| d10 | Description | Effect |
|---|---|---|
1 |
Static forcefield emplacements offer cover and light. |
An energy shield protects a critical object from any attack. |
2 |
A monolithic C is for Computer terminal soar high above and offers cover. |
Shifting and alternating forcefields isolate parties on all sides. |
3 |
Huge dynamos wreak havoc on nearby electronics and offer cover. |
This space has strange gravity, either very high or very low, forcing all to adjust their tactics accordingly. |
4 |
Great obelisks of an unusual material (obsidian, sandstone, glass, carbonite, diamond, etc.) hold clues to an ancient mystery and offer cover. |
The blast door to this room has been sealed shut, but why? |
5 |
Vertical power conduits protrude up like a wall of steel tubes, offering cover. |
The floor is uneven, slick, or otherwise treacherous. |
6 |
Metal crates full of I is for Illegal goods create a maze in the holding bay, as well as offering cover. |
Broken lights cause shifting shadows to conceal the stealthy. |
7 |
Moving machinery snags at clothing and can pin down the clumsy, as well as offering cover. |
Burning incense fills the room with smoke and Setback. |
8 |
A mundane architectural feature such as deep vestibules or floor-to-ceiling columns offers an easy means to gain cover. |
A blast shield or bulkhead bars the way. |
9 |
A small, ground based service vehicle can used for cover or hot-wired and driven around. |
A short elevator or industrial hydraulic lift spans between areas of two different heights, the higher of which offers a tactical advantage. |
10 |
The room is full of steam or some other harmless gas that obscures sight and grants concealment. |
An oil slick makes moving through the room hazardous for the uncoordinated. |