Disputes With a Neighboring State
Roll on "Disputes With a Neighboring State"
Positive Ties With a Neighboring State
Roll on "Positive Ties With a Neighboring State"
Current National Problems
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Good Things Happening Right Now
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Thematic Element (Negative)
Roll on "Thematic Element -"
Thematic Element (Positive)
Roll on "Thematic Element +"
Typical Skin Colors in the Populace
Roll on "Typical Skin Colors in the Populace"
Hair Color and Texture
Roll on "Hair Color and Texture" (columns: 1) and Roll on "Hair Color and Texture" (columns: 2)
Eye Coloration
Roll on "Eye Coloration"
What’s the Typical Build of the People?
Roll on "What’s the Typical Build of the People?"
Optional Common Forms of Adornment
Roll on "Optional Common Forms of Adornment"
Optional Physical Quirks or Traits
Roll on "Optional Physical Quirks or Traits"
Values They Esteem
1: Roll on "Values They Esteem"
2: Roll on "Values They Esteem"
3: Roll on "Values They Esteem"
Major Unit of Social Identity
Roll on "Major Unit of Social Identity"
Societal Aesthetics
Roll on "Example Template Societies"
Number of Rulers
Roll on "Number of Rulers"
Ruling Classes
Roll on "Example Ruling Classes"
Sources of Legitimacy
Roll on "Sources of Legitimacy"
Institutions and Agents of Control
Roll on "Institutions and Agents of Control"
Forms of Rulership
If Single Ruler: Roll on "Single Rulers"
If Multiple Rulers: Roll on "Multiple Rulers"
Current Struggle Within the Government
Roll on "Current Struggle Within the Government"
How Established Is the Current Ruler?
Roll on "How Established Is the Current Ruler?"
What Problems do their Ministers Have?
Roll on "What Problems do their Ministers Have?"
A Strength of the Government
Roll on "A Strength of the Government"
How Stable is the Government?
Roll on "How Stable is the Government?"
Officials Recently Causing Problems
Roll on "Officials Recently Causing Problems"
Recent Governmental Event
Roll on "Recent Governmental Event"
How Did They Originate?
Roll on "How Did They Originate?"
What Became of the Original Inhabitants?
Roll on "What Became of the Original Inhabitants?"
Historical Crises
One or more
1: Roll on "Historical Crises"
2: Roll on "Historical Crises"
3: Roll on "Historical Crises"
How Did They Overcome the Crisis?
Roll on "How Did They Overcome the Crisis?"
What Was Great About Its Peak?
Roll on "What Was Great About Its Peak?"
Why Did It Fail At the Final Crisis?
Roll on "Why Did It Fail At the Final Crisis?"
What Became of the Unabsorbed Survivors?
Roll on "What Became of the Unabsorbed Survivors?"
Historical Events
Three events that were important in for this Nation
1st: Roll on "Historical Events"
2nd: Roll on "Historical Events"
3rd: Roll on "Historical Events"
d20 | Result |
---|---|
1 |
Raiders are taking refuge in their lands |
2 |
Ownership of a resource site is disputed |
3 |
A usurper or criminal is being sheltered there |
4 |
A troublemaking religion is based there |
5 |
Their rulers have a political claim on the throne |
6 |
A diplomatic marriage is going sour |
7 |
A past war’s savagery has left deep scars |
8 |
Their culture is supplanting local beliefs |
9 |
Their immigrants are gaining great influence |
10 |
They broke off an alliance or important pact |
11 |
They lured away an academy or great temple |
12 |
Border tariffs and taxes are blocking trade |
13 |
They drove a terrible beast into this land |
14 |
A Working of theirs caused problems here |
15 |
They woke up a great peril from the past |
16 |
They’re cooperating with an enemy group |
17 |
They’re suspected of backing assassinations |
18 |
A spy ring is suspected or has been found |
19 |
They refused to give aid for some current need |
20 |
They’ve been hostile to an allied group |
d20 | Result |
---|---|
1 |
The ruling classes are related in some way |
2 |
An important faith crosses the border |
3 |
They fought by our side sometime in the past |
4 |
Their culture is widely admired here |
5 |
They helped to overcome an eldritch peril |
6 |
They held back an enemy from our border |
7 |
They are co-ethnics of the same origins |
8 |
They provide critical trade relations |
9 |
Sages and scholars came from there |
10 |
They gave critical aid during a disaster |
11 |
A hero of this land came originally from there |
12 |
A past hero-king once ruled both lands |
13 |
They produce some vital commodity |
14 |
They have a shared enemy |
15 |
A Working they have is helpful here, too |
16 |
A long-standing alliance or trade pact exists |
17 |
They recently conceded some disputed land |
18 |
They greatly admire elements of this culture |
19 |
They’re considered unusually attractive here |
20 |
They took in refugees from here at one point |
d20 | Result |
---|---|
1 |
Farmland is becoming worn-out and depleted |
2 |
Verminous monsters are swarming |
3 |
A rebel front is stirring up trouble |
4 |
An outside power is backing internal strife |
5 |
The leadership is inept and distracted |
6 |
A religious reformer is breaking old compacts |
7 |
An evil is provoking outraged rioting |
8 |
Dark cults are attracting the ambitious |
9 |
A Blighted horde is threatening the borders |
10 |
An ancient ruin has disgorged some peril |
11 |
Malcontents have obtained a potent artifact |
12 |
Luxuriance has left the nation’s coffers bare |
13 |
Local aristocrats are pushing for independence |
14 |
An important mine has run out or been harmed |
15 |
A sinister favorite has infatuated the leader |
16 |
A recurring plant plague is causing hunger |
17 |
Fearsome monsters are migrating into the land |
18 |
A rival is preparing for war or raiding |
19 |
A grand national plan is exhausting the people |
20 |
A savage grudge has erupted between lords |
d20 | Result |
---|---|
1 |
A splendid mine or resource has been found |
2 |
A pious saint is strengthening a major faith |
3 |
A noble heir shows signs of heroic greatness |
4 |
A major rival has recently suffered a calamity |
5 |
New farmland has been opened up recently |
6 |
A new trade route has been forged |
7 |
A horrible monster was slain or driven off |
8 |
Good harvests have enriched the people |
9 |
A wicked minister has been deposed |
10 |
A new academy has recently opened |
11 |
A bandit or rebel uprising has been crushed |
12 |
Two rival lords have started to make peace |
13 |
An old enemy has agreed to a peace pact |
14 |
The military won a recent smashing victory |
15 |
A helpful Working has been activated |
16 |
A powerful artifact is helping the ruler |
17 |
An old source of unrest has been calmed |
18 |
A dark cult has been revealed and purged |
19 |
New diplomatic ties have been made |
20 |
A new lord has risen, loved by his people |
d10 | Result |
---|---|
1 |
Barbarism with brutal savagery |
2 |
Decadence, of sins and fadings |
3 |
Despair, with good things unlooked-for |
4 |
Exhaustion, with strength spent and lost |
5 |
Ignorance, of terrors and the unknown |
6 |
Oppression, with rule a crushing weight |
7 |
Poverty, where even the rich are poor |
8 |
Precarity, with all goods made fleeting |
9 |
Stratification, where classes do not touch |
10 |
Violence, where life is something cheap |
d10 | Result |
---|---|
1 |
Enlightenment where knowledge is loved |
2 |
Expansion, where things swell greater |
3 |
Hope, that the future should be better |
4 |
Justice, where a reckoning is had |
5 |
Legitimacy, where rulers are by right |
6 |
Pageantry, of splendor and magnificence |
7 |
Prosperity, with wealth easily had |
8 |
Renewal, with things growing brighter |
9 |
Triumph, with victory a fresh memory |
10 |
Unity, where purposes are shared |
d8 | Result |
---|---|
1 |
Extremely dark hues |
2 |
Dark browns and mocha shades |
3 |
Golden, sallow, or ivory |
4 |
Olives or light browns |
5 |
Ruddy or tanned complexions |
6 |
Pale white or pinkish hues |
7 |
An unusual color or pattern of colors |
8 |
Scales, fur, or unusual hide type |
d8 | Hair Color | Hair Texture |
---|---|---|
1 |
Night-black |
Very tightly-curled |
2 |
Dark browns |
Dense and curled |
3 |
Lighter browns |
Slightly wavy |
4 |
Red shades |
Stiff and straight |
5 |
Blonds |
Thick and wavy |
6 |
White or white-blond |
Thin and fine |
7 |
An unusual palette |
Thick and flowing |
8 |
They lack hair |
Scant and delicate |
d8 | Result |
---|---|
1 |
Black or extremely dark brown |
2 |
Hazel or olive |
3 |
Blues in varying shades |
4 |
Grays, whether flat or metallic |
5 |
Ambers and yellows |
6 |
Greens in different shades |
7 |
An unusual or luminous color |
8 |
Slit or unusual pupils; roll again for color |
d4 | Result |
---|---|
1 |
Smaller and slighter than their neighbors |
2 |
Same height and weight as the neighbors |
3 |
Either short and stocky or tall and slender |
4 |
Much bigger and bulkier than neighbors |
d12 | Result |
---|---|
1 |
Intricate hair styles or braiding |
2 |
Painted skin markings that sometimes change |
3 |
Tattoos of some cultural significance |
4 |
Piercings, whether minor or elaborate |
5 |
Role or class-specific clothing items |
6 |
Patterned hair shaving or depilation |
7 |
Culturally-significant jewelry or accessories |
8 |
Color choices with social meaning to them |
9 |
Socially-meaningful animal motif items |
10 |
Worn weapons, tools or trade implements |
11 |
Significant scent or perfume uses |
12 |
Impractical or elaborate role-based clothes |
d20 | Result |
---|---|
1 |
They possess an extra eye somewhere |
2 |
An additional set of limbs or extremities |
3 |
Extremely pronounced sexual dimorphism |
4 |
Patches of feathers, scales, fur, or the like |
5 |
They have a tail of some sort |
6 |
They possess wings, whether useful or not |
7 |
Their skin is an unusual texture |
8 |
Sigil-marked by their creator in some way |
9 |
The sexes look very similar to outsiders |
10 |
They have a particular scent to them |
11 |
Their voices are peculiar in some way |
12 |
Additional or too few fingers or toes |
13 |
They have animalistic features in some way |
14 |
Have one or more manipulatory tentacles |
15 |
They have light-emitting organs or skin |
16 |
Their mouths are fanged or tusked |
17 |
They have alien Outsider features somehow |
18 |
Their proportions are distinctly strange |
19 |
They don’t show age the way others do |
20 |
Roll on "Optional Physical Quirks or Traits" and Roll on "Optional Physical Quirks or Traits" |
d50 | Result |
---|---|
1 |
Individual rights and freedom of action |
2 |
Courage and valiance in danger |
3 |
Honesty and truthfulness in speech |
4 |
Eloquence and social expertise |
5 |
Raw strength and personal prowess |
6 |
Discipline and obedience to the law |
7 |
Filial devotion to family and parents |
8 |
Education and knowledge-seeking |
9 |
Piety and devotion to the gods |
10 |
Beauty and seductive charm |
11 |
Conquest and domination of others |
12 |
Ascetic unworldliness and pious poverty |
13 |
Harmony with nature and existing life |
14 |
Ethnic purity of blood and culture |
15 |
Cunning and the ability to trick others |
16 |
Subtlety and indirectness of action |
17 |
Prosperity and accruing material wealth |
18 |
Submission to the collective will or culture |
19 |
Hardiness and endurance before woes |
20 |
Honor and maintaining one’s integrity |
21 |
Sexual license and wantonness |
22 |
Submission to lawful authority |
23 |
Personal development and limit-pushing |
24 |
Justice and fairness between people |
25 |
Purging evil and expelling the wicked |
26 |
Personal sacrifice for one’s causes or purposes |
27 |
Building things in service of their posterity |
28 |
Faithfulness towards one’s chosen friends |
29 |
Dominating and possessing other people |
30 |
Exploring the unknown and discovering secrets |
31 |
Seeking fortune in new places or new roles |
32 |
Social progress toward some eventual utopia |
33 |
Excellence in one’s profession or trade |
34 |
Loyalty to one’s friends, family, and own |
35 |
Vengeance and execution of just vendettas |
36 |
Restoring some real or imagined glorious past |
37 |
Unity and elimination of group differences |
38 |
Magical prowess and occult ability |
39 |
Sharing wealth and goods with others |
40 |
Membership in an elite bloodline or caste |
41 |
Personal indulgence and luxuriant pleasure |
42 |
Scheming subtly against enemies or rivals |
43 |
Remembrance of the past and memorializing history |
44 |
Aesthetic beauty in material goods and architecture |
45 |
Zealous guardianship of their own land or holy sites |
46 |
Humanistic reason and “rational” religion |
47 |
Industry and the ability to work tirelessly |
48 |
Leadership and charisma in the group |
49 |
Pacifism and peaceful resolution of problems |
50 |
Societal or ethnic superiority over all outsiders |
d20 | Result |
---|---|
1 |
Extended family out to cousins and like kin |
2 |
Religious factions or faith alliances |
3 |
Regional and province-based identity |
4 |
Ethnic membership |
5 |
Professional guild or trade-specific group |
6 |
Identity based on their local community |
7 |
Educational ties to institutions or traditions |
8 |
Patron-client relationships with major figures |
9 |
Hereditary loyalty to a political group |
10 |
Trade guilds specific to particular roles |
11 |
Dynastic lineages with cadet branches |
12 |
Lineages based on ancient hero-ancestors |
13 |
Numerous castes of hereditary workers |
14 |
Inheritance of an ancient body modification |
15 |
Astrologically-determined birth groups |
16 |
Warbands or civic military service groups |
17 |
Voluntary mutual-assistance brotherhoods |
18 |
Far-flung clans of affiliated families |
19 |
Having or lacking noble blood |
20 |
Ideological groups or philosophical sects |
d20 | Result |
---|---|
1 |
Victorian England |
2 |
Standard Medieval Fantasy Land |
3 |
Spring and Autumn China |
4 |
Pre-Columbian North American Tribes |
5 |
Mali Empire |
6 |
Unified Dynastic China |
7 |
Imperial or Republican Rome |
8 |
Greek City-States |
9 |
Mongolian Steppe Nomads |
10 |
Modern-day America |
11 |
Renaissance Italy |
12 |
Imperial Persia |
13 |
Early Medieval Europe |
14 |
Byzantine Empire |
15 |
Incan Empire |
16 |
Fantasy Viking Land |
17 |
Sumerian or Assyrian Empire |
18 |
Aztec Empire |
19 |
Post-Islamic Arabia |
20 |
Polynesian Islanders |
d4 | Result |
---|---|
1 |
There is a single nominal monarch |
2 |
There is a monarch and several under-kings |
3 |
There is a group of approximate equals |
4 |
There are a large number of small rulers |
d12 | Result |
---|---|
1 |
Hereditary nobility of blood |
2 |
Powerful merchant-princes and oligarchs |
3 |
Sorcerers and the arcanely skilled |
4 |
Magically-empowered bloodlines |
5 |
Proletariat peasantry or artisans |
6 |
Minority ethnicity of long historical rule |
7 |
Clergy of one or more local faiths |
8 |
Citizens of a special city or old homeland |
9 |
Outsiders or nonhumans of a certain type |
10 |
Warlords or military leaders |
11 |
Clan heads or ethnarchs of particular groups |
12 |
Colonizer viceroys of a foreign hegemon |
d12 | Result |
---|---|
1 |
They’ve simply always been the rulers |
2 |
They’re thought wiser and more virtuous |
3 |
Their martial prowess is awe-inspiring |
4 |
The gods chose them as the leaders |
5 |
They were chosen by popular will |
6 |
They’re loved for their benevolence |
7 |
They utterly crushed the last batch of rebels |
8 |
They brought greater prosperity to the land |
9 |
They smashed the prior government |
10 |
They brought order out of bloody chaos |
11 |
They led the nation to greater glory and pride |
12 |
They seem less bad than the alternatives |
d12 | Result |
---|---|
1 |
Subordinate lords pledged to the ruler |
2 |
Obedient commoner bureaucracies |
3 |
Magically-empowered enforcers |
4 |
A major religion allied with state power |
5 |
A powerful and respected judiciary |
6 |
Savage brutes on the government leash |
7 |
Economy-controlling officialdom |
8 |
Divine blessings and curses on the people |
9 |
Ingrained obedience in the populace |
10 |
Hireling enforcers employed at need |
11 |
Sorcerers in service to the ruler |
12 |
A specific ethnic client group of the ruler |
d8 | Result |
---|---|
1 |
King or queen over lesser lords |
2 |
Autocrat with non-noble officials |
3 |
President chosen by certain electors |
4 |
Warlord recognized as the strongest |
5 |
Seniormost representative of the ruling class |
6 |
Divinely-chosen leader of the land |
7 |
Monarch for a fixed term or situation |
8 |
Wielder of some magical legitimacy |
d8 | Result |
---|---|
1 |
Nobly-born peers of the realm |
2 |
Seniormost figures in the ruling class |
3 |
Elect chosen by ruling class electors |
4 |
Hereditary heirs to their positions |
5 |
Warlords with the strongest backing |
6 |
Oligarchs of greatest wealth or influence |
7 |
Divinely-chosen representatives of their class |
8 |
Bureaucratically-chosen ministers |
d12 | Result |
---|---|
1 |
The ruler’s trying to crush a too-powerful lord |
2 |
Ministers are trying to usurp power |
3 |
A grand scheme has gone terribly wrong |
4 |
External diplomacy has bungled something |
5 |
A usurper secretly controls a major power |
6 |
Foreign rivals are backing malcontents |
7 |
A different class demands a share of rule |
8 |
The existing ruling class wants more power |
9 |
A disfavored class is being oppressed |
10 |
Popular discontent is destroying legitimacy |
11 |
The prior ruler’s incompetence still harms it |
12 |
The heir is unacceptable to many |
d6 | Result |
---|---|
1 |
They’re an outsider with few existing allies |
2 |
They’re newly-ascended to the throne |
3 |
They have some basic ties with strong allies |
4 |
They have a hard core of useful supporters |
5 |
They have an extensive support network |
6 |
They’re practically an institution of their own |
d8 | Result |
---|---|
1 |
Their chief schemes too much against rivals |
2 |
They’re out of touch or lazy in their work |
3 |
They recently suffered a bloody purge |
4 |
Enemy forces have allies among them |
5 |
They’re distracted by factional infighting |
6 |
The leadership tends to ignore their advice |
7 |
They tacitly usurp power from the ruler |
8 |
They’re committed to a very bad idea |
d10 | Result |
---|---|
1 |
The bureaucracy is extremely efficient |
2 |
The military leadership is fiercely loyal |
3 |
It has great legitimacy with the populace |
4 |
It has firm economic control over the land |
5 |
The populace is convinced it will bring good |
6 |
Its diplomats are remarkably cunning |
7 |
An expert spymaster serves it well |
8 |
It has access to powerful sorceries |
9 |
It’s got firm ties with an important faith |
10 |
Nobles have magic blessings or gifted blood |
d4 | Result |
---|---|
1 |
Precarious its authority questioned by some |
2 |
It has significant problems, but it functions |
3 |
Relatively stable, with strong legitimacy |
4 |
Stable, able to endure even fierce shocks |
d12 | Result |
---|---|
1 |
Rapaciously grasping tax-farmers |
2 |
Ill-disciplined and thieving military troops |
3 |
Bribe-hungry and meddling magistrates |
4 |
Ever-watchful informers among neighbors |
5 |
Tithe-hungry collectors from the state faith |
6 |
Corrupt and untrustworthy market officials |
7 |
Carelessly superior nobles and their retinues |
8 |
Thuggish constables or city guardsmen |
9 |
Pitiless inquisitors hunting out dark magics |
10 |
Law enforcers acting as if they are the law |
11 |
State scholars teaching vile principles |
12 |
Corrupt village headmen acting as tyrants |
d20 | Result |
---|---|
1 |
A major official was executed for treason |
2 |
A critically-necessary heir was born |
3 |
A chief minister fell rapidly from grace |
4 |
A high noble made rebellious noises |
5 |
A major faith was offended by the rulers |
6 |
An allied nation was angered by some act |
7 |
An enemy nation’s spy ring was revealed |
8 |
A vast governmental project was announced |
9 |
Corrupt officials plundered a great plan |
10 |
A major new bureaucracy was formed |
11 |
A heavy tax was levied to deal with an issue |
12 |
A general was dismissed for incompetence |
13 |
A folk hero rose to dangerous popularity |
14 |
A major infrastructure project was begun |
15 |
A fief or territory was put in new hands |
16 |
Certain merchants were fined to beggary |
17 |
A terrorist attack by rebels or external foes |
18 |
A major faction of officials collapsed |
19 |
A large bureaucracy was dissolved |
20 |
Internal province borders were redrawn |
d8 | Result |
---|---|
1 |
Aboriginal peoples united in the area |
2 |
They were refugees from a fallen land |
3 |
They were exiles or losers of some civil strife |
4 |
They were colonists who became independent |
5 |
They were magically created or shaped here |
6 |
They all followed a faith or ideology here |
7 |
They were a conquering army gone native |
8 |
They migrated here for profit or plunder |
d10 | Result |
---|---|
1 |
There were no other humans living here |
2 |
They were wiped out in warfare |
3 |
They were utterly assimilated |
4 |
They were driven into exile |
5 |
They became the ruling class |
6 |
They became an oppressed underclass |
7 |
They were partially assimilated |
8 |
They retained small areas of self-rule |
9 |
Roll 1d8 twice; both happened |
10 |
No one can agree on what happened |
d25 | Result |
---|---|
1 |
Barbarian invasion |
2 |
Colonial incursion from a greater power |
3 |
Decadent society or a great social evil |
4 |
Divine wrath upon them |
5 |
Domineering neighbor |
6 |
Economic collapse |
7 |
Failed external war |
8 |
Ideological divide |
9 |
Incompetent governance |
10 |
Internal refugees from disaster |
11 |
Loss of cultural confidence |
12 |
Magical calamity |
13 |
Malevolent religion |
14 |
Miserable poverty |
15 |
Natural disasters |
16 |
Noble infighting |
17 |
Religious or ideological excess |
18 |
Resource exhaustion |
19 |
Scheming wizards |
20 |
Some titanic monster |
21 |
Tyrannical rule |
22 |
Unsuccessful expansion |
23 |
Usurpers seizing control |
24 |
Vicious civil warfare |
25 |
War with a stronger power |
d10 | Result |
---|---|
1 |
A brilliant and inspirational leader arose |
2 |
Organization and unity overcame the trouble |
3 |
Grim determination and enduring the evil |
4 |
Faith strengthened them against the woe |
5 |
Skillful use of magic resolved the problem |
6 |
Martial prowess and military cunning |
7 |
Diplomatic ties and outside help |
8 |
Industrious labor and tireless exertion |
9 |
Economic brilliance and trading acumen |
10 |
Ruthless but effective sacrifices were made |
d12 | Result |
---|---|
1 |
A terrible regional evil was driven back |
2 |
Academies were built that are still honored |
3 |
Ancient foes were united together |
4 |
Grand Workings were sorcerously raised |
5 |
It controlled the trade of the entire region |
6 |
It was hegemon over its weaker neighbors |
7 |
Its armies were fearsomely mighty |
8 |
Its culture was compelling to its neighbors |
9 |
Magnificent works of art were created |
10 |
Numerous legendary heroes arose |
11 |
The populace was tremendously prosperous |
12 |
Wonderful works of architecture were built |
d12 | Result |
---|---|
1 |
Its people were too deeply divided |
2 |
Its leadership was hopelessly inept |
3 |
The gods cursed it to ruin |
4 |
Decadence and self-absorption doomed it |
5 |
It was vastly overconfident in its plans |
6 |
Its neighbors conspired to help ruin it |
7 |
It was actually two crises, and it was too much |
8 |
It was culturally exhausted and apathetic |
9 |
Some tried to take advantage of the crisis |
10 |
Its strengths were useless against the problem |
11 |
The crisis was far too vast and overwhelming |
12 |
Some leaders were allied with the crisis |
d12 | Result |
---|---|
1 |
They fled for refuge to a neighboring nation |
2 |
They sought to hide in a dangerous wilderness |
3 |
They were exterminated by bitter rivals |
4 |
They degenerated into savage remnants |
5 |
They were enslaved by their enemies |
6 |
They were magically transformed or twisted |
7 |
They were shattered into pockets of survivors |
8 |
They became a remnant shadow of themselves |
9 |
They forcibly migrated into a weaker land |
10 |
They formed the nucleus of a new culture |
11 |
They split into several new, smaller groups |
12 |
Roll twice; the resultant groups hate each other |
d50 | Result | Description |
---|---|---|
1 |
Battleground |
The group’s territory ended up as a battleground between two stronger rival powers, and they suffered bitterly for it. |
2 |
Betrayal |
Either they betrayed some trusting neighbor to a foe, or were betrayed in turn by such a false friend. |
3 |
Brutal Oppression |
Some portion of the group was reduced to a state of wretched subservience by the rest. |
4 |
Class Struggle |
Different classes were in conflict, either subtle or overt, all seeking their own gain. |
5 |
Consequences |
Pick an event of a prior age; it had longterm consequences that were good, for a bad event, or bad, for a good event. |
6 |
Decadence |
Old strengths and glories crumbled away into decadent remnants, the group becoming indolent and indulgent. |
7 |
Depravity |
Vile debauches, unclean habits, and base hungers became commonplace among the group. |
8 |
Desolation |
Some portion of the group’s territory was rendered uninhabitable by something, either permanently or for a long time. |
9 |
Diplomatic Coup |
The group achieved an extremely successful alliance or affiliation with a neighboring group that may yet persist. |
10 |
Economic Boom |
Circumstances produced a burst of tremendous prosperity for them. |
11 |
Enemies Within |
A hostile sub-group inside the group worked to do it evil, perhaps on behalf of a neighbor or due to some old grudge. |
12 |
Evil Wizard |
A malevolent sorcerer, arcane cult, or other powerful magical entity caused a great deal of trouble for the group. |
13 |
Exodus |
A significant chunk of the group packed up and left for some supposedly-superior land. |
14 |
Exquisite Art |
The group produced art that is revered to this day, either in general or in a specific medium or form of literature. |
15 |
External War |
The group faced a war with some external enemy or rival nation, with grave consequences. |
16 |
Freakish Magic |
A particular type of magic was developed here that is unknown elsewhere, and its practitioners keep its secrets well. |
17 |
Golden Age |
Everything went remarkably well for the group for an extended period of time, allowing prosperity and success. |
18 |
Good Wizard |
Some magic-using entity of great power protected the group, taught them magic, or otherwise assisted them. |
19 |
Great Awakening |
A tremendous wave of reform, purification, and re-commitment to venerable values swept through the group. |
20 |
Great Builders |
The group constructed a great many vast palaces, monuments, estates, or other structures of wide fame. |
21 |
Great Infrastructure |
Some tremendous work of infrastructure was accomplished: canals, vast walls, roads, aqueducts, mines, or the like. |
22 |
Hero King |
Some king or other ruler achieved legendary glory in war, diplomacy, or governance. Their name is honored even today. |
23 |
Immigrants |
A large group of foreigners entered the land more-or-less peacefully and may or may not have been welcomed. |
24 |
Inefficient Rule |
The group’s governance was impractical, inefficient, or corrupt, holding to values that turned out to be unhelpful. |
25 |
Internal War |
A straight-up civil war was sparked in the group, one that involved all or many of its members. |
26 |
Loss of Confidence |
Some encounter with a new group or some shocking event made the group lose faith in its own customs and values. |
27 |
Magical Disaster |
Some large-scale magical disaster scarred the group, either natural in nature or the result of someone’s sorcerous doings. |
28 |
Magical Tech |
The group developed a useful and widespread magical tech or infrastructure that may have survived into the present. |
29 |
Natural Calamity |
Earthquakes, multi-year droughts, tsunamis, meteor strikes, or some other ruins smote the group. |
30 |
New Horizons |
The group discovered new territory, whether trans-dimensional, a far terrestrial region, underground realms, or the like. |
31 |
New Rulers |
The group’s former ruling dynasty was replaced, either peacefully, through intrigue, or perhaps through outright conquest. |
32 |
Noble Function |
Aside from the usual roles of nobles, their ruling class was all expected to fill some specific role: priest, mage, scholar, or the like. |
33 |
Noble Strife |
The group’s nobility found itself embroiled in assassinations, petty wars, and mutual struggle. |
34 |
Plague |
A sickness of vast scope culled many of the group, and may yet linger in some form. |
35 |
Poverty |
Circumstances conspired to reduce the group to a state of great poverty and harsh simplicity for a time. |
36 |
Power Brokers |
The group was a critical regional power broker for a time, their aid or influence critical in determining who would be the hegemon. |
37 |
Praetorian Coups |
Soldiers or guardsmen in service to the ruler ended up becoming the ruler’s electors or deposers. |
38 |
Priest King |
One or more religions became deeply intertwined with the legitimacy of the ruling class, priests becoming nobles and vice-versa. |
39 |
Rare Resource |
A uniquely valuable resource was found or manufactured by the group, which used or traded it to full effect. |
40 |
Religious Fall |
A once-honored religion collapsed, perhaps through divine displeasure, human corruption, or harsh suppression. |
41 |
Religious Rise |
A powerful new religion arose among the group |
42 |
Resource Collapse |
Some critical resource ran short; water, arable land, timber, magical power, or the like. |
43 |
Secession |
A substantial portion of the group’s territory tried to secede from the rest, successfully or otherwise. |
44 |
Terrain Change |
Some portion of the group’s land slowly changed its basic ecosystem; plains to forest, desert to savanna, or the like. |
45 |
Total Collapse |
Whether due to war, civil strife, magical curses, or sheer decadence, the group’s society collapsed into anarchistic chaos for a time. |
46 |
Twist of Fate |
Roll again- Roll on "Historical Events" (columns: 1)) ; if the event was positive twist it to ultimately be a negative to the group, and vice-versa. |
47 |
Urbanization |
One or more urban sites became unusually heavily populated, growing vastly and having a wide net of supporting towns. |
48 |
Weak Throne |
The central government of the group became weak, and feudal lords or subsidiaries gained much effective independence. |
49 |
Xenophilia |
The group adopted many customs from their neighbors and many foreigners joined the group. |
50 |
Xenophobia |
The group conceived a strong distaste for foreign people and their customs, curtailing outside contact. |