W6 - Junction (d20)

d20 Result

1

No Encounter

2

No Encounter

3-8

Roll on "W6 - Area Effect"

9-12

Roll on "W6 - Creature"

Roll on "D10 Mood"
Roll on "D10 Status"

13-17

Roll on "W6 - NPC"

Roll on "D10 Mood"
Roll on "D10 Status"

18-19

Secret Agent (roll SECRET ORG. and GUILD for alias)

Roll on "W6 - Secret Org."
Roll on "W6 - Guild"

20

Magical Occurrence (explosion, pipes start whistling a tune, wrenches and tools fall from above, or roll MAGICAL OCCURRENCE)

Roll on "Magical Occurences"


Subcharts

W6 - Area Effect (d12)

d12 Result

1

Change in environment (fog, thunderstorm, windstorm etc.)

2

Urban danger (architecture collapse, debris falls from above, robbery, building fire, etc.)

3

Construction delay (road work, building repair, demolition, etc.)

4

Crowd (merchant sale, public brawl, celebration, etc.)

5

Caravan, merchant, or prominent figure (roll GUILD)

Roll on "W6 - Guild"

6

Player Characters are recognized (roll NPC and MOOD or STATUS)

Roll on "W6 - NPC"

Roll on "D10 Mood"
Roll on "D10 Status"

7

Overhear a conversation about life, love, or work (Roll GUILD)

Roll on "W6 - Guild"

8

Overhear a conversation about politics (Ozma, Warden, Mayor, etc.)

9

Find something (toolbox, purse, or Roll LOOT)

Roll on "Oz Loot"

10

Proposition (rambling and incoherent, sell or show a secret, lure into an ambush, or roll RUMORS)

Roll on "Rumors"

11

1D4+1 Watcherfolk on patrol

12

Appearance by the District Warden, Mayor, or representative

W6 - Creature (d12)

d12 Result

1

1D4 Animals (Small)

Roll on "Animals - Small"

2

1D4 Animals (Med./Large)

Roll on "Animals - Medium / Large"

3

1D12 Orks

4

1D6 Goozzle-Goblins

5

1D6 Nomes

6

2 Seedlings

7

1D12 Seedlings (Small)

8

1D6 Seedlings (Large)

9

1D8 Gargoyles

10

1D8+2 Gargoyles

11

1D6 Phanfasms

12

Giant

W6 - NPC (d12)

d12 Result

1

1D6 Loons / Bunnyfolk

2

1D6 Utensians / Doughans

3

1D6 Cuttenclips / Fuddles

4

1D6 Wogglebugs / Thists

5

1D6 Clockwork Denizens

6

1D6 Clockwork Denizens

7

1 Human + Thist

8

1 Human + Clockwork

9

1D6 Humans

10

1D6 Humans

11

1 Human + Tinner

12

Tinner + (Roll 1D10)

Roll on "W6 - D10 NPC"

W6 - Guild (d10)

d10 Result

1

Maintenance

2

Mechanic

3

Operator

4

Deliveries

5

Bookkeeping

6

Waste / Recycling

7

Infrastructure (Water)

8

Infrastructure (Energy)

9

Safety Inspection

10

Hospitality / Entertainment

W6 - Secret Org. (d6)

d6 Result

1

Sage Guild

2

Sage Guild

3

Objectionists

4

Objectionists

5

Objectionists

6

Objectionists

W6 - D10 NPC (d10)

d10 Result

1

1D6 Loons / Bunnyfolk

2

1D6 Utensians / Doughans

3

1D6 Cuttenclips / Fuddles

4

1D6 Wogglebugs / Thists

5

1D6 Clockwork Denizens

6

1D6 Clockwork Denizens

7

1 Human + Thist

8

1 Human + Clockwork

9

1D6 Humans

10

1D6 Humans