Crazed Tournament Activities (d6)

d6 Activity Info

1

Greased Pig Catching!

Cannot be completed without being unencumbered (movement rate of 120′ (40′) or better). Individual initiatives for all contestants involved, each gets a chance to catch the pig in order of initiative (roll to hit AC 4, after all, it’s a greased pig you are trying to grab bare-handed), and must then roll successfully against Strength and Dexterity, failing either roll allows the pig to escape. Continue round-to-round until the pig has been caught.

2

Arm Wrestling

If one competitor has a Strength stat 3+ higher than the other, he wins automatically. Otherwise the higher strength character rolls a d6. Strength higher by 2: Wins on a 2+. Strength higher by 1: Wins on a 3+. Even Strength: Wins on a 4+

3

No Holds Barred Racing

This assumes all racers have the same movement rate, otherwise the whole thing is pointless. Make a twenty-space “track”, each competitor starts off at one end. Roll individual initiatives for each racer. Move racers their Initiative roll spaces each round. A racer can try to trip, grab, or otherwise screw up another racer by taking a -2 penalty on his racing roll and making an attack roll against the target who must be within 2 spaces. If the attack succeeds, the target suffers a -4 penalty on his racing roll (cannot be less than 0).

4

Punch Drunk

This paired “game” involves drinking a flagon of ale, then punching the opponent in the face. After each drink roll a save versus poison, or suffer a -2 on all further rolls this competition. After each punch, roll a save versus paralysis (with your opponent’s Strength bonus as a penalty) or be knocked on your ass and be out of the match. A breather between rounds allows you to reduce your drunken penalties from failed saves against the ale by 2 before taking on one of the other winners of the previous round.

5

Dragon’s Revenge

Contestants fill their mouths with liquor and then spit it through a torch at a small cloth target made up to look like a knight. Roll to hit with this missile weapon (with a -4 penalty for not normally having training in spit-based weapon systems) against an AC of 7 (small target). But just hitting the target isn’t enough – it has to be flambeed. Roll 1d4 damage for the flaming alcohol. The target has 3 hit points.

6

Bear Wrestling

Bad idea, Bob.