70

Cave

71-72

Field

73-74

Forest

75-77

Temple

78

Battlefield

79-80

Alley or street

81-82

Brothel, tavern or inn

83-84

Castle, Keep, tower or palace

85

Sewer or rubbish heap

86-88

Among people of a different race

89-91

 a ship or boat

92-93

 prison or the headquarters of a secret organization

94-95

sage's laboratory

96

In the Feywild

97

In the Shadowfell

98

On the Astral or Ethereal Plane

99

On an Inner Plane of your choice

100

On an Outer Plane of your choice

Siblings (d10)

d10 Result

1-2

no

3-4

Roll 1d3

5-6

Roll 1d4+1

7-8

Roll 1d6+2

9-10

Roll 1d8+3

Family (d100)

d100 Result

1

Roll on "Absent Parent"

2

Institution, such as an asylum

3

Temple

4-5

Orphanage

6-7

Guardian

8-15

Paternal or maternal aunt, uncle or both; or extended family such as a tribe or clan

16-25

Paternal or maternal grandparent(s)

26-35

Adoptive family (Same or different race)

36-55

Single father or stepfather

56-75

Single mother or stepmother

76-100

Mother and father

Absent Parent (d4)

d4 Result

1

Your parent died, they died by way of Roll on "Cause of Death"

2

Your parent was imprisoned, enslaved or otherwise taken away by force.

3

Your parent willfully abandoned you

4

Your parent disappeared to an unknown fate

Family Lifestyle (3d6)

3d6 Result

3

Wretched

4-5

Squalid

6-8

Poor

9-12

Modest

13-15

Comfortable

16-17

Wealthy

18

Aristocratic

Childhood Memories (3d6)

3d6 Result

3

I am still haunted by my childhood, when I was treated badly by my peers.

4-5

I spent most of my childhood alone, with no close friends.

6-8

Others saw me as being different or strange, and so I had few companions.

9-12

I had a few close friends and lived an ordinary childhood

13-15

I had several friends, and my childhood was generally a happy one.

16-17

I always found it easy to make friends, and I loved being around people.

18

Everyone knew who I was, and I had friends everywhere I went.

Age (d100)

d100 Result

1-21

20 or Younger | 1 Life Event

22-30

21-30 years | Roll 1d4 Life Event(s)

31-69

31-40 years | Roll 1d6 Life Event(s)

70-89

41-50 years | Roll 1d8 Life Event(s)

90-99

51-60 years | Roll 1d10 Life Event(s)

100

61 years or older | Roll 1d12 Life Event(s)

Class (d100)

d100 Result

1-7

Barbarian

8-14

Bard

15-36

Cleric

37-52

Fighter

53-58

Monk

59-64

Paladin

65-70

Ranger

71-84

Rogue

85-89

Sorcerer

90-94

Warlock

95-100

Wizard

Life Events (d100)

d100 Result

1-10

You suffered a tragedy. | Roll on "Tragedy"

11-19

You had a bit of good fortune. | Roll on "Boon"

20-30

You fell in love or got married. If you get this result more than once, you can choose to have a child instead. Work with your DM to determine the identity of your love interest.

31-40

You made an enemy of an adventurer. Roll 1d6 | An odd number indicates you are to blame for the rift, and an even number indicates you are blameless.

41-50

You made a friend of an adventurer.

51-70

You spent time working in a job related to your background. Start the game with an extra Roll 2d6gp (multiplied by character level).

71-75

You met someone powerful or important.

76-79

You went on an Adventure! | Roll on "Adventure"

80-85

You had a Supernatural Experience! | Roll on "Supernatural"

86-90

You fought in a battle or war | Roll on "War"

91-95

You committed the crime of Roll on "Crime" or were falsely accused and were sentenced to Roll on "Punishment"

96-99

You encountered something magical... | Roll on "Arcane Matters"

100

Something truly strange happened to you... | Roll on "Weird Stuff"

Adventure (d100)

d100 Result

1-10

You nearly died. You have nasty scars on your body, and you are missing an ear, Roll 1d3 fingers, or Roll 1d4 toes.

11-30

You suffered a grievous injury. Although the wound healed, it still pains you from time to time.

31-40

You contracted a disease while exploring a filthy warren. You recovered from the disease, but you have a persistent cough, pockmarks on your skin, or prematurely gray hair.

41-50

You were poisoned by a trap or a monster. You recovered, but the next time you must make a saving throw against poison, you make the saving throw with disadvantage.

51-60

You lost something of sentimental value to you during your adventure. Remove one trinket from your possessions.

61-70

You were terribly frightened by something you encountered and ran away, abandoning your companions to their fate.

71-80

You learned a great deal during your adventure. The next time you make an ability check or a saving throw, you have advantage on the roll.

81-90

You found some treasure on your adventure. You have Roll 2d6 gp left from your share of it.

91-99

You found a considerable amount of treasure on your adventure. You have Roll 1d20 + 50 gp left from your share of it.

100

You came across a common magic item (of the DM's choice).

Arcane Matters (d10)

d10 Result

1

You were charmed or frightened by a spell.

2

You were injured by the effect of a spell.

3

You witnessed a powerful spell being cast by a cleric, a druid, a sorcerer, a warlock, or a wizard.

4

You drank a potion (of the DM 's choice}.

5

You found a spell scroll (of the DM 's choice} and succeeded in casting the spell it contained

6

You were affected by teleportation magic.

7

You turned invisible for a time.

8

You identified an illusion for what it was.

9

You saw a creature being conjured by magic.

10

Your fortune was read by a diviner, the predicted that you will soon... Roll on "Life Events"(This may or may not be true)

Tragedy (d12)

d12 Result

1-2

A family member or close friend died.

3

A friendship ended bitterly, and he other person is now hostile to you. The cause might have been a misunderstanding or something your former friend did.

4

You lost all your possessions in a disaster and you had to rebuild your life.

5

You were imprisoned for a crime you didn't commit and spent Roll 1d6 years at hard labor, in jail or shackled to an oar in a slave galley.

6

War ravaged your home community, reducing everything to rubble and ruin. In the aftermath you either helped rebuild or moved somewhere else.

7

A lover disappeared without a trace. You have been looking for them ever since.

8

A terrible blight in your home community caused crops to fail, and many starved. You lost a sibling or some other family member.

9

You did something that brought terrible shame to you in the eyes of your family. The attitude of your family members towards you becomes indifferent at best, although they may eventually forgive you.

10

For a reason you were never told, you were exiled from your community. You then either wandered in the wilderness for a time or promptly found a new place to live.

11

A romantic relationship ended. | Roll 1d6 | An odd number means it ended with bad feelings, while an even number means it ended amicably.

12

A current or prospective romantic partner of yours died by way of Roll on "Cause of Death" If the result is murder, Resolve: {90% You were not responsible | 10% You were somehow responsible}

Cause of Death (d12)

d12 Result

1

Unknown

2

Murder

3

battle

4

an accident related to class or occupation

5

an accident unrelated to class or occupation

6-7

natural causes, such as disease or old age

8

apparent suicide

9

animal attack or natural disaster

10

monster attack

11

execution or torture

12

a bizarre event, such as being hit by a meteorite, struck down by an angry god or killed by a hatchling slaad egg.

Crime (d8)

d8 Result

1

Murder

2

Theft

3

Burglary

4

Assault

5

Smuggling

6

Kidnapping

7

Extortion

8

Counterfeiting

Punishment (d12)

d12 Result

1-3

You did not commit the crime and were exonerated after being accused.

4-6

You committed the crime or helped to do so, but nonetheless the authorities found you not guilty.

7-8

You were nearly caught in the act. You had to flee and are wanted in the community where it happened.

9-12

You were caught and convicted. You spent time in jail, chained to an oar, or performing hard labor. You served a sentence of Roll 1d4 years or succeeded in escaping after that time.

Boon (d10)

d10 Result

1

A friendly wizard gave you a spell scroll containing one cantrip (of the DM's choice).

2

You saved the life of a commoner who now owes you a life debt. This individual accompanies you on your travels and performs mundane tasks for you but will leave if neglected abused or imperiled.

3

You found a riding horse.

4

You found some money. You have Roll 1d20gp in addition to your regular starting funds.

5

A relative bequeathed you a simple weapon of your choice.

6

You found something interesting. You gain one additional trinket.

7

You once performed a service for a local temple. The next time you visit the temple you can receive healing up to your hit point maximum.

8

A friendly alchemist gifted you with a potion of healing or a flask of acid as you choose.

9

You found a treasure map.

10

A distant relative left you a stipend that enables you to live at the comfortable lifestyle for Roll 1d20 years. If you choose to live at a higher lifestyle you reduce the price of the lifestyle by 2 gp during that time period.

Supernatural (d100)

d100 Result

1-4

You were ensorcelled by a fey and enslaved for Roll 1d6 years before you escaped

5-12

You saw a demon and ran away before it could do anything to you.

13-15

A devil tempted you. Make a DC10 Wisdom saving throw. On a failed save your alignment shifts one step towards evil (if you aren't evil already), and you start the game with an additional Roll 1d20+50gp

16-20

You woke up one morning miles from your home, with no idea how you got there.

21-30

You visited a holy site and felt the presence of the divine there.

31-40

You witnessed a falling red star, a face appearing in the frost, or some other bizarre happening. YOu are certain that it was some sort of omen.

41-50

You escaped certain death and believe it was the intervention of a god that saved you.

51-60

You witnessed a minor miracle.

61-70

You explored an abandoned house and found it to be haunted.

71-75

You were briefly possessed by a Resolve: {celestial|devil|demon|fey|elemental|undead}

76-80

You saw a ghost

81-85

You saw a ghoul feeding on a corpse

86-90

A celestial or fiend visited you in your dreams to give you a warning of dangers to come.

91-95

You briefly visited the Feywild or the Shadowfell.

96-100

You found a portal that you believe leads to another plane of existence.

War (d12)

d12 Result

1

You were knocked out and left for dead. You woke up hours later with no recollection of the battle.

2-3

You were badly injured in the fight and still bear the awful scars of the wounds(s).

4

You ran away from the battle to save your life, but you still feel ashamed of the cowardice.

5-7

You suffered only minor injuries, and the wounds all healed without leaving scars.

8-9

You survived the battle, but suffer from terrible nightmares in which you relive the experience.

10-11

You escaped the battle unscathed though many of your friends were lost or injured.

12

You acquitted yourself well in battle and are remembered as a hero. You might have received a medal for your bravery.

Weird Stuff (d12)

d12 Result

1

You were turned into a toad and remained that way for Roll 1d4 weeks

2

You were petrified and remained a stone statue for at time until someone freed you.

3

You were enslaved by a hag, satyr, or some other being and lived in that creatures thrall for Roll 1d6 years.

4

A dragon held you as a prisoner for Roll 1d4 months until adventurers killed it

5

You were taken captive by a race of evil humanoids, you lived as a slave until you escaped.

6

You served a powerful adventuring as a hireling. You have only recently left their service.

7

You went insane for Roll 1d6 years and recently regained your sanity. A tic or some other bit of odd behavior might linger.

8

A lover of yours was secretly a dragon.

9

You were captured by a cult and nearly sacrificed on an altar to the foul being the cultists served. You escaped, but you fear they will find you.

10

You met a demigod, an archdevil, an archfey, a demonlord, or a titan and lived to tell the tale.

11

You were swallowed by a giant fish and spent a month in its gullet before you escaped.

12

A powerful being granted you a Wish but you squandered it on something frivolous.