Hag Item Generator

Result

Appearance:

Roll on "Appearance".

Resolve: {30%?Closer examination (DC Roll 10+2d6) may reveal that the appearance is simply an illusion and the actual object is: Roll on "Appearance".|}


(DEFAULT EFFECTS)

Trigger:

Roll on "Trigger".

Resolve: {60%?Can trigger {only once|Roll 2d4 times}, at which point the magic wears out.|40%?Triggers every time the trigger is met (until dispelled).}

Targeting:

Roll on "Targeting".

Resolve: {20%?After {the first|Roll 1d4 uses} the targeting changes to Roll on "Targeting".|}

Effect(s):

Roll on "Effect".

Resolve: {20%?After {the first|Roll 1d4 uses} the effect(s) changes to Roll on "Effect".|}


(OPTIONAL ADDITIONAL INFORMATION)

Early Dispelling:

Roll on "Dispel".

Recharging:

Resolve: {20%?Using a {25%?1st|50%?2nd|25%?3rd} level spell slot|80%?Casting {15%?Mending|10%?Magic Weapon|15%?Hex|20%?Bestow Curse|10%?Unseen Servant|15%?Animate Objects|10%?Magic Circle|5%?Glyph of Warding}} on the item recharges it.


(NOTES TO READ)

If the trigger is "used as intended" simply produce a reasonable use. i.e. for wine, likely you drink the wine, a cats tooth might be placing it in your mouth and a living animal might be setting it free. This is highly subjective.

If a trigger and item don't line up well, feel free to change the trigger or item, just roll again and take the new roll if you don't want to make one up.

Consider using the "additional information" section to add things such as ways to dispel the item or its effects without using a spell slot.