Result
{% _landmarks = {N/A}%}
{% _landmarksDetails = {N/A}%}
{% _hex = {$Hex_Type}%}
{%if Hex_Type == {Random}%}
{% _hex = {Countryside|Forest|River|Human Town}%}
{%end%}
HEX TYPE: {{_hex}}
{%if _hex == {Countryside}%}
{% _landmarks = {CHART("Countryside Landmarks")}%}
{%end%}
{%if _hex == {Forest}%}
{% _landmarks = {CHART("Forest Landmarks")}%}
{%end%}
{%if _hex == {River}%}
{% _landmarks = {CHART("River Landmarks")}%}
{%end%}
{%if _hex == {Human Town}%}
{% _landmarks = {CHART("Human Town Landmarks")}%}
{%end%}
Landmark: {{_landmarks}}
{% _landmarksDetails = {CHART("Landmark Details")}%}
Landmark Details: {{_landmarksDetails}}
Subcharts
Countryside Landmarks (d20)
d20 | Result |
---|---|
1 |
Anthill |
2 |
Beech, lightning split |
3 |
Bone-white tree |
4 |
Cow skeleton |
5 |
Field of flowers |
6 |
Field of wheat |
7 |
Hedge row |
8 |
Hollow tree stump |
9 |
Huge flat rock |
10 |
Lily-lined pond |
11 |
Massive fallen tree |
12 |
Old craggy oak |
13 |
Old farmhouse |
14 |
Quiet dirt road |
15 |
Rabbit warren |
16 |
Sparrow nest |
17 |
Stand of pine trees |
18 |
Steep hill |
19 |
Stone wall |
20 |
Tangle of fig roots |
Forest Landmarks (d20)
d20 | Result |
---|---|
1 |
Abandoned shack |
2 |
Bright clearing |
3 |
Cascading waterfalls |
4 |
Cliff face |
5 |
Cold, fresh spring |
6 |
Dense underbrush |
7 |
Face in ancient oak |
8 |
Fox hole |
9 |
Grove of ferns |
10 |
Hollow tree stump |
11 |
Huge pine tree |
12 |
Human walking track |
13 |
Human-made clearing |
14 |
Meandering brook |
15 |
Overgrown ruins |
16 |
Ring of stones |
17 |
Rocky outcropping |
18 |
Sunken hollow |
19 |
Tangle of roots |
20 |
Termite-riddled tree |
River Landmarks (d20)
d20 | Result |
---|---|
1 |
Canal lock |
2 |
Converging tributaries |
3 |
Draping willow |
4 |
Eroded riverbank |
5 |
Fallen tree crossing |
6 |
High waterfall |
7 |
Huge boulder |
8 |
Huge concrete dam |
9 |
Isolated island |
10 |
Muddy flats |
11 |
Rocky rapids |
12 |
Row of dead trees |
13 |
Silty dam |
14 |
Stepping-stones |
15 |
Stone bridge |
16 |
Stony shallows |
17 |
Submerged trash |
18 |
Sunken barge |
19 |
Twisted roots |
20 |
Wooden bridge |
Human Town Landmarks (d20)
d20 | Result |
---|---|
1 |
Abandoned car |
2 |
Apartment balcony |
3 |
Blackberry hedge |
4 |
Busy road |
5 |
Drainpipe outlet |
6 |
Dumped furniture |
7 |
Greenhouse |
8 |
Mouse ruins |
9 |
Newly built house |
10 |
Overgrown garden bed |
11 |
Pigeon nest |
12 |
Pile of trash |
13 |
Rocky riverbed |
14 |
Shopping trolley |
15 |
Stagnant pond |
16 |
Steel bridge |
17 |
Trash-filled skip |
18 |
Tree-lined footpath |
19 |
Underground car park |
20 |
Woodshed |
Landmark Details (d6)
d6 | Result |
---|---|
1 |
Mouse settlement... |
2 |
Resolve: {Small mouse farm|Noblemouse’s castle|Friendly mouse roadhouse|Mouse hunting lodge|Mining outpost|Mouse hermit’s hut|Natural caves|Hedge-knight’s tower} |
3 |
Resolve: {Songbird’s nest|Tribe of huge, peaceful beasts|Rat bandit hideout|Crow coven’s spire|Hive of insects|Den of a great predator|Frog fortress|Mouse wizard’s tower} |
4 |
Resolve: {Dangerous natural feature|Lonely shrine|Noblemouse’s manor|Abandoned settlement|Ruined watchtower|Natural feature, peaceful and safe|Natural feature, out of place|Rickety bridge} |
5 |
Resolve: {Ancient bat cult temple|Faerie ring|Beetle graveyard|Mouse witch’s hut|Small, deep pond|Out-of-season plantlife|Owl sorcerer’s nest|Strange magical anomaly} |
6 |
Resolve: {Crashed Lilliputian airship|Humming stone|Completely lifeless|Regularly used by humans|Damaged by humans|Ancient ruins of a past civilisation|Cat lord’s hunting ground|Repurposed human construction} |