Borderlands Style Guns for Esper Genesis (1d11)

1d11 weapon special properties additional damage

1

pistol, light

masterwork: +1 to attack

caustic: +1d4 acid damage on a Roll on "damage conditions"

2

rifle short

brutal: +2 to damage

fiery: +1d4 fire damage on a Roll on "damage conditions"

3

bow, compound

rockin': the burst fire (#) is doubled for this weapon

freezing: +1d4 cold damage on a Roll on "damage conditions"

4

pistol, arm [M]

extra helpful: on die roll of 13, an additional round is fired and does damage if the attack hits.

thumping: +1d4 force damage on a Roll on "damage conditions"

5

pistol, auto [M]

bipod: deploying this bipod as a bonus action gives you a +2 to your burst save DC. the weapon is stationary until you spend another bonus action to recover the bipod.

holy: +1d4 radiant damage on a Roll on "damage conditions"

6

pistol, heavy [M]

under barrel grenade launcher: launching a grenade from this mod allows you to use your attack roll modifiers (instead of strength) when using a grenade. it takes an action to reload the launcher.

of death: +1d4 necrotic damage on a Roll on "damage conditions"

7

rifle, auto [M]

scatter damage: anyone within 5' of the target must succeed on a DC 12 DEX save or take half damage from the fragmented projectiles.

poisoned: +1d4 poison damage on a Roll on "damage conditions"

8

rifle, heavy, [M]

automated: when deployed as an action, this weapon will use your bonus action to fire once at a random creature in a 60' cone template, decided when you deploy it. it will use your attack roll modifiers.

9

rifle, sniper [M]

nasty: this ranged weapon has a wicked serrated blade mounted on it. you can use it to attack in melee range [1d6 dmg for sidearms, 1d8 dmg for longarms, rider damage applies]

10

rifle, sniper [M]

double rifled: the ranges for this ranged weapon are doubled

11

shotgun [M]

all jacked up: crits with this weapon deal TRIPLE DICE DAMAGE instead of double. Rolling a 1 on attack rolls means the weapon has malfunctioned and will explode, dealing regular damage to the wielder.

Subcharts

Untitled - Mon 22 Mar 17:43:10 (d6)

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