| 1d11 | weapon | special properties | additional damage |
|---|---|---|---|
1 |
pistol, light |
masterwork: +1 to attack |
caustic: +1d4 acid damage on a Roll on "damage conditions" |
2 |
rifle short |
brutal: +2 to damage |
fiery: +1d4 fire damage on a Roll on "damage conditions" |
3 |
bow, compound |
rockin': the burst fire (#) is doubled for this weapon |
freezing: +1d4 cold damage on a Roll on "damage conditions" |
4 |
pistol, arm [M] |
extra helpful: on die roll of 13, an additional round is fired and does damage if the attack hits. |
thumping: +1d4 force damage on a Roll on "damage conditions" |
5 |
pistol, auto [M] |
bipod: deploying this bipod as a bonus action gives you a +2 to your burst save DC. the weapon is stationary until you spend another bonus action to recover the bipod. |
holy: +1d4 radiant damage on a Roll on "damage conditions" |
6 |
pistol, heavy [M] |
under barrel grenade launcher: launching a grenade from this mod allows you to use your attack roll modifiers (instead of strength) when using a grenade. it takes an action to reload the launcher. |
of death: +1d4 necrotic damage on a Roll on "damage conditions" |
7 |
rifle, auto [M] |
scatter damage: anyone within 5' of the target must succeed on a DC 12 DEX save or take half damage from the fragmented projectiles. |
poisoned: +1d4 poison damage on a Roll on "damage conditions" |
8 |
rifle, heavy, [M] |
automated: when deployed as an action, this weapon will use your bonus action to fire once at a random creature in a 60' cone template, decided when you deploy it. it will use your attack roll modifiers. |
|
9 |
rifle, sniper [M] |
nasty: this ranged weapon has a wicked serrated blade mounted on it. you can use it to attack in melee range [1d6 dmg for sidearms, 1d8 dmg for longarms, rider damage applies] |
|
10 |
rifle, sniper [M] |
double rifled: the ranges for this ranged weapon are doubled |
|
11 |
shotgun [M] |
all jacked up: crits with this weapon deal TRIPLE DICE DAMAGE instead of double. Rolling a 1 on attack rolls means the weapon has malfunctioned and will explode, dealing regular damage to the wielder. |
| d6 | Result |
|---|---|
1-6 |