Valuables, 9 (d100)

More useful than simple baubles touched mystery, these items have either a clear purpose, a reliable ability or are made from a fairly costly material. The items could fetch fair prices to collectors of the strange, jewelers, antique or art dealers or simply to barter with if the owner is short on actual currency.

d100 Result

1

A collection of mink furs and lightweight silver plating expertly tailored to resemble a suit of plate armor. This was either created as some sort of artistic expression or for a foppish noble who wanted to play at looking like a knight.

2

A tiny adamantine box filled with curiously strong mints that refills every week.

3

Portable Shade: A circle of black silk three feet in diameter, but can be folded up into the size of a handkerchief. When unfolded, the material floats into the air and hovers over the bearer’s head, moving as he does but no more than 30 feet per round. It automatically tilts to block the sun’s rays, providing all the benefits of a parasol, but leaving the bearer’s hands free for combat or spellcasting. Folding up a portable shade (An action equivalent to drawing a weapon) ends its effect.

4

A whale shaped, crystal bottle filled with ambergris.

5

An ivory signal horn that produced a clear, even, high note. The noise isn’t loud, exactly more like it makes everything else quiet around it so that it’s instantly the only sound in the area and everything resonated with its pure, simple strength. It is natural and perfect, blowing a single note that sounds like a grand chord before fading away like it had never been.

6

A large gear of solid iron, enchanted to turn constantly by means of a circular magical diagram inscribed on its face. Although it turns slowly, it does so with apparently unlimited torque; it will turn at that constant rate no matter how much resistance is put on it.

7

A gold pocket watch with an acorn engraved on the cover. On the inside of the cover will be an illusionary image of the most heinous deed the bearer has ever committed.

8

A heavy stock business card, coated in wax and decorated with a stylized gold trim. Precisely calligraphed words at the bottom detail how the bearer is a member of the imperial household of Yaret and is entitled the protection of the Yaret name. There is a red thumbprint is the center of the card and the entire object looks impressively difficult to counterfeit. Knowledgeable PC’s will recognize the house of Yaret as an ancient noble family with significant political clout.

9

A shimmering violin carved from elderwood. The instrument has a deep amethyst luster and golden inscriptions in an elvish script. The story tells of a tryst between the God of Forest, and the Mountain Goddess.

10

A golden falcon statuette encrusted from beak to claw with rarest jewels.

11

A bundle of excellent quality, thickly furred otter pelts tied together with silken cords and wrapped in a protective oilskin case.

12

A single bone earring that when worn, allows the bearer to speak the language of the undead, but only to say: “I don’t actually speak Necril. I only know that sentence, and this one explaining it.” The bearer is not granted the ability to understand the language and doesn’t comprehend what they just said unless they are already fluent.

13

A light blue orb that is cool to the touch and floats and glows when it’s thrown in the air. It hovers five feet off of the ground, shines with the intensity of a candle and always appears to have small snowflakes orbiting it. The floating and light effects cease functioning when grasped or stowed away.

14

A decorative Roll on "Random Sword Table" with a hilt consisting of a round pommel, a flat grip and an arched crossguard. The grip is rectangular in cross-section and its hard edges make it difficult to handle and impractical for fighting, which is indicative of the sword’s purely ceremonial usage. The pommel and the crossguard are made of silver, while the core of the grip is a brass chest encasing the tang of the blade. All parts of the hilt are covered with golden plates, which are engraved with rounded styli and decorated with niello that contrasts against the golden background.

15

A pair of silver goblets, decorated with a relief depicting two figures whose arms are entwined, each holding a goblet in their hand and drinking from them. The goblets are identical in appearance, even to the well-trained eye.

16

An indigo silk purse that belonged to a noble lady. It is intricately crusted with diamonds and sapphires in the pattern of the constellations.

17

A humanoid skull, which has two large, precious green jewels embedded in its eye sockets and similar gemstones for teeth.

18

An electrum cylinder the size of a man’s thumb, engraved with geometric patterns. Holding it, one can feel a faint magnetic tug towards their head. If released near a person’s face, it begins orbiting their head about a foot away until it’s caught and stowed away.

19

A jeweled, ivory hair comb that resembles a great horned owl. Its golden topaz eyes appear to wink under moonlight.

20

Redhot Hammer: A set of smith’s tools that have been enchanted to be able to work metal as if it was red hot without actually needing a forge or changing the temperature of the metal. A bearer proficient with blacksmithing tools does not require a hot forge to work metal but would still need a stump, pile of bricks or an anvil to hammer atop of.

21

A silk fan that entertains both its bearer and onlookers as it flutters. The fan’s animated images show a flowering tree’s blossoms first budding, then blooming, then blowing away in a breeze. The bearer is magically refreshed by the slight, fragrant gusts that come from this accessory.

22

A well-polished silver bowl, the bottom of which has a mirror-like quality. If the blood, hair, or skin of a creature along with a measure of pure rainwater is mixed in the bowl the mirrored bottom with reveal that person’s deepest fears and anxieties.

23

Dragpipes: A set of bagpipes where the bag itself resembles a dragon’s skull. The horns are exaggerated to form the reeds while the player blows through the mouthpiece connected to the back of the neck. The instrument can be played like traditional bagpipes but it can also convincingly mimic the roars of various species of dragon if the bearer is proficient with mundane bagpipes.

24

A hand-sized black jade casket, lined with gold-shot red silks cradling a jade mushroom.

25

A carefully-coiled vine of white bleeding-heart, preserved in spirits within a globular glass flask. If used to strike an undead creature, the blossoms will cause damage double that of holy water and then fade into motes of light.

26

An egg shaped mask cut from an angular, opalescent crystal.

27

An opaque glass bottle sealed with wax filled with Feywine. Developed centuries ago by an elven wizard and alchemical hobbyist, Feywine is made from grapes grown in the Prime Material Plane combined with ones grown in the Feywild. Sourcing transplanar produce is difficult in the best of circumstances, and combined with the time dilation effect that travelers to the Feywild often experience, the handful of artisans who make Feywine can do so only occasionally. Feywine is dark purple in color, nearly black, but it shimmers when poured as if reflecting bright light. In a glass, it sparkles as if it were full of starlight. Feywine is simply delicious, supernaturally decadent, with a nose of leather and moist earth and dark, fruit-forward flavors.

28

Box of Smoking: A hollow cube of cedar one foot long on any side with a latched top. When up to two pounds meat and a pinch of salt are placed within and left for one hour, the box’s magic smokes it to mouth-watering perfection.

29

A glittering silver dagger, with a jeweled golden hilt. The object is purely a showpiece and is an unbalanced, unsharpened, unwieldy weapon would be more of a hindrance than help in combat. It would look dazzling if worn on the hip to a formal event which is likely its intended use.

30

Reusable Writing Tablet: A rectangular slate tablet one foot by half a foot in size that can be drawn on simply by tracing a finger or stylus over the surface. The tablet creates clean white lines in contrast to the grey slate and can be wiped perfectly clean by shaking it vigorously for a few seconds.

31

A spherical astrolabe, small and brass, inlaid with gold leaf, without a stand. It has six rings, and none of the celestial details thereupon correspond with the earth’s night sky. It has a loop upon which it might hang from a cord or chain.

32

Scarf of Illusory Strands: A bountiful scarf made of long, extremely fine strands of spider silk expertly woven together. Certain strands of the scarf can be tugged to alter the coloration of the scarf, which can change both color and pattern as well as produce a soft bio-luminescent glow of any color desirable.

33

Captain’s Cat: A life sized, black ceramic cat that will animate into a semblance of life if a drop of blood taken from the captain of a ship is smeared on its forehead. The construct will then prowl the ship, until it hunts down and kills one mouse or rat and takes its kill back to where it was animated, whereupon it will return to a statue. The cat can be animated one per day and items like this are typically found on waterborne vessels.

34

Garment of Lust: A short generic tunic of filmy, expensive material, rumored to have been created by a goddess of desire and love. When worn, the garment transforms into any body garment (dress, lingerie, etc.) desired by the bearer, but it will always be provocatively cut, near diaphanous, or otherwise obviously sexually appealing. Though this item looks unsturdy, it is quite strong, and has the added side benefit of keeping the wearer comfortable in warm or cool weather, but will not protect from natural or magical extremes.

35

Saddle Blanket of Comfort: A well-made horse blanket with simple but colorful designs. If placed on a suitable mount (Donkey, riding dog, gryphon, goat, etc) the fabric automatically resizes to fit the creature and the material adjusts its own temperature. No matter what the environmental temperature is, the blanket will become either up to five degrees warmer or colder than the standard body temperature of the mount currently it. The mount will naturally make use of the blanket to find a temperature most comfortable for itself without any additional instruction or guidance. For some strange reason, the blanket’s magical properties cannot be utilized by humanoids of any sort. Perhaps the creator was more fond of animals than people.

36

Dawa’s Scrollcase of Safekeeping:  An embossed brass scrollcase decorated with scenes of everyday life in Hu Shan, a famous monk of a holy order dedicated to the documentation and preservation of knowledge. The twin endcaps are inset with alternating ivory and malachite wedges. Any item placed in the scrollcase is impervious to fire, moisture, and the effects of aging.

37

A large, artificial nose made of pure silver, etched with the image of a charging bull on the exterior. The interior of the prosthetic that directly touches the skin, displays celestial runes within an inverted five-pointed star.

38

Fork of Toasting: A fine silverware dining fork, that would be quite at home on a noble’s feast table. The first time per day that the fork is struck against a piece of glass or fine ceramic less than a cubic foot in size, the object reverberates much louder than it should, gaining in frequency until it shatters. Knowledgeable PC’s will remember stories of objects like these created by disgruntled servants, spiteful nobles and minor trickster gods who for one reason or another wish to upset the toasting of high class society.

39

Krakenesque Quiver: A sharkskin quiver worked with intricate designs of a monstrous squid destroying ships and eating sailors. Any ammunition kept within it, is sheathed in an illusion causing it to appears as one of the squid’s writhing tentacles. As soon as it’s removed it returns to its normal appearance.

40

Cerulean Candle: A foot-long blue wax candle, that’s engraved with flowing letters and decorative golden emblems. Creatures sleeping within 30 feet of its light experience unfamiliar but joyous dreams, clearly from the life’s of other creatures. The candle will burns indefinitely, never consuming its wick or wax and can be extinguished and relight as often as desired.

41

Shadowdancer: A one-foot-tall pink quartz statuette of a masked, dancing succubus. It somehow remains clearly visible in darkness, though it appears to shed no light. If the statue is held and moved about, it causes all shadows within 60 feet to dance about as if they were cast by flickering candlelight.

42

A brass oval that always displays the current temperature with a moving set of lines.

43

Eau de Faerie: A crystal nebulizer with a pink bulb that mists a pleasant floral perfume. The scent of the perfume lasts for one hour after application and makes you irresistible to pixies, sprites and other fey creatures. These creatures can smell you from up to 50 feet away and will attempt to touch you, unless you have shown yourself to be a threat to them. Goblins, hobgoblins, bugbears and other natural enemies of the fey can also smell the scent from 100 feet away, but they will become furious and attempt to seek out the source of the scent and destroy anyone wearing it.

44

A rusty old fishing hook which becomes a grappling hook when submerged in water for more than a few seconds. It reverts to its smaller form after being dry for one hour.

45

A pair of heavy earrings each bearing a sapphire carved in the shape of a leaping fish hanging inside a golden hoop.

46

Dwarven Mastbreaker: A particularly mischievous item that resembles a collar for giant animals and is comprised of two large halves, hinged in the middle. It is masterfully sculpted out of bronze and decorated with several dwarven runes. When clasped around the mast of a sailing ship, the runes glow orange and a soft humming sound can barely be heard as the device slowly spins around the outside of the mast. After one minute, the device will have cut through any mast, causing it to fall, possibly on the ship itself. The object was designed for sabotage but it can be used in a more mundane setting to cleanly cut down large trees in a single minute without much effort. The mastbreaker will function twice per day and it can be stopped at any time by unclasping it from the mast or tree it’s attached to.

47

An ornate chest made of solid gold, banded with silver, filigreed with platinum and encrusted with precious stones. Inside it is a stone tablet engraved with the words "The real treasure were the friends found along the way.”

48

Animal Caller: A small carved wooden oval, with a hole at both ends and a piece of sinew strung across one of the holes. When the name of an animal is whispered into it and the bearer blows into it the Animal Caller will perfectly produce the mating call of that animal. The item is indispensable for use by hunters and rangers however it does have a niche use at confusing keen eared bird watchers.

49

A pair of wire and glass spectacles that fits most humanoids. While worn, the bearer is able to see musical notes as they emanate from musical instruments, creatures or objects. In additional the spectacles impart the bearer with the ability to read the notes and comprehend which notes are which.

50

Blanket of Warmth: A soft fur blanket makes whoever is touching it comfortably warm. The material magically eliminates sweat, and bodily odour on the area of the body it covers. No matter what the environmental temperature is, the blanket is always five degrees warmer than the standard body temperature of the species currently using it. —Note: A human’s average body temperature is 37° Celsius or 98.6° Fahrenheit.

51

A long, sleeveless surcoat covered in the holy symbols of the elven pantheon, embroidered with threads of precious metals. The garment is intended for ceremonial wear by the highest clerics. Stoles of four different colors accompany the garment, corresponding to the four seasons.

52

Decanter of Decanting: A crystal decanter that holds one gallon of liquid when full. When used to pour a liquid or powder, the bearer can always stop pouring at precisely the amount desired (Unless there is not enough to begin with), down to a single drop or grain. These are often used by alchemists, potion makers and mages when preparing concoctions that require extreme precision. The bearer gains advantage on any checks made to mix or measure exact portions of ingredients.

53

A Roll on "Random Colour Table" crystal collar that has no obvious means of opening. When placed near a creature’s throat and the command word is thought, the object liquefies, flowing towards the victim’s neck entirely then solidifying. The fit is tight, causing the creature some discomfort, though not enough to cause any harm or penalties. The bearer can never remove the collar, however any other intelligent creature can remove it by simply touching the crystal and thinking of the command word, causing it to liquefy and reform in the other creature’s hand.

54

Flask of Scent: A clear crystal flask filled with a clear liquid that can absorb the strongest scents of its immediate surroundings and distills it into perfume. Once absorbed, the liquid will retain the scent indefinitely within the confines of the closed flask or until the bearer pours liquid onto another object which replaces that object’s smell with the absorbed scent. This effect is temporary and wears off after 3d4 hours. The flask must be filled with pure alcohol in order to be able to absorb a scent and can only absorb a single scent or environmental scent every 24 hour period. When found, the flask contains the following random scent: (Roll 1d6 to determine): 1. Fresh wildflowers 2. The smell of an exquisite perfume 3. The smell of deliciously cooked meat 4. The smell of a sexually active animal (Imperceptible by most races) that can act as a musk lure 5. The smell of hideously spoiled dairy 6. The smell of feces.

55

An elegantly curving silver clasp wraps its way around an orange-red gem, which has been polished to a near-perfect smoothness by the flow of time.

56

Matchmaker’s Band: A gold Claddagh ring, crafted in the shape of two hands clasping a heart. If the wearer places it on their left hand ring finger they are aware of any creatures within ten feet who would make good romantic matches (Either with the bearer or with each other), as well as roughly how good together they would be.

57

A crystalline human heart wrapped in gold barbed wire.

58

A bundle of insulating yeti pelts tied together with seal sinew cords and wrapped in a protective oilskin case.

59

Malleable Symbol: An undistinguished lump of indeterminable material that radiates divine potential. By concentrating on it for one minute, a creature who worships a deity may transform the lump’s shape and material into a masterwork holy symbol of their God. The symbol reverts to its nondescript lump form after being away from its bearer for 24 hours.

60

A golden mask resembling a stern face, glowering at the world.

61

Sanguine Veil: A simple veil, made of blood coloured silk and decorated with small red gemstones. If the bearer bites a creature through the veil they deal damage and drink the blood of the target as normal but the bite leaves no mark of any sort. The victim will experience an orgasmic rush when the bearer bites into their flesh and repeated attacks over a period of time may lead to an addiction to being bit in this manner. Knowledgeable PC’s will recall that objects such as these where extremely popular with vampires and certain demons such as succubi for a length of time before the only artificer capable of creating them died of blood loss.

62

A flask of a silver mithril alloy that uses a crystal prism as a stopper. It is covered with concentric circles engraved with astrological symbols, representing the influence of the stars.

63

A mithril piton set with a flawless crystal embedded into the spike just below the striking end. Several golden runes are inlaid down the shaft.

64

A gold comb, with a tail cast in the shape of a swan’s head and neck, its wing revealing the teeth of the comb.

65

A torc made of mithril and gold twisted together in an intricate pattern capped with balls of leaded glass.

66

A fist-sized gemstone that glows with an internal light, illuminating the cloud-like formations within. Knowledgeable PC’s can identify the mineral as fire opal.

67

Wands of Dueling: A lacquered wooden box on the lid of which there is an image of two wizards holding wands pointing at each other. The inside of the box holds two wands and a note with simple instructions. One wand is black with three red gems on the bottom, the other white with three blue gems. While a pair of individuals hold these wands they engage in a competition by having one wielder request a duel and having the other accept. The wielders then engage in a battle of wills (Making opposing intelligence rolls) and the winner’s wand launches a bolt of arcane power at the losing duelist. This deals no damage but causes pain similar to a potent static shock. Afterwards the one of the gems of the winner’s wand lights up. The duel is a best of five competition and when a player wins, their wand creates a small victorious melody.

68

A pair of ruby-studded gold bangles, the interior engraved with tiny flowing script too small to read with the naked eye.

69

A fist-sized spool of fine silvery wire, thinner and stronger than anything you’ve encountered before. You get the feeling that it would be more likely to cut you than to break if you put your weight on it.

70

A square foot pane of amethyst quartz with a gold symbol representing chaos in the middle of it.

71

An elegant, polished driftwood sculpture depicting a griffon and small dragon mid-combat. The intricate detail and delicate features demonstrate a mastery of the craft, even to a layperson.

72

A finely sculpted marble bust of a middle-aged, balding bureaucrat. The moment that you make eye contact with the statue, it acknowledges your presence with a wink.

73

A brilliantly coloured bright silk tapestry animated to depict a quiet wooded hill overlooking a pond. It is incredibly relaxing to gaze upon.

74

A well carved, half walnut prosthetic foot complete with carved toes set with gold nails.

75

The skull of a sphinx set with a gold torc depicting a sphinx being pulled apart by wild elephants.

76

A burial linen containing a silver and gold funerary mask depicting a raven.

77

A pair of loaded dice made from platinum that jingle melodically.

78

A rose water sprinkler made from ornately woven gold and agate. It contains an unidentified substance that does not smell like rose water.

79

A beautiful silver pocket watch whose face is studded with a glorious profusion of detail: two extra dials, a moving star chart, the phases of the moon.

80

A weatherproof scrollcase containing a legal deed for the ownership of a tavern called the Knotty Pine in a nearby province.

81

A matching set of eight ivory figures. When left together and unattended, they will shift positions and poses. They will remain in their new pose until they are observed and then left unattended again. These poses are always scenes from a famous tragedy written long ago. Once complete, the figures simply repeat. If any figure is removed from the set, they all stop working.

82

An extravagant crystal decanter filled with a rich amber liquor

83

Coin of False Fates: A common looking silver coin that when flipped and called in the air, always lands on the opposite side called.

84

A rolled coil of fine, dire spider silk rope, 50 feet in length and woven so closely that it seems like a solid, flexible cable.

85

Fool’s Ace: An unassuming card that to the untrained eye, is a faded ace of any suit. However, on further inspection, the “A” is actually a small rune which creates weak illusions. By tapping the Fool’s Ace against another card, the rune changes that card into another ace- and any card touching the changed card is also changed, turning the entire hand into all aces. The illusion is broken by taking the cards affected by the magic and shuffling them. These cards are used for cheating in games, but there has been the occasion where a Fool’s Ace has been implemented where the goal is to find the original card before the entire deck becomes identical and has to be re-shuffled.

86

A masterwork lute made of ceylon ebony wood, with a fingerboard of rosewood. The base is constructed of ancient mahogany, while the face is of the now-extinct cradlewood tree. The edges of the sound hole is a deep green made from powdered jade which has been epoxied into the depression. Within the jade is fine gold inlay in elvish script that reads “Sil vyrdaes sai tyli sil shys bethaendrol amon si vyrdaes sai tyli caethiel” (The power to move the world begins with the power to move hearts). Knowledge PC’s will recognize the instrument as the one played by Ilestria a bard of great renown.

87

A fire opal that seems to glow with an inner fire, scattering the light across its many intricate facets. Whoever cut this stone did so with an expertise that is nowadays rarely seen.

88

A clay statue, in the form of a man with a Phrygian cap, an elongated chin and nose and a sardonic expression. His eyes are cut glass which resemble gems and down his chest and stomach are three other cut glass imitation gems. Knowledgeable PC’s recognize the image as one of Phuukh, an ancient god of trickery and jest. Some hieroglyphs are scratched on his back and legs but apart from that, there is nothing of interest on the statue. Inside the clay, however, are three real gems, a piece of diamond, a topaz and a sapphire. They can only be obtained if the statue is broken and when it is, a peal of mocking laughter will ring out and slowly fade away.

89

A large iron box inside which can be found seven bolts of expensive silk dyed in rare colours. The box has three locks and sealing material set into the edge of the lid to prevent moisture and pests entering and ruining the contents. The box is not currently locked. On the side of the box are the remnants of a customs seal that shows the box was last used six years ago and gives partial identification of the shipper.

90

An ivory-inlaid snuff box. A knowledgeable PC can determine that the decorative crest of a boar smashing a ship belonged to the infamous privateer Sir Brutus Blackwater. To the right expert, such a piece of history could fetch quite a hefty sum.

91

A solid gold wine chalice encrusted with a diamond and ruby rim.

92

An intricate mechanical clock with the inner workings exposed. Every day at noon the gears shift into a new configuration but the clock continues without missing a beat.

93

An embroidered indigo silk robe with cloth-of-gold panels, blue gem-beaded sleeves and mink trim. The beads are lapis lazuli and there are 50 on each sleeve. It is suitable for a tall human woman and fit for nobility.

94

Victory of Elora: A large and intricate tapestry showing the life of a great human cleric named Elora. A piece of the tapestry has been ripped out, what it missing is unknown, although Elora is shown with child in the next panes, so it’s possible it to have been censored by an overzealous inquisitor. The tapestry is very valuable, the missing piece would make it nearly priceless.

95

A strange coin that seems to be an amalgamation of copper, silver, gold, and platinum, shaped into the image of an eight pointed star. The faces of the coin both depict a warped, tentacle creature of aberrant origin.

96

A heavy silver chalice. It is engraved with a myriad of blasphemous obscenities and polished to a fine finish. It is cool to the touch and the unholy object is a hateful mockery of the communion cup that holds consecrated wine in some religious ceremonies.

97

A set of noble’s clothing spun with gold and silver thread adorned with malachite and red quartz stones.

98

A silver statuette of a saint that unscrews to reveal a hidden flask filled with holy water.

99

Last Words: A scrimshawed bone bracelet, enchanted by an unknown restless spirit that often whispers indescribable commands to its bearer. Should the bearer rest a hand upon a dead creature, the bracelet whispers the last words they spoke before their death.

100

An illustrated map of hell drawn on vellum fashioned from the skin of an angel.