W8 - The Great Farmlands (d20)

d20 Result

1

No Encounter

2

No Encounter

3-8

Roll on "W8 - Area Effect"

9-15

Roll on "W8 - Creature"

Roll on "D10 Mood"
Roll on "D10 Status"

16-17

Roll on "W8 - NPC"

Roll on "D10 Mood"
Roll on "D10 Status"

18-19

Secret Agent (roll SECRET ORG. and GUILD for alias)

Roll on "W8 - Secret Org."
Roll on "W8 - Guild"

20

Magical Occurrence (explosion, weeds grow to unnatural size, clods of soil fall from above, or roll MAGICAL OCCURRENCE)

Roll on "Magical Occurences"


Subcharts

W8 - Area Effect (d12)

d12 Result

1

Change in environment (fog, thunderstorm, frog etc.)

2

Rural danger (sinkhole, irrigation pipe burst, mudslide, etc.)

3

Area cordoned off and access is denied (land survey, risk of sinkhole, construction in progress, crime scene, etc.)

4

Abandoned supplies (tilling, harvesting, mechanic's tools, etc.)

5

Caravan, merchant, or prominent figure (roll GUILD)

Roll on "W8 - Guild"

6

Player Characters are recognized (roll NPC and MOOD or STATUS)

Roll on "W8 - NPC"

Roll on "D10 Mood"
Roll on "D10 Status"

7

Overhear a conversation about life, love, or work (Roll GUILD)

Roll on "W8 - Guild"

8

Overhear a conversation about politics (Ozma, Warden, Mayor, etc.)

9

Find something (bones in soil, purse, or Roll LOOT)

Roll on "Oz Loot"

10

Proposition (rambling and incoherent, sell or show a secret, lure into an ambush, or roll RUMORS)

Roll on "Rumors"

11

1D4+1 Watcherfolk on patrol

12

Appearance by the District Warden, Mayor, or representative

W8 - Creature (d12)

d12 Result

1

1D4 Animals (Small)

Roll on "Animals - Small"

2

1D4 Animals (Med./Large)

Roll on "Animals - Medium / Large"

3

Jackdaws Swarm

4

1D12 Orks

5

1D8 Goozzle-Goblins

6

2 Seedlings

7

1D12 Seedlings (Small)

8

1D6 Seedlings (Large)

9

1D4+2 Nomes

10

1 Large + 1 Small Phanfasm

11

Giant

12

1D4 Giants

W8 - NPC (d12)

d12 Result

1

1D6 Bunnyfolk / Fuddles

2

1D6 Wogglebugs / Thists

3

1D6 Clockwork Denizens

4

1D6 Clockwork Denizens

5

1D6 Clockwork Denizens

6

1 Human + Thist

7

1 Human + Clockwork

8

1D6 Humans

9

1D6 Humans

10

1 Human + Tinner

11

1 Human + Tinner

12

Tinner + (Roll 1D10)

Roll on "W8 - D10 NPC"

W8 - Guild (d10)

d10 Result

1

Harvesting

2

Harvesting

3

Harvesting

4

Mechanic

5

Field Preparation

6

Pest Control

7

Water Quality

8

Soil Inspection

9

Crop Health

10

Research and Development

W8 - Secret Org. (d6)

d6 Result

1

Objectionists

2

OZUltra

3

Olive Knights

4

Zuminati

5

Zuminati

6

Zuminati

W8 - D10 NPC (d10)

d10 Result

1

1D6 Bunnyfolk / Fuddles

2

1D6 Wogglebugs / Thists

3

1D6 Clockwork Denizens

4

1D6 Clockwork Denizens

5

1D6 Clockwork Denizens

6

1 Human + Thist

7

1 Human + Clockwork

8

1D6 Humans

9

1D6 Humans

10

1 Human + Tinner