Hag Item Generator

Result

Appearance:

Roll on "Appearance".

Resolve: {30%?Closer examination (DC Roll 10+2d6) may reveal that the appearance is simply an illusion and the actual object is: Roll on "Appearance".|}


(DEFAULT EFFECTS)

Trigger:

Roll on "Trigger".

Resolve: {60%?Can trigger {only once|Roll 2d4 times}, at which point the magic wears out.|40%?Triggers every time the trigger is met (until dispelled).}

Targeting:

Roll on "Targeting".

Resolve: {20%?After {the first|Roll 1d4 uses} the targeting changes to Roll on "Targeting".|}

Effect(s):

Roll on "Effect".

Resolve: {20%?After {the first|Roll 1d4 uses} the effect(s) changes to Roll on "Effect".|}


(OPTIONAL ADDITIONAL INFORMATION)

Early Dispelling:

Roll on "Dispel".

Recharging:

Resolve: {20%?Using a {25%?1st|50%?2nd|25%?3rd} level spell slot|80%?Casting {15%?Mending|10%?Magic Weapon|15%?Hex|20%?Bestow Curse|10%?Unseen Servant|15%?Animate Objects|10%?Magic Circle|5%?Glyph of Warding}} on the item recharges it.


(NOTES TO READ)

If the trigger is "used as intended" simply produce a reasonable use. i.e. for wine, likely you drink the wine, a cats tooth might be placing it in your mouth and a living animal might be setting it free. This is highly subjective.

If a trigger and item don't line up well, feel free to change the trigger or item, just roll again and take the new roll if you don't want to make one up.

Consider using the "additional information" section to add things such as ways to dispel the item or its effects without using a spell slot.

Subcharts

Appearance (d20)

d20 Result

1

A Roll on "Mundane Creature" tooth

2

A Roll on "Mundane Creature"Roll on "Creature Condition"

3

A Roll on "Mundane Creature", Roll on "Creature Condition" in a Roll on "Material" cage

4

A finger bone from Roll on "Humanoid Type"

5

A card with a drawing on it (Drawing of Roll on "Drawing")

6

A Roll on "Material" doll, of Roll on "Humanoid Type" craft to show Roll on "Humanoid Type" character Resolve: {from folklore|from the party (if applicable)}

7

A vial of some Roll on "Color" Resolve: {viscous|thin|oily} liquid

8

A music box that plays an oddly Resolve: {familiar|alien} tune

9

A pebble with a drawing of Roll on "Humanoid Type" character on it

10

An empty Roll on "Material" cage

11

A string of Roll on "Color" beads

12

A Roll on "Color" glass eye

13

A Resolve: {half-|}full bottle of Resolve: {cheap|expensive} Resolve: {wine|ale|{gin|vodka|whiskey|rum|absinthe}|unidentifiable alcohol}

14

A needle made out of Roll on "Material"

15

A coin (Roll on "Material")

16

A Roll on "Material" lantern (unused but Resolve: {dented|rusted|bent|tarnished})

17

A Resolve: {book|pile of notes} with a scrawl of Resolve: {arcane|meaningless|alien} characters

18

An arrow of Roll on "Humanoid Type" design

19

An egg with drawings on it (Drawing of Roll on "Drawing")

20

A packet of Roll on "Color" dust

Creature Condition (d8)

d8 Result

1

alive, starving

2

alive, well fed

3

alive, terrified

4

dead, starved

5

dead, missing body part(s)

6

dead, no apparent cause of death

7

dead, mummified

8

dead, bite marks

Humanoid Type (d12)

d12 Result

1-3

a human

4-5

an elven

6-7

a dwarven

8

a halfling

9

a gnomish

10

a draconic

11

an extraplanar (Resolve: {celestial|infernal|fey|mechanus|primordial - {ignan|auran|aquan|terran}})

12

an unknown humanoid

Drawing (d6)

d6 Result

1

a humanoid in pain

2

a broken crown

3

a skull

4

a sythe

5

two swords crossed

6

a mask covered in tears

Color (d12)

d12 Result

1-2

green

3

tan-gray

4

yellow

5

blue

6

pink

7

purple

8

earthen-toned

9

red

10

pale Roll on "Color" (dice="1d9")

11

grayish Roll on "Color" (dice="1d9")

12

sickly Roll on "Color" (dice="1d9")

Trigger (d10)

d10 Result

1-2

Using as the form would suggest

3-4

Breaking the item

5-6

A command phrase (Such as Roll on "Sample Command Phrase")

7-8

Touching, pressing, or squeezing the item

9

Being in the presence of the item Roll on "Activation Time"

10

Being in the presence of Roll on "Magic Descriptor"

Targeting (d8)

d8 Result

1

A creature of the users choice within Resolve: {30|60} feet of the user is affected. A Roll on "Color" line connects the item and the chosen creature for as long as the effect goes on, the line is perfectly straight and goes through walls. If at any point the line is longer than Resolve: {60|120|240|500} feet, it breaks and the effect ends immediately

2

The item explodes and every creature in a Resolve: {10|15|20|30} ft. radius sphere is affected

3

Any creatures touching the item, or the first creature to touch the item when or after it is triggered

4

A Roll on "Color" light sheds dim light for Resolve: {5|10|15} feet. Each creature in the light is affected when they first touch the light. The light lasts for 1 minute and the effect takes hold again for each creature inside the area if they start their turn inside it

5

Any creatures touching the item, or the first creature to touch the item when it is triggered is affected

6

A random creature within Resolve: {30|60|120} ft. of the item is affected

7

A random creature within Resolve: {30|60|120} ft. of the item may pick another creature within Resolve: {30|60|120} ft. of Resolve: {the item|themselves} to be affected

8

Roll on "Targeting" (dice="1d9").

AND

Roll on "Targeting" (dice="1d9")

Effect (d10)

d10 Result

1

The target(s) are polymorphed into Roll on "Mundane Creature"s (DC Roll 14+1d6)

2

Each target is poisoned for 1 minute (DC Roll 12+1d4)

3

Each target is Blinded and gains Blindsight for Resolve: {30|60} ft. for 1 minute (DC Roll 11+1d4)

4

A Roll on "Mundane Creature" appears on or next to the target or each target and obeys the commands of the target that caused it to appear, it disappears after Roll 2d6+4 hours

5

Each target takes 2d6 poison damage and their maximum hit points are Resolve: {increased|decreased} by the same amount for Roll 1d4+1 days

6

Each target teleports 1d4 x 5 feet in a Resolve: {random horizontal direction|horizontal direction of their choice}. This cannot leave them in a wall but can place them over a pit (DC Roll 13+1d6)

7

Each target floats 1d4 inches above the ground for 1 minute. Dispel Magic ends this effect early (DC Roll 14+1d8)

8

The target(s) each find one Resolve: {90%?random item|10%?item of their choice} on their person turned into a Resolve: {90%?common|10%?uncommon} magic item Resolve: {90%?|10%?of their choice} (such as their water flask now holding a potion of healing, their armor now being gleaming armor, or similar)

9

The target(s) each find one Resolve: {90%?random item|10%?item of their choice} on their person turned into a Resolve: {90%?common|10%?uncommon} magic item Resolve: {90%?|10%?of their choice} (such as their water flask now holding a potion of healing, their armor now being gleaming armor, or similar)

10

Roll on "Effect" (dice="1d9").

AND

Roll on "Effect" (dice="1d9")

Dispel (d6)

d6 Result

1

Sunlight dispels it

2

Light from the Resolve: {full|} moon dispels it

3

Being put in Resolve: {magic|magic|holy|unholy|} fire dispels it

4

Being fully submerged in Resolve: {running|holy|} water dispels it

5

The hag can dispel it Resolve: {at will|with a brief ritual}

6

Roll on "Trigger" dispels it

Activation Time (d20)

d20 Result

1

for about 1 minute

2

for about 30 minutes

3

for about 1 hour

4

for about 8 hours

5-6

for precisely 24 hours

7

for about 1 day

8

for precisely 1 week

9-10

for about 1 week

11-12

for precisely 1 lunar month

13

for about 1 month

14-16

during the Resolve: {full|new} moon

17-18

for precisely 1 lunar year

19

for precisely 1 seasonal year

20

for precisely 1 orbital year

Magic Descriptor (d8)

d8 Result

1

darkness or negative energy.

2

light or positive energy.

3

fey or chaotic life energy.

4

mechanus' or the energy of order.

5

infernal or "evil" energy.

6

celestial or "good" energy.

7

raw magic, untainted by any users.

8

a void of other magic energys such as an antimagic feild. This also generally comes with the quirk that the magic overrides said antimagic feild.

Material (d1)

Result

Resolve: {30%?copper|25%?silver|20%?electrum|10%?gold|10%?iron or steel|3%?platinum|1%?mithril|1%?adamantine}

Mundane Creature (d12)

d12 Result

1

crow

2

snake

3

raven

4

frog

5

cat

6

spider

7

rat

8

bat

9

owl

10

ram (animal)

11

hawk

12

crab

Sample Command Phrase (d4)

d4 Result

1

a word from Roll on "Humanoid Type" language.

2

a meaningless string of syllables.

3-4

a word which describes or is related to the effect of the item (in the language of the hag, be it fey or common).