| d20 | Result |
|---|---|
1 |
No Encounter |
2 |
No Encounter |
3-8 |
Roll on "W7 - Area Effect" |
9-12 |
Roll on "W7 - Creature" Roll on "D10 Mood" |
13-17 |
Roll on "W7 - NPC" Roll on "D10 Mood" |
18-19 |
Secret Agent (roll SECRET ORG. and GUILD for alias) Roll on "W7 - Secret Org." |
20 |
Magical Occurrence (explosion, steel beams grow out of the ground, empty crates fall from above, or roll MAGICAL OCCURRENCE) Roll on "Magical Occurences" |
Subcharts
W7 - Area Effect (d12)
| d12 | Result |
|---|---|
1 |
Change in environment (fog, thunderstorm, windstorm etc.) |
2 |
Urban danger (architecture collapse, debris falls from above, robbery, building fire, etc.) |
3 |
Construction delay (road work, building repair, demolition, etc.) |
4 |
Crowd (merchant sale, public brawl, celebration, etc.) |
5 |
Caravan, merchant, or prominent figure (roll GUILD) Roll on "W7 - Guild" |
6 |
Player Characters are recognized (roll NPC and MOOD or STATUS) Roll on "W7 - NPC" Roll on "D10 Mood" |
7 |
Overhear a conversation about life, love, or work (Roll GUILD) Roll on "W7 - Guild" |
8 |
Overhear a conversation about politics (Ozma, Warden, Mayor, etc.) |
9 |
Find something (warehouse keys, purse, or Roll LOOT) Roll on "Oz Loot" |
10 |
Proposition (rambling and incoherent, sell or show a secret, lure into an ambush, or roll RUMORS) Roll on "Rumors" |
11 |
1D4+1 Watcherfolk on patrol |
12 |
Appearance by the District Warden, Mayor, or representative |
W7 - Creature (d12)
| d12 | Result |
|---|---|
1 |
1D4 Animals (Small) Roll on "Animals - Small" |
2 |
1D4 Animals (Med./Large) Roll on "Animals - Medium / Large" |
3 |
1D12 Orks |
4 |
1D6 Goozzle-Goblins |
5 |
1D8 Gargoyles |
6 |
2 Seedlings |
7 |
1D12 Seedlings (Small) |
8 |
1D6 Seedlings (Large) |
9 |
1D6+2 Nomes |
10 |
1D8+2 Nomes |
11 |
1 Large + 1 Small Phanfasm |
12 |
Giant |
W7 - NPC (d12)
| d12 | Result |
|---|---|
1 |
1D6 Loons / Bunnyfolk |
2 |
1D6 Utensians / Doughans |
3 |
1D6 Cuttenclips / Fuddles |
4 |
1D6 Wogglebugs / Thists |
5 |
1D6 Clockwork Denizens |
6 |
1D6 Clockwork Denizens |
7 |
1 Human + Thist |
8 |
1 Human + Clockwork |
9 |
1D6 Humans |
10 |
1D6 Humans |
11 |
1 Human + Tinner |
12 |
Tinner + (Roll 1D10) Roll on "W7 - D10 NPC" |
W7 - Guild (d10)
| d10 | Result |
|---|---|
1 |
Maintenance |
2 |
Mechanic |
3 |
Operator |
4 |
Barrel-making |
5 |
Metworking |
6 |
Woodworking / Carpentry |
7 |
Deliveries |
8 |
Bookkeeping |
9 |
Sales / Retail |
10 |
Hospitality / Entertainment |
W7 - Secret Org. (d6)
| d6 | Result |
|---|---|
1 |
Objectionists |
2 |
Thieves / Assassins Guild |
3 |
Bounty Hunters |
4 |
The Outfit |
5 |
Olive Knights |
6 |
Zuminati |
W7 - D10 NPC (d10)
| d10 | Result |
|---|---|
1 |
1D6 Loons / Bunnyfolk |
2 |
1D6 Utensians / Doughans |
3 |
1D6 Cuttenclips / Fuddles |
4 |
1D6 Wogglebugs / Thists |
5 |
1D6 Clockwork Denizens |
6 |
1D6 Clockwork Denizens |
7 |
1 Human + Thist |
8 |
1 Human + Clockwork |
9 |
1D6 Humans |
10 |
1D6 Humans |