Books and Magazines | Fallout 2d20 (d20)

d20 Result

1

¡La Fantoma!

2

Astoundingly Awesome Tales

3

Backwoodsman

4

Boxing Times

5

Duck and Cover!

6

Fixin' Things

7

Future Weapons Today

8

Grognak the Barbarian

9

Guns and Bullets

10

Live & Love

11

Massachusetts Surgical Journal

12

Meeting People

13

Programmer's Digest

14

Tales of a Junktown Jerky Vendor

15

Tesla Science Magazine

16

True Police Stories

17

Tumblers Today

18

Unstoppables

19

U.S. Covert Operations Manual

20

Wasteland Survival Guide

Subcharts

Grognak the Barbarian Issues (d20)

d20 Issue Effect

1-2

Blood on the Harp.

One Successful Melee attack you make inflicts +2CD damage

3-4

Cometh the Trickster.

Add +1 to the difficulty of another character's skill test to detect you

5-6

Jungle of the Bat-Babies.

When you suffer Poison damage, gain +3 Poison damage resistance

7-8

In the Bosom of the Corsair Queen.

One successful melee attack you make automatically inflicts a Critical Hit

9-10

Demon Slaves, Demon Sands.

One attack against Ghouls inflicts +2 CD damage

11-12

Enter Maula: War Maiden of Mars.

When you make a melee attack with a Two-handed melee weapon, gain the Piercing 1 damage effect (or +1 to any existing Piercing effect)

13-14

Fatherless Cur!

Ignore one complication on a melee attack

15-16

Lost in the Snows of Lust.

Gain +2 Physical damage resistance against one attack

17-18

The Lair of the Virgin Eaters.

Gain +10 Carry weight for one scene

19-20

What Sorcery is This?

Gain +2 Energy damage resistance against one attack

Live & Love Issues (d20)

d20 Issue Effect

1-2

Life Long Best Friends!

+1 Maximum Health Points to all party members for one scene

3-4

Nuke-the-Man!

+1CD damage to attacks from all party members for one scene

5-6

Trim the Fat!

Regain twice as many HP from fruit of vegetables eaten in one scene

7-8

The Secretary Charmer.

At the start of one scene, add +1 AP to the group pool

9-10

Talk Yourself Sober.

Gain 1 Luck points (lost at the end of the scene if not used) when you consume an Alcoholic drink

11-12

Advice from Married Men.

+1 Physical damage resistance to all party members for one scene

13-14

Beware the Man Handler.

The group AP pool may contain 1 AP more than normal for one scene

15-16

An Experience to Remember.

Choose one other Magazine perk you have previously used but not learned; that now takes effect

17-18

I Married a Robot.

+2 to all damage resistances against Robots for one scene

19-20

Re-roll result

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Tumblers Today Issues (d20)

d20 Issues Effect

1-4

Mysteries of the Master Key Exposed!

You may re-roll 1d10 on a single Lockpicking test

5-8

Bobby Pins: More Effective Than Lockpicks?

When using a Bobby Pin, reduce the difficulty of a Lockpicking test by a further 1 (minimum 0)

9-12

Confessions of a Housebreaker.

When scavenging or looting, spend 1 Luck to find 2+2CD Bobby Pins

13-16

Open Any Lock in 5 Seconds Flat.

When you successfully pick a lock, you may use the Reduce Time AP option without spending AP

17-20

Locksmith Certification Special--Pass with Flying Colors.

When suffering one or more complications on a Lockpicking test, spend 1 Luck point to ignore those complications

Wasteland Survival Guide Issues (d20)

d20 Issue Effect

1-3

Farming the Wastes.

Consuming a fruit or vegetable food item heals twice as many HP

4-6

Insect Repellent Special.

Increase all damage resistances by +2 vs an attack from an Insect

7-9

The Bright Side of Radiation Poisoning

When you consume irradiated food or drink, heal additional HP equal to the roll on the CD

10-12

Coupon Spectacular.

When buying food or drink items, the price is shifted an additional 10% in your favor

13-15

Water Aerobics for Ghouls.

Reduce the difficulty of an Athletics test to swim by 1 (min. 0)

16-18

Self Defense Secrets.

Gain +1 defense against a melee attack

19-20

Hunting in the Wastes.

When you butcher an animal you've killed, and the amount of meat found can be increased by spending AP, you gain 1 bonus AP for that purpose (this AP is lost if not used)

Guns and Bullets Issues (d20)

d20 Issue Effect

1-2

The Future of Hunting?

One attack against Robots inflicts +2CD damage

3-4

Lasers & Hunting: Acceptable Overkill.

One attack with a Laser weapon gains the Vicious damage effect if it didn't already have it

5-6

Little Guns for Little Ladies.

One attack with a Small Guns weapon gains the Vicious damage effect if it didn't have it already

7-8

Street Guns of Detroit.

Gain an extra 2 AP after one successful attack. This AP must be spent immediately, it cannot be saved

9-10

Avoid Those Pesky Gun Laws!

When you salvage a weapon, gain 2 AP which may only be spent to salvage additional units of materials

11-12

The Moon: A Communist Doomsday Device?!

Gain +2 to Physical or Energy damage resistance against one attack at night

13-14

Take Aim, Army Style.

One aimed attack made with a weapon which lacks the Accurate quality inflicts +2CD damage

15-16

Bear-Proofing your Campsite.

One attack against Yao Guai inflicts +3CD damage

17-18

Plasma: The Weapon of Tomorrow.

One attack with a Plasma weapon gains the Vicious damage effect if it didn't already have it

19-20

Guide to Hunting Commies!

One attack against an enemy with a lower level than you inflicts +2CD damage

Astoundingly Awesome Tales Issues (d20)

d20 Issue Effect

1-2

Attack of the Fishmen!

+1CD on attacks vs mirelurk

3-4

Rise of the Mutants!

+1CD on attacks vs super mutants

5-6

Attack of the Metal Men!

+2 to Physical and Energy damage resistances vs Robots

7-8

The Mad Russian's Revenge!

+2 to Poison damage resistance

9-10

The Starlet Sniper!

+1CD on attacks with Accurate weapons

11-12

Curse of the Burned!

+1CD on attacks vs Ghouls

13-14

Giant Insects Invade!

+2 to Radiation damage resistance

15-16

Deadly Lasers!

+1CD on attacks with Energy weapons

17-18

Science Gone Mad!

+2 to Energy damage resistance

19-20

Surrounded by the Dead!

+1CD on attacks where you spend one or more Ammunition for bonus damage

Backwoodsman Issues (d20)

d20 Issue Effect

1-2

Get Off My Lawn.

Find twice as much meat from a butchered creature

3-4

Down Home Cookin'

Add +2CD damage to a Thrown weapon attack (other than an Explosive)

5-6

Homesteading Horror.

Reduce the difficulty of crafting a weapon by 1 (min. 0)

7-8

Hardy as a Sasquatch.

When scavenging from plants, gain twice as much.

9-10

Carnivorous Rabbits of Appalachia.

Add +2CD damage to an attack against a Mammal or Lizard

11-12

The Appalachia Squirrel Massacre.

One item of cooked food you make and eat heals +3 HP.

13-14

Art of the Tomahawk.

Reduce difficulty of a test to resist catching a disease by 1 (min. of 0)

15-16

The Gunsmith of Harper's Ferry.

When you find ammo, you find +2CD more shots

17-18

The Ohio River Hermit.

Reduce the difficulty of repairing a damaged item by 1 (min. 0)

19-20

Nightmare in the Garden.

Heal +2HP when you consume an Alcoholic drink

Tesla Science Magazine Issues (d20)

d20 Issue Effect

1-2

Will Robots Rule the World?

+2 to Physical and Energy damage resistances vs Robots

3-4

What is Plasma, anyway?

+2 to Physical and Energy damage resistances vs Plasma weapons

5-6

Rocket Science for Toddlers.

+2CD damage inflicted by one attack with a blast weapon

7-8

Tomorrow's Technology for Today's Super Soldiers.

After spending a fusion core charge, you may spend 1 Luck point. If you so the charge is not spent

9-10

Giant Super Weapons!

Once, when you fire a Gatling weapon, you consume ammunition at 8x the rate, rather than 10x the rate

11-12

Geckos and Gamma Radiation.

+2CD damage inflicted on on attack against a mutated creature

13-14

U.S. Army Goes to Space.

One a single attack with an Energy weapon, you inflict a Critical Hit if you inflict 3 or more damage after damage resistances (rather than the normal 5 or more damage)

15-16

10 Number 1 Hits!!! Rock-o-bot Takes the Nation by Storm!!

Once, when you inflict a Critical Hit, increase the total damage inflicted by +2

17-18

Future of Warfare?

One a single attack with a Big Gun, you inflict a Critical Hit if you inflict 3 or more damage after damage resistance (rather than the normal 5 or more damage)

19-20

Re-roll result.

-

Unstoppables Issues (d20)

d20 Issue Effect

1-4

Dr. Brainwash and His Army of De-Capitalists!

Spend 3 Luck points to avoid all damage from a single attack or hazard

5-8

Who Can Stop the Unstoppable Grog-Na-Rok?!

Spend 2 Luck points to avoid all damage from an attack from a Mutated Human (including Ghouls and super mutants)

9-12

Commie-Kazi vs. Manta Man.

Spend 1 Luck point to avoid all damage from a Blast weapon

13-16

Trapped in the Dimension of the Pterror-dactyls!

Spend 1 Luck point to avoid all damage from a single melee attack

17-20

Visit the Ux-Ron Galaxy!

Spend 1 Luck point to avoid all Energy damage from a single attack

U.S. Covert Operations Manual Issues (d20)

d20 Issue Effects

1-2

FH 5-01 Whistling in the Dark.

If you are detected while sneaking, you add +2 to Physical damage resistance against the first attack you receive after being detected

3-4

FH 5-02 Urban Camouflage.

Enemies suffer +1 difficulty on tests to detect you; this does not stack with any difficulty increases for poor light or darkness

5-6

FH 5-03 Facepaint Fundamentals.

+1 to all damage resistances against attacks from Character NPCs

7-8

FH 5-04 Not the Soldiers You're Looking For.

+1CD damage inflicted by attacks against Character NPCs

9-10

FH 5-05 Who Goes There?

When you spend a Luck point to re-roll a d20 on a PER test, instead count that die as if it had rolled a 1

11-12

FH 5-06 Squeaky Floorboard, Sudden Death.

Once when you suffer one or more Complications on a Sneak test, ignore the complications

13-14

FH 5-07 Getting the Drop on the Communists.

Once, when an enemy aims before making an attack against you, you may cause them to lose the benefits of aiming

15-16

FH 5-08 Bushes, Boxes and Beehives: Camouflage Special.

+2CD damage inflicted by an unarmed attack or an attack made with a knife

17-18

FH 5-09 Look Better in Black.

Once, when using a Stealth Boy, it lasts for one additional turn

19-20

FH 5-10 Tiptoe Through the Tulips

When you spend a Luck point to re-roll a d20 on an AGI test, instead count that die as if it had rolled a 1