Mundane Items & Treasure

valuables and coinage

Result

Useless Items - Resolve: {Roll on "Useless Items" |Roll on "Utterly Worthless"|Roll on "Broken"}

Mundane Items
- JOIN("
- ", Roll on "Mundane Items" 2d3 times (unique rows only))

Mundane Treasure
- Roll on "Mundane Treasure"
- Roll on "Shiny Treasures"

Food - Roll on "Yummy Nibbles"

Coins - Resolve: {Roll 2d20 gp, Roll 2d10 sp, Roll 2d6 cp | Roll 5d10 sp, Roll 4d8 cp | Roll 8d10 cp}

Subcharts

Mundane Items (d100)

d100 Result

1

Roll 1d10 cheap candles.

2

Roll 1d10 feather pillows.

3

Roll 1d6 compressed bricks of manure.

4

Roll 1d6 large jugs of ale.

5

Roll 1d20 clay bricks.

6

Roll 1d10 bolts of cloth.

7

Roll 1d10 rolls of painter’s canvas.

8

Roll 1d10 rolls of blank parchment.

9

Basic medical supplies.

10

Roll 1d4 sacks of oranges.

11

Roll 1d4 sacks of apples.

12

Roll 1d4 sacks of grain.

13

Roll 1d10 books.

14

Roll 1d10 jars of pickles.

15

Scrap paper.

16

Roll 1d10 blocks of bees wax.

17

Roll 1d6 bottles of spring wine.

18

Roll 1d4 tubs of sweet butter.

19

Roll 1d4 boxes of quills.

20

Roll 1d4 slightly wilted cabbages.

21

Roll 1d4 sacks of flour.

22

Roll 1d4 sacks of wheat.

23

Roll 1d4 wheels of cheese.

24

Roll 1d6 rolls of candle wick.

25

Roll 1d10 rabbit pelts.

26

Roll 1d4 buck skins.

27

Roll 1d10 sticks of chalk.

28

Roll 1d4 bundles of tinder.

29

Roll 1d10 wands of brightly colored glass.

30

Roll 1d10 glass mugs.

31

Roll 1d4 winter cloaks.

32

Roll 1d4 ingots of brass.

33

Roll 1d4 ingots of iron.

34

Roll 1d4 ingots of steel.

35

Roll 1d4 ingots of copper.

36

Roll 1d4 ingots of silver.

37

Roll 1d6 high-quality lavender candles.

38

Roll 1d10 tea lights.

39

Roll 1d4 sacks of salt.

40

Roll 1d4 sacks of rice.

41

Roll 1d4 sacks of apples.

42

Roll 1d10 small, wrapped sweets.

43

Roll 1d4 sacks of sugar.

44

Roll 1d6 porcelain bowls.

45

Roll 1d6 porcelain plates.

46

Roll 1d6 prayer candles.

47

Roll 1d4 rolls of wax paper.

48

Roll 1d4 rolls of sheepskin parchment.

49

Roll 1d4 sacks of raw wool.

50

Roll 1d6 skeins of yarn.

51

A disassembled spinning wheel.

52

Roll 1d4 raw blocks of ivory.

53

Roll 1d4 blocks of raw oak.

54

Roll 1d4 blocks of raw cedar.

55

Roll 1d4 blocks of raw birch.

56

Roll 1d6 boughs of fresh pine boughs.

57

Roll 1d4 sacks of dried corn.

58

Roll 1d4 sacks of black beans.

59

Roll 1d4 sacks of dried peas.

60

Roll 1d6 books.

61

Roll 1d4 sacks of dried pumpkin seeds.

62

Roll 1d4 sacks of dried sunflower seeds.

63

Roll 1d10 fishhooks.

64

Roll 1d4 lengths of rope.

65

Roll 1d10 shards of flint.

66

Roll 1d4 terracotta pots.

67

Roll 1d4 ink sticks.

68

Roll 1d6 white cotton shirts.

69

A jar of loose buttons.

70

A mortar and pestle.

71

Roll 1d4 scarves.

72

Roll 1d4 sets of knitted mittens.

73

A length of thick iron chain.

74

An array of medicinal herbs in jars. 

75

Roll 1d4 sacks of dry tealeaves.

76

Roll 1d4 sacks of trail rations.

77

Roll 1d4 sacks of goose down.

78

A wooden comb.

79

Roll 1d4 stacks of religious pamphlets.

80

A set of paintbrushes.

81

Roll 1d4 woolen blankets.

82

Roll 1d4 woolen rugs.

83

A folded set of draperies.

84

A woven tapestry.

85

Roll 1d4 tubs of soap.

86

Roll 1d4 vials of lavender oil.

87

Roll 1d4 vials of tea tree oil.

88

A set of watercolor paints.

89

A set of charcoal art sticks.

90

Roll 1d4 pairs of grass sandals.

91

Roll 1d4 sleeves of salami.

92

Roll 1d4 legs of smoked beef.

93

Roll 1d4 large woolen sweaters.

94

Roll 1d6 festival masks.

95

A set of gaming dice.

96

A chess set.

97

Roll 1d4 oil lanterns.

98

Roll 1d4 jugs of lantern oil.

99

A white nightgown.

100

Roll 1d4 pine wreaths.

Useless Items (d100)

d100 Result

1

A sprung mousetrap, no cheese and no mouse.

2

A crumpled shopping list for eggs, milk, laxative, and celery.

3

A bag of hard butterscotch candies, melted together by humidity and time.

4

A crusty used handkerchief. No monogram.

5

A few scraps of fine fabric, too small to make anything with.

6

An empty bottle.

7

A pair of eyeglasses, badly scratched.

8

An old, but clean, pair of socks

9

A calendar with pictures of landscapes, several years old.

10

Newspaper clippings about horse races.

11

An old, faded receipt from a local tavern.

12

Several crayon drawings, obviously made by a child, mostly of horses with wings and rainbows.

13

A tube of glue. Dry.

14

Sixteen ink pens. Only two of them have any ink left.

15

A ticket stub to a play that was popular years and years ago but fell quickly out of fashion after the playwright was accused of plagiarism.

16

A cookie tin. Upon opening it, you discover that it’s full of sewing supplies.

17

A gold piece, but it’s actually chocolate.

18

A small jewelry box, empty. The label has been removed.

19

One sock.

20

A completed crossword puzzle.

21

An empty match box.

22

A broken picture frame (without a picture)

23

A burned-down candle

24

A rusted flint and steel

25

A rusty butter knife that smells terrible

26

A woolly jumper that is more holes than wool.

27

Several feet of yarn, so badly knotted it might take you hours to untangle the mess.

28

A glass eye.

29

A jar of common seashells.

30

A commemorative plate of the royal wedding.

31

A heavily annotated recipe book of foreign cuisine.

32

A rock with eyes and a mouth painted on.

33

A belt buckle with the prong missing.

34

A shoelace with several tight knots.

35

Pistachio nut shells. About a handful.

36

Flint and tinder in a small wooden box.

37

A cheap wax seal stamp, depicting a generic shield shape.

38

A small wooden carving of a dog.

39

A small wooden box of stale tobacco leaf.

40

A rusty steel and glass syringe.

41

A portrait of a plain, unremarkable woman. It looks old enough that the lady is likely long dead.

42

A postcard from a far away land. The back is blank.

43

A handkerchief with a knot in it, the owner probably had something important they didn’t want to forget.

44

A small container labelled ‘Dr. Brown’s World Renown Elbow Grease’. It is nearly empty and smells foul.

45

A to-do list written in Infernal.

46

A chunk of gold ore, but on closer inspection it is actually iron pyrite, also known as fool’s gold.

47

An old, heavily stained tobacco smoking pipe.

48

A rag used for polishing metal.

49

A pile of old letters, business documents, receipts, and news leaflets stacked under a small model castle made carved from wood.

50

Loose quills.

51

Sealing wax, along are some strands of ribbon.

52

A hairbrush with a few stray blonde hairs.

53

A makeup compact.

54

A small leather coin pouch (empty).

55

A single dusty leather glove.

56

A dull letter opener, the handle has a griffon at the end with an illegible inscription, worn smooth with time.

57

A dirty, scratched magnifying glass.

58

A broken pocket watch.

59

Monocle with a broken chain.

60

A small sketchbook with various poorly executed drawings of everyday things, places, and people. The artist made small improvements as time went on, but even the very last page isn’t really that good.

61

Two empty burlap sacks that have an earthy smell of root vegetables and mildew

62

A tankard with the handle broken off; the bottom also looks to be dented, as if dashed against something heavy.

63

Cracked potion vial, empty. The label is peeling off, but you remember it being a very common brand when you were a kid.

64

Shattered eyeglasses on a chain that looks at first to be gold but is actually copper that’s been glamoured.

65

A specimen jar of hardened gelatinous cube gel, so dry that it’s become powdery and useless.

66

A miniature painting of a rose, ruined by a dark red stain.

67

A helmet’s face guard. The eyes and mouth holes look a little small for a normal soldier.

68

An mostly-empty container of vegetable oil.

69

A warped whetstone.

70

An envelope stuffed with cheap woodcut prints of women in various states of undress.

71

An envelope stuffed with cheap woodcut prints of men in various states of undress.

72

A nail file.

73

A dictionary.

74

A pile of feathers and bone that at one time must have been a small bird.

75

A pair of large scissors, rusted shut.

76

A pair of tweezers.

77

A couple of board game pieces, apparently from different board games.

78

An empty ink bottle.

79

A bundle of dried flowers.

80

A wooden mallet.

81

An empty bottle of cough syrup with residue at the bottom.

82

Stale bread, hard as wood.

83

A dead, mummified mouse.

84

A rusty corkscrew with a cork still on the end.

85

Half an inch of dust in the bottom of the drawer/chest, rising up when you opened it, making you sneeze.

86

Pieces of a shattered shield.

87

A dead mouse next to a bowl containing the rotting remains of food.

88

A long hank of red braided hair.

89

Three small wooden cubes with illegible etchings on all six sides.

90

A fragment of a plate armor.

91

A half used bottle of hot sauce.

92

A moldy shoe with several small holes in the sole.

93

A dusty spider web with fly caught it it. No spider.

94

A tooth. Looks like a molar.

95

A clay pot with a lid, inside is dried fruit with mold growing on it.

96

A crude ivory carving resembling a woman of uncertain race with very large breasts.

97

A bent metal spoon.

98

A piece of paper folded into the shape of a bird.

99

An unwrapped peppermint laying underneath a piece of furniture. It has a hair on it.

100

Several pieces of paper currency belong to a defunct nation, rendering them worthless.

Items in an NPC's pocket (d196)

d196 Result

1

5 pp, but they’re actually chocolate.

2

A ‘Pocket’ dimension the size of a pocket.

3

A bag full of coins, each one from a different country.

4

A bag of boogers they’ve been saving for some sick reason.

5

A bag of various gems and jewelry equal to about 300 gold.

6

A big turkey leg, like the size of a large man’s hand.

7

A biscuit shaped like a bone

8

A blank piece of paper

9

A blood-soaked rag

10

A bottle cork with a small blue star inked on the bottom.

11

A brass signet ring given to members of a guild or cult. There is an engraving on the inside that says ‘Don’t be a jerk,’ in dwarvish.

12

A broken locket with a picture of a beautiful elf boy inside

13

A broken pocket watch.

14

A canine tooth with a tiny metal dogtag next to it. It only has a very tiny paw print carved onto it.

15

A certificate of adoption for a boy at a local orphanage.

16

A charm made of a dried frog and three iron nails tied together with red string

17

A charm of obsidian antlers on a broken chain.

18

A child’s toy horse

19

A child’s toy top

20

A closed thimble filled with cabbage soup.

21

A cloth mask which covers ones entire face.

22

A coin purse with a message in thieves cant. The message warns the thief to return the purse or else.

23

A collector’s set of very tiny letter openers.

24

A confession love letter.

25

A couple of pieces of chalk.

26

A cracked or flawed ioun stone in a felt-lined box.

27

A crumpled note that is damaged beyond legibility.

28

A crystal eye, always warm.

29

A deck of cards. The backs are adorned with horrific displays of torture.

30

A deck of unique cards and a booklet with instructions to play a game of war with them.

31

A diary/journal that goes in detail about the NPC’s life. Further inspection reveals that there is one or two minor magic scrolls between some of the pages.

32

A dragon tooth

33

A fake gemstone

34

A feather.

35

A few small pieces of wood, made to look like silver coins (same shape, size, markings), among some actual silver pieces.

36

A fishing hook, roll a DC 20 dex save to not have your fingers on it and yell out in pain with your hand still in the pocket.

37

A folded note that reads ‘come to (x place) at dusk, thursday night, or you’ll never see her again. come alone, and bring the money. Or else.’

38

A folded paper fan

39

A folded piece of leather containing several pieces of blank parchment (A wallet with a checkbook)

40

A folded piece of paper with a black spot in the center

41

A folded piece of paper with the pickpocket’s name written on it in a demonic script

42

A folded piece of parchment warning citizens of pick pockets.

43

A folding knife

44

A four-leafed clover encased in solid glass

45

A garrote

46

A gold coin hidden in a loaf of bread.

47

A golden ring worth 100gp and a note ‘today’s the day!’.

48

A half bar of unused soap

49

A half eaten ham sandwich.

50

A half eaten piece of jerky.

51

A half-eaten bread snack wrapped in leaves.

52

A handful of baubles. Buttons, knobs, and pinheads.

53

A handful of crushed rose petals

54

A handful of dried beans

55

A handful of dried bees

56

A handkerchief, heavily used.

57

A hastily scrawled map, leading to a shallow grave. 1d20 hours from here.

58

A human tooth, root and all

59

A jade brooch

60

A key to a secret lockbox kept under the NPC’s bed.

61

A key, with no information of what it is used for. Turns out to be a key stolen from a guard that opens the keep.

62

A leather bag full of seeds.

63

A letter to a loved one promising them they will see them soon after nearly a decade apart.

64

A license to kill one deer on royal property

65

A lightly perfumed handkerchief

66

A live rat named Mr. Bitey. Yes, he bites.

67

A live, angry beetle about two inches long

68

A love letter to the PC’s mother.

69

A love poem, yet to be delivered.

70

A lovenote (from whomever the DM decides.)

71

A magic coin that, when flipped, offers an advantage (heads) or disadvantage (tails) on their next roll. Works once per day.

72

A magical anti-pickpocket snaptrap. It snaps on the thief’s fingers loudly and painfully with needle-like teeth and turns the thief’s hand bright purple as though indelibly dyed.

73

A magnifying glass lens

74

A metal fish hook

75

A nicked plectrum

76

A note that says “Run!”

77

A note that says “You can do it!” Once read aloud, the words disappear and the speaker is granted an advantage (GM’s discretion, usable only once)

78

A one year sober chip.

79

A one-inch thick candle about five inches long

80

A pair of brass knuckles with the words “Love, Mom” stamped into the side

81

A pair of really cool looking black gloves.

82

A palm-sized brass coin from a distant Fire Giant city. This Giant coin is equal to 4gp if you can find a money changer who will accept it.

83

A paper napkin with a few stanzas of poetry or a partial diagram of a machine scrawled on it. 24

84

A paper with the last thing a PC did or said to the NPC written on it.

85

A pewter egg cup

86

A piece of chalk and a ripped parchment with Infernal runes and part of a magic circle drawn on it.

87

A piece of cheese, half eaten.

88

A piece of paper intricately folded into the shape of a wyvern

89

A pocket-sized sundial on a light chain

90

A poorly made rope doll with button eyes and frayed yellow cloth for hair.

91

A popular novel published recently with an elven-made bookmark stuck inside.

92

A potato that sort of looks like a goblin head

93

A pouch of smoking tobacco and a small briar pipe

94

A preserved human ear

95

A rabbit’s foot charm

96

A receipt for a night of lodging and additional "company"

97

A roughly scribbled map on a piece of parchment, folded up three times.

98

A round piece of doily. Finely made, approximately 8 inches across

99

A satchel of thin cheap leather. Inside: dried mushroomms.

100

A scrap of paper with a script that you can’t read (PC doesn’t know it is written in illusory script).

101

A scrap of parchment that has a map drawn on it. It seems to be of streets in a city, but you can’t tell where.

102

A scroll that reads, ‘I have prepared explosive runes.’

103

A scroll that reads, ‘If you’re reading this, I’m right behind you.’

104

A sealed scroll. Depicts an expertly drawn image of a rude gesture, captioned by the words ‘Fuck you, buddy.’ The text is magical and can be read in any language, so the scroll detects as magic before you open it.

105

A set mousetrap

106

A shaving brush

107

A silver coin upon which a continuous light spell has been cast

108

A silver fork

109

A silver tin of cigarettes. Madly addictive.

110

A simple, but moving love letter

111

A single key to an unknown lock

112

A single metal needle bent into a perfect circle.

113

A single silver piece of which one side has been rubbed smooth by years of compulsive habit

114

A sky blue baby’s bow.

115

A small bone knife carved with runes and pulsing faintly with magic, this hobgoblin good luck charm allows one to reroll an attack roll or any skill check involving a melee or ranged weapon once per day.

116

A small book of heavily cyphered recipes for eating humans.

117

A small bottle of ink with a leaky stopper, guaranteed to stain one’s fingers

118

A small bottle of Samwell’s Miracle Hair Tonic

119

A small carefully painted lead figurine of a human warrior with sword and shield

120

A small envelope containing five sewing needles

121

A small hoard of sheets of paper, all seemingly collected from the corners of posted notices; none are larger than a square inch.

122

A small knife in a deerskin wrap. The handle has another NPC’s name carved on it, surrounded by little hearts.

123

A small loaf of bread filled with a spicy pepper sauce.

124

A small peice of parchment with the words ‘Dear (npc’s name) I have always loved you. If you love me back, please meet me at the tavern tonight. If you are not there, I will understand’.

125

A small pouch of crushed chalk

126

A small pouch of hard candy

127

A small pouch of nuts and dried meats.

128

A small prayer book appropriate for a widely-worshipped good-aligned deity

129

A small vial of poison

130

A small wooden comb

131

A small wooden figurine carved into the shape of an owlbear.

132

A small, featureless doll made of red fabric and crushed straw stuffing

133

A small, malleable ball of fluorescent green… something. Aside from molding it with your hands, you can exert your will onto it to make finer shapes.

134

A small, simple pen knife. The handle is old and the wood is worn so that the maker’s mark is no longer visible.

135

A snotty handkerchief.

136

A spare pair of clean, but clearly old underwear. Turns out the pocket owner has incontinence and brings backups for accidents.

137

A square of crushed velvet

138

A strange cube with buttons on it and cogs.

139

A string of brightly colored beads

140

A ten-foot pole. The pole is normal. The pocket it came from is not.

141

A tiny nugget of fool’s gold, worthless.

142

A tiny pocket mirror. It shows a better version of oneself.

143

A tiny pouch filled with toenail clippings

144

A tiny violin.

145

A token for one free ale at “Happy Hiccup’s House of Brew”

146

A trick coin. Always lands on tails.

147

A very small spellbook containing 3 cantrips and 2 first-level spells. There are also notes about the location of dungeons and the layout of magical ley lines in the area.

148

A very small violin, bow and rosin.

149

A very sweet onion. Delicious even raw.

150

A vial containing something resembling soot. If identified, it is revealed to be a vial of ashes.

151

A vial of Roll 2d4 pills. Each one will keep a person up for 48 hours.

152

A wax seal of a prominent noble in the land who has recently gone missing.

153

A well made doll. Odd… it looks like one of the players.

154

A well-used skeleton key

155

A whistle that can only be heard by those who are lawful good

156

A wooden box filled with polished copper coins.

157

A wooden coin of no particular value

158

A wooden collapsible cup

159

A wooden slat with the words “You may already be a winner!”

160

A wrapped sandwich.

161

A written summons to appear before the magistrate by noon the next day

162

An advertisement for the local tavern.

163

An Aegis of Recovery; the NPC is unaware of its purpose/doesn’t know it has to be worn to work 4

164

An eight-ounce bottle of very strong dwarven liquor

165

An elven arrowhead

166

An empty tinder box, the insides are scortched black.

167

An enchanted 10 foot pole that somehow fits in any ordinary pocket.

168

An envelope with money and a small letter apologizing for the small amount, promising not to spend any on food next time so the kids will have more.

169

An invitation to join the local thieves guild.

170

An old love letter, neatly but repeated folded and worn from age.

171

An old, tarnished wedding ring obviously not worn in a while.

172

An uneaten apple

173

Another hidden pocket.

174

‎Anti-Theft Stitching: Those quick to trifle will find their wrists stitched in this anti-theft pocket lining! The leather sack wraps tightly around the wrist with magical strength, rendering the hand useless like that in a bag. The pocket bag can only be opened by command of the pocket’s owner or the tailor who set the trap. The leather is not so sure to be easily removed– the trap tightens at the wrist with any attempt.

175

Auto-high rolling dice.

176

‎Coin Pouch Empath: A peculiar thing of leather and string, the coin pouch empath is sad and forlorned when empty, but overjoyed and greedy when full. These emotions pour into who so ever carries it.

177

Daily to-do list. Dying is not listed here.

178

Flint and steel. Produces a strange purple flame.

179

Greasey paper wrapped tightly around dried meats.

180

Just a few clods of dirt and some pebbles.

181

Just a regular silver coin. There is nothing special about it. Nothing, really.

182

‎Keyring of Tools: This savvy farmer had a wizard shrink each of his farming tools (shovel, hoe, scythe, axe, plough, pitchfork, and rake) to the size of keys for easy transportation. Whenever he needed them, he simply popped them off the magical ring.

183

Nothing. The pockets open to bare skin.

184

Pocket sand.

185

Shimmering dust in a vial which after some investigation appears to be the remains of a will o wisp.

186

Small animal toy. Roll on animals table.

187

Some crumpled handwritten receipts for goods and small change.

188

‎Take Me Back to Sea Shell: Seemingly innocent pocket fodder of the nostalgic seaman, this shell carries within it the sound of the nearest sea, including lively docks, bustling markets, all of sea-kind, and intelligent voices. More time spent listening delivers greater insight into actual discussions, known creature calls, and suggestions of tide and weather– but beware, some Take Me Back shells are known to maintain a fiesty crab!

189

The perfect skipping stone.

190

The transcript of an ancient prophecy, describing a heroic person looking a lot like one of the players.

191

Three finger puppets of clerical characters

192

Three pieces of broken crockery

193

Tiny hand drawn portrait of a beautiful woman. The back reads "Dyane."

194

Used handkerchief.

195

Very large clumps of tangled hair tied tightly together, holding a robin’s egg inside.

196

Warrant for Arrest: The warrant depicts an illustration of they who fell the villager, with a DEAD OR ALIVE bounty of 500gp.

Peculiar Knick Knacks & Flavor Items (d100)

d100 Result

1

A rabbit’s foot. 

2

A pair of round spectacles with yellow lenses. 

3

A lock of hair tied with a bit of blue ribbon.

4

A brass whistle.

5

A single silver earring in the shape of a bird's silhouette.

6

A dragonfly hair clip.

7

A silver spoon with a hole in the middle.

8

A stained brass doorknob.

9

A violin that will not make a sound, despite being in perfect condition.

10

A small glowing star encased in a glass sphere.

11

A narrow box containing a mummified hand wrapped in paper.

12

A single copper gauntlet.

13

A bottle of a sparkling red liquid.

14

A small pot of very spicy pepper paste. 

15

Roll 2d2 golden seeds in vial.

16

A simple box that, when opened, plays an acoustic version of a popular bard song.

17

A miniature statuette of a bear that comes to life at night.

18

A human skull that occasionally whispers in a forgotten language.

19

A cloth bag that steams gently when opened.

20

A small carved playing piece for an unfamiliar game.

21

A cube of ice that does not melt.

22

A feather that hangs in the air when released.

23

An unknown creature preserved in a jar.

24

1d10 candles that burn for exactly one hour whilst releasing a metallic scent.

25

A black woolen cap that releases a series of faint, pleasant smells when worn. 

26

A sporran containing five adult molars. 

27

A small jar of stones that glow white when rattled.

28

A hunting horn that produces a sound very similar to a woman's scream.

29

A book locked and bound with iron.

30

A fist—sized chunk of crystal containing a rose that blooms and dies once per day. 

31

A small red flag that always flies against the wind.

32

A red cloak that folds down to the size of a fist.

33

A small doll made from wood and horsehair.

34

A wooden pen that never runs out of ink.

35

A shallow wooden box filled with clay and a single writing stylus.

36

A locked wooden chest the size of a bread loaf.

37

A large silver bell in a leather case designed to keep it silent.

38

A sheriff 's badge.

39

A small statuette of a woman that does not cast a shadow.

40

A seemingly normal book that causes the reader to cry.

41

A folded paper animal that shrieks when anything within ten feet is killed.

42

A stone eye that glows at seemingly random intervals.

43

A large unfamiliar insect sealed in amber.

44

An old, handwritten book giving a completely inaccurate history of the kingdom.

45

A wax-sealed scroll case.

46

A compass that always points north-northwest.

47

A jar of horn buttons suspended in alcohol.

48

A long bloodstained hatpin.

49

A sheet ofwhite paper covered in neat rows of thumbprints. 

50

A mortar and pestle made from sandstone.

51

A silver cuff engraved with your name. 

52

A calla lily that does not wilt or wither. 

53

A wineskin full of a peculiar wine.

54

A bottle of whiskey with a live scorpion swimming happily inside.

55

An ebony playing dart.

56

Blessed holy salt in a small leather bag. 

57

A large, rather strange blue egg.

58

A bottle of clear liquid that constantly sloshes in the direction of fresh water.

59

A pot of black tattooing ink.

60

A vial of holy water on a necklace.

61

A black mirror that reflects everything upside down. Cannot be scratched.

62

A wizards diary of failed magical experiments.

63

A small goldfish that swims in a sealed and otherwise empty jar.

64

A statuette of a horse that gives the bearer strange dreams that are forgotten upon awakening.

65

A rather sad goodbye letter that is neither addressed nor signed.

66

A pen that scribbles on it's own when set to paper.

67

A coin that always falls heads up.

68

A silver fork that makes all food taste vaguely of citrus.

69

A soft, white ball of cloth that gently rolls towards warmer climates.

70

A sewing needle that cannot pierce Cloth — only living flesh.

71

A tuning fork that emits an eerie, unsettling tone when struck.

72

A small black sphere of unknown material. Cannot be harmed in any way.

73

A portrait of the player done in cross stitch.

74

A strangely heavy pendant depicting a bird in a cage. Emits a tweeting sound in response to any bird call.

75

A simple wooden mug. Any liquid poured into it disappears without a trace. 

76

A small pepper grinder. Causes the user to sneeze uncontrollably for 1d4 minutes. 

77

A tight leather necklace that causes hiccups when worn.

78

A simple pebble that changes from red to black twice per day.

79

A single wooden chess knight that trembles slightly whenever a horse is nearby.

80

A wooden fan that produces no breeze when waved.

81

A set of wooden playing cards.

82

A humanoid molar carved in the shape of a tiny house.

83

One hundred ladybugs in a jar.

84

Two rune-covered cigars.

85

A snakeskin belt.

86

Two wedding bands on a string.

87

A two-inch piece of foul tasting cheese. Does not seem to mold or go bad.

88

A small bottle filled with smoke and small points of light.

89

A rolled-up oil painting of a mountainous landscape that instills peace in the viewer.

90

A charcoal sketch of your mother.

91

A small wooden box of ashes.

92

A set of wooden tiles, each marked with a letter of the alphabet.

93

A small case of colorful chalk.

94

A stack of floral stationary.

95

A lump of heinously sticky tar wrapped in a leather rag.

96

A red-haired doll that beeps loudly when expletives are uttered in it’s presence. 

97

A small cedar sapling in a pot. it seems to be flourishing.

98

A coin on a string. lt hums loudly when swung through the air.

99

A jar that, when uncapped, continuously sucks in air.

100

A broken pocket watch engraved with your initials.

Campsite Items (d97)

d97 Result

1

A broken compass that always points South-West.

2

A slightly burnt map of the immediate area.

3

A boar roasting over an open flame.

4

A silver dagger wrapped in a tight washcloth with a note tucked inside “I love you always. Stay safe. ~Nana”

5

A small tin mirror and a shaving kit. A cloth with blood stains right next to it.

6

A basket full of mushrooms next to two mushroom piles. A Herbalists Guide opened to the ‘Deadly Mushrooms’ is open not far away.

7

A few knife opened cans of preserved herein.

8

An opened, but hardly touched, bottle of alcohol.

9

A deer hide half way through being tanned.

10

A massive stew bubbling on the fire.

11

Damaged leather armor halfway through being mended.

12

A small notebook with notes on which local plants are and aren’t safe to eat.

13

A suspicious amount of rope.

14

A sack filled with rotten food.

15

Some broken arrows.

16

A fire starting kit.

17

A canteen filled with clean water.

18

A canteen filled with dirty water.

19

A longbow with a ripped string.

20

The skeleton of a dog, with it’s leash still on it, and tied around a tree.

21

A bird trap, without a bait.

22

A rusty kitchen knife.

23

Some novel books.

24

An unreadable diary.

25

A cooking book.

26

A collection of rare seeds.

27

A broken flute.

28

A mimic disguised as a backpack.

29

A glass flask messily labeled “Alchemist’s Fire”. It actually contains a highly-potent cinnamon whisky.

30

Roll 1d4 gold coins.

31

A dirty, well-worn towel with the words “Don’t Panic” embroidered on it in large, friendly letters.

32

A deck of playing cards.

33

A potion of healing.

34

A small dutch oven buried in the coals of the campfire, filled with chopped potatoes, butter, onions, and spices. It’s perfectly cooked and still hot.

35

A rough-looking book, one page bookmarked by a filthy ribbon, filled with orcish writing. If translated, the marked page is a recipe for “Elf Pudding.”

36

A practically new bedroll, half-covered with dried blood.

37

A large, round, rusty shield just outside camp…covering a latrine.

38

A small pouch filled with dried pieces of fruit.

39

A half dozen rusted, bent, iron tent spikes.

40

A simple urn with ashes inside.

41

A set of stacking wooden stools.

42

A bottle of Keogthom’s ointment with Roll 1d4 uses left.

43

A burned-out bedroll.

44

A crate full of nets.

45

An axe head lodged deep in a log.

46

A bag of rotting food scraps strung up in a tree.

47

An unusual pattern of burn marks in the grass.

48

A few human teeth in among the campfire ashes.

49

A vague map drawn in the dirt with a stick.

50

The half-eaten remains of a giant spider.

51

A jar filled with various levels of multi-colored dirt.

52

A single leather boot that looks like it has been clawed by a large animal.

53

A sprite hiding behind a log and watching the party.

54

A hand shovel.

55

A worn whetstone.

56

A blanket made out of rat skins sewn together.

57

A set of wood carving tools.

58

Extensive fishing gear: bait, tackle, rod, net (especially good if you’re nowhere near water).

59

Shovel, pick axe, bucket.

60

Bear trap.

61

Net with an unidentifiable rodent sleeping in it. Possible dead.

62

A wagon with two nearby oxen who’ve been disconnected from their harness.

63

Fish skewered and stuck into the ground near a fire pit.

64

A small cask of ale.

65

A clothesline that’s been hung up between two trees.

66

A hammock strewn between trees.

67

A blood-soaked patch of ground.

68

A semi-tamed wolf.

69

A noise causing trip wire upon entering the camp.

70

A sack of peat.

71

A tent emulating a far off culture.

72

A political pamphlet.

73

A can with a string attached leading into the woods.

74

An oil lantern hanging on a weapon rack.

75

An ogres broken tusk.

76

One dandelion in a pot.

77

A campfire set up to be lit, a box of cooking tools, and drag marks away of what looked like the camper and the catch the camper was going to skin and cook be it fish, rabbit, or deer.

78

Three hats that could only fit a giant.

79

A fire that can’t be put out by any normal means.

80

Large and small footprints that insinuate a battle. And then only small footsteps and large drag-marks.

81

A small cloth bag with a dozen or so indigo blue glass marbles and two opaque red ones.

82

A small leather bag full of ceramic beads, each carefully split in half.

83

A dirty, roughed-up picture of a happy family.

84

A pile of rocks someone has been collecting for an unknown purpose.

85

A tent which is covering the entrance to a burrow. It goes on for an untold number of feet into the earth.

86

A pair of binoculars, a wooden whistle, and a diary with drawings of birds.

87

A wooden contraption that has drying plants pressed between two planks.

88

A bundle of twigs, some string, a needle, and a half-made basket.

89

A sash featuring numerous embroidered patches.

90

A clay bucket with sticks, detritus, and collected pillbugs.

91

A large, quickly-carved totem pole at every path leading to and from the campsite.

92

A belt with a hidden space to keep a knife.

93

A plate with a half-eaten meal on it.

94

A conch shell. It allows you to hear the ocean away from the ocean.

95

A DC 7 investigation check reveals a golden amulet hastily buried with the symbol of a major trading guild.

96

What looks like the hilt of a sword with it’s blade embedded in the ground. Upon pulling it free, you find it is just a very large spoon

97

A book of different kinds of tall tales to tell around the campfire.

Things in an Ogre's Pocket (d100)

d100 Result

1

Tombstone

2

Wagon Wheel

3

Wooden Oar

4

Giant Drum

5

Tree Stump

6

Boulder

7

Beehive

8

Wooden Barrel

9

Dragon Scale

10

Mushrooms

11

Tree Branch Toothpick

12

Bag of Stolen Wheat

13

Javelins

14

Wooden Spear

15

Cheese Wheel

16

Bag of Colorful Pebbles

17

Acorns

18

Giant Waterskin

19

Mammoth Tusk

20

Boat Anchor

21

Bag of Pipeweed

22

Giant Club

23

Tattered Banners

24

Live Goat

25

Empty Bottle

26

Large Bag of Salt

27

Large Arrowheads

28

Bag of Leather

29

Cured Meat

30

Giant Tooth

31

Decaying Book

32

Cask of Ale

33

Incomprehensible Notes

34

Makeshift Pillow

35

Elf Bones

36

Barrel of Honey

37

Bag of Onions

38

Cauldron

39

Animal Pelt

40

Huge Fish

41

Dragon Skull

42

Berries

43

Collection of Giant Snail Shells

44

An Unhappy Lynx

45

Firewood

46

Ram Horns

47

Bag of Pine Needles

48

Iron Spikes

49

Half of a Horse/Goat

50

Huge Hammock

51

Giant Eating Utensils

52

River Stones

53

10 ft. of Chain

54

Scraps of Bread

55

Barrel of Grog

56

Fish Bones

57

Bag of Seeds

58

Large Candle

59

Live Chicken

60

Barn Door

61

Huge Frog

62

1d20 gps

63

Fishing Net

64

Throwing Rocks

65

Cabbages

66

Snot Rag

67

Bag of Stolen Vegetables

68

Cooking Pot

69

Large Iron Key

70

Mutton

71

50 ft. of Hempen Rope

72

Arm of a Statue (Back Scratcher)

73

Broken Compass

74

Barrel of Oil

75

Crude Map of Area

76

Bag of Coal

77

Jar of Fishing Bait

78

Humanoid Skulls

79

Gigantic Egg

80

Shiny Rock

81

Large Makeshift Shovel

82

Tree Roots

83

Dead Giant Rats

84

Bag of Herbs

85

Pick Axe

86

Emerald

87

Leather Scraps

88

Large Bedroll

89

Bear Skin Rug

90

Giant Torch

91

Loincloth

92

Food Scraps

93

Giant Hand Axe

94

Broken Fishing Rod

95

Large Apron

96

Rusted Armor

97

Stone Maul

98

Jar of Bugs

99

Stone Knife

100

A live, scared Dwarf

Sentimental Magic (d100)

d100 Result

1

A frying pan and lid that materializes one fully cooked breakfast platter for one once per day when exposed to flame. Someone’s mother had it enchanted as a gift for their child who was leaving home so that they could always have a home cooked breakfast.

2

A pair of green rimmed spectacles that translates elvish text into common while wearing them. An elf made them so that he and his adopted daughter could read some elvish adventure tomes that he brought home together.

3

A levitating quill that writes out whatever the last person who touched it wants, given that it has enough ink and parchment. Someone’s son had it commissioned after his novelist father lost feeling in both of his hands after a wall collapsed on him.

4

A hooded cloak made of various patches of leather that has a belt fasten to the front. It generates heat on the wearer if blown upon by wind. It was made as gift for a lover so that they could travel the mountain ranges without worry of freezing.

5

A pair of small blank scrolls with matching handles. Whatever you write/draw on one scroll (in ink) appears on the other within 3 minutes. 24 hours after ink touches the blank page, everything written on it melts away permanently. Made by two young Divination apprentices who wanted to keep in touch with each other.

6

A small leather vest enchanted to magically float when exposed to water. Commissioned by a noble after his daughter almost drowned in the estate fish pond.

7

Two rings with a small ruby set in each. When pressed, the emerald makes the other ring warm up slightly. Crafted by a travelling jeweler so she could communicate to her lover when she was thinking of him.

8

A leather collar with a small metal emblem of a star on it. A matched bracelet with the same emblem. A person wearing the bracelet can make a small light hover 50 feet above the collar. A wife commissioned this collar after her husband, a retired soldier with significant PTSD, lost the dog that he had bonded with.

9

A soft, well made blanket that can, once per long rest, emit a soft glow, maintained by concentration. The blanket was crafted by an enchanter after his young son confided he was afraid of the dark to help his son get to sleep.

10

A hand knitted hat that will keep the wearer cool when it’s hot and warm when it’s cold. Commissioned for a man who had no hair by his sister.

11

A music box pendant, that, when wound and played, emits a somber, soothing song, like one sung by a long-dead but much-loved parent to their child. While the song plays, other sound around the wearer is muffled, and the user cannot be frightened.

12

A small brass claw, meant to be set on a desk and have a gemstone inserted into its top. It gives a small, hologram-like view of an elemental plane, changing which plane is displayed by changing the gemstone. It seems to have been a gift from a noble to his child, as such craftsmanship would be quite expensive.

13

A medallion that, when focused on, always displays a faint blue line, curving around trees or arching over rocks. It will always show the fastest way home, but not the easiest, a flawed enchantment made by a well-meaning wife for her husband, so that he could always find his way back to her.

14

An enchanted censer that was made by a daughter for her father, who was suffering from PTSD following the battle that robbed him of his arm. No matter what incense is burned in the censer, it gives advantage on wisdom saving throws.

15

A set of bracelets that when one is broken the other immediately breaks as well. When one is mended, the other mends itself. Created by a brother who was going off to war, for his younger brother staying home. This was so the older brother would know if things got bad at home. If the bracelet snapped, he promised to come home no matter what.

16

A simple wooden cup that warms and cools liquids to make them taste better. Water is pleasantly cool, ale is near freezing, coffee and tea are heated to the user’s preference. Created by a travelling wizard for a young woman in a small village who he had fallen for, when he overheard her mention her disappointment that her tea had gotten cold.

17

A small wood carving knife that loses it’s edge as long as the blade touches the wielder’s skin. Does not need to be sharpened. Made for a craftsman’s son who had a tendency to nick himself while whitiling.

18

A pair of overalls that have a mild levitation charm imbued into them, will float off like a balloon if left unabated. Made for a retired soldier by his superior officer to alleviate pain to his knees whenever he put weight on them.

19

A bedroll that creates a mild water repellent barrier around it as long as someone is laying on it. A gift made for a traveling merchant so that he wouldn’t worry about sleeping in the rain.

20

A copper horn that allows the user have advantage to perception rolls based on hearing when used. Made for an aging grandmother so that she could hear her grand kids better.

21

An ornamental birdcage containing an exceptionally realistic stuffed bird. While uncovered, the “bird” softly twitters beautiful melodies. Created by a bird-loving artificer for a family of wealthy aristocrats. Though the birdcage has been in the family for over a generation, none of the family members have noticed that the bird itself is fake.

22

A brass spoon that neutralizes any harmful toxin within a liquid one spoonful at a time. Made for a Duke’s son after he received a death threat via mail.

23

A pair of gloves that softly hums different notes based on the type of metal they touch (mostly used for coins). Made for a merchant that went blind so that he wouldn’t be swindled.

24

A brass gauntlet that glows a different color depending on what time of day it is (Blue for night, yellow for day, Green for dawn, Purple for dusk). Made for a coal miner by his boss so that he would when he could go home.

25

A red scarf sewn with silver beads into the fabric, magically filters air that is sucked through it when worn as a face wrap. Made as a gift for an obsidian miner to avoid complications with volcano fumes.

26

A small hammer that will drive in any nail strait in. Commissioned for a carpenter by his children when his hands started shaking in old age.

27

A small rubber ball that would roll to the nearest dog or wolf within 50ft of it. Made for a man whose dog went blind and wanted to continue to play with it.

28

A fishing pole with a bobber that looks like a human eye. When using the pole one can look through the bobber and watch the hook and bait to see when the fish bites. Given to an old soldier as a retirement gift.

29

A fashionable and large hat that cloaks the user in shadow. Made as a wedding gift to a drow bride moving to the surface.

30

A feathered cap whose feather is a quill that can write 5 pages of notes. The feather disappears after an hour and a new feather grows from the cap. Made by a wizard for his forgetful apprentice who would always lose or forget his pen.

31

A comb that when combed through hair braids it into an fashionable design. Commissioned for a dwarf who wanted his beard to look stylish.

32

A small silver cat bell that, once night falls, causes the death of 2d6 vermin in the house the bell is kept in. Manifested itself after the well loved cat of a farm died. Every now and then, the bell will softly chime and manifest a haunt such as; the feeling of fur rubbing on your leg, a cat’s tongue licking your fingers, the sound of contented purring filling everyone’s ears and the occasional decoration knocked off it’s shelf.

33

Sun-filled mirror-catch box, it has enough sunlight to fill a room with bright light. Built by a retired adventuring dwarf and filled by passing adventurers. Not every denizen of the underdark has the means or bravery to leave the underground but they still hold curiosity over the sun and it’s light, some come from miles underground to view this dwarf’s curio.

34

A large conch shell that, when put to the ear, makes the wielder hear the sounds of the ocean. If you close your eyes while doing so, you’ll see visions of infinite horizons and calming ocean waves. A gift from a pirate lord to his estranged, landlocked son to give him at least a glance as to why he left.

35

A small mobile showing a scene of sheep hopping over a fence that, when hung, all around it will find it easier to enter restful sleep and ignore less dangerous interruptions. The first successful craft by an apprentice Artificer for his insomniac mentor.

36

A leather Tabard made of orc skin that allows those who wear it to be able to use rage once per day. Legends tell of the friendship between an elf ranger and an orc barbarian, whose tribe had strange funerary rites. When the orc was struck down, with his final words, he requested that he’d be turned into a tabard so he could protect his friend once more.

37

3 shot glasses with markings on the side, when all the glasses are empty, any alcohol poured into one glass fills the other two as well. The markings on the glass move to indicator the level of the other two glasses. A creation of an artificer dwarf for his two brothers as the sought out life beyond the mines. Funny enough, doesn’t work when [insert hated alcohol] is poured in it.

38

A pair of ornate chessboards with pieces made of ivory. The pieces are enchanted to move via vocal commands and any move on one board is mirrored on the other. The possession of a prince and princess of two opposite, warring states.

39

A frilly parasol that emits a small cone of magical darkness when opened. The gift of a nobleman for his vampire wife.

40

A yarn doll that has an embedded communication spell. Made by a wizard father for his daughter so that he could talk to her while he traveled. The companion object is a locket with a cut of hair and a portrait in it.

41

A finely crafted handheld mirror made out of ivory, glass, and silver. Small runes are inscribed into the back, and words in a forgotten tongue glow softly around the handle. Whoever looks into the mirror will see themselves reflected, but in the background will be what the individual knows in his/her/its mind as home. In the presence of the mirror, all illusions fade, and all invisible creatures are revealed by glowing outlines. It was originally made by a wanderer who had recently returned home from a long journey to a strange land.

42

A leather lined steel helmet with a pair of matching elvish insignia on either side of it. When someone puts both hands on the insignias and speak into the helm, it will magically record what was said and play it back for whoever is wearing it when they touch one of the insignia. Given to a soldier who tended to forget his orders on long trips.

43

A fishing net that will repair itself of any tears 12 hours after they happen. Commissioned as a retirement gift for a small town politician.

44

A custom made sand paper block that has a dial on the back that adjusts the grain size of the paper without having to physically change it out. Commissioned by a wood worker as a gift to his son and his up and coming buisness.

45

Tall leather boots that are highly resistant to piercing damage. Made for a hunter who tended to forget where he laid his bear traps.

46

A knife and fork set made from Mithril with small runes embed in the handles. When the fork is inserted into food (non-living material) it allows the knife to cut through it with little to no resistance. Made as a gift from a wife to her husband so that he wouldn’t waste time sawing through her cooking like a log.

47

A sand timer that takes vocal commands and can makes various chime noises. Made for a weapons smith to better keep track of how long something is in the kiln.

48

A wooden top that will keep spinning as long as someone is looking at it. Made to teach concentration to a young boy who had problems focusing on one thing at a time.

49

A stein that removes the alcoholic content of any drink poured into it without affecting the taste. Made by a cleric to help drunkards quit the drink.

50

A wide leather belt that can project the illusion that the wearer is much fatter than they actually are. Commissioned by a couple of draft dodging neer-do-wells who thought they could avoid the service by looking as unhealthy as possible.

51

An earring that telepathically describes whatever is visible in front of the wearer. Made by a child prodigy for their blind mother who worked tirelessly in order to pay for their magical education.

52

A long, satin coat that blows air throughout in the inner lining whenever the wearer puts both hands on the collar allowing it to dry out rather quickly when wet. Made for a seamstress that lived a particularly rainy part of the continent by her mother.

53

A wax stamp that changes insignia depending on the proximity of the nearest royal blooded individual. Made for a government worker as a promotion gift.

54

A metal wind chime a traveler carried with him that catch the faint sounds of home no matter how far he went. Distinct voices can be heard but not clearly enough to make out more than mumbled words and laughter.

55

A dark red cloak with an extra long flap in the back that will bend and stiffen into a functional chair when the wearer tries to sit down. Made for a wizard that had difficulty walking across town without breaks.

56

A silver necklace with circular blue stone hanging on the front, makes the wearer speak much louder with no extra effort. Made for a former doctor who enjoyed his piped too often.

57

A Copper ring that lightly squeezes the wearers finger when they forget something. Made for a forgetfully librarian.

58

A deck of cards that shuffles itself when tapped twice. Made for a tavern owner so that customers wouldn’t claim cheating from each other.

59

A small puzzle box that resets itself after being solved. Made for an elderly gnome to keep his mind sharp.

60

A toy top that shoots out multicolored sparks when spun. Made and a gift for a young girl.

61

A water color paint brush that changes color when dipped in different water sources. Made for a warforged who wanted to express itself artistically.

62

A tin monocle that lets the wearer see a great distance. Made by an artificer that could no longer view the beautiful landscape around his home as he aged.

63

A neck tie that soothes the throat and allows the wearer to sing/ speak for a long time without injuring themselves. Made for the apprentice of an operatic singer.

64

A green blanket that contorts to the body as though it were being embraced by a loved one. Anonymously donated to a young half orc at a nearby orphanage.

65

An alabaster quiver that makes simple wooden arrows when fed raw wood. Commissioned by a hunter to save time whittling practice arrows for his son. He later realized that he missed making arrows with his son so he sold it to buy him a proper short bow.

66

A sparkling set of needles that sew on their own after given a pattern to follow. Made by an elderly druid who wanted to streamline their winter gift making.

67

Brick colored gloves that are extremely resistant to crushing forces when worn. Made for a wall builder that was paranoid about losing a finger.

68

A small harp that plays the last song it heard when activated. Was ordered to be made by a king so that his sick could be serenaded whenever she wanted.

69

A small dented chalice that produces a minty slurry on command once per day. A community of dwarves came to together and commissioned it. It’s engraved with the phrase “To Gutter Mouth Rodhim, For the love of the Lord use this once in a while -Everyone”

70

An emerald ring that gives the wearer an abnormally strong sense of balance. Made for a diplomat by her husband so that when she went on long sea voyages she wouldn’t get sea sick.

71

A long feline tooth that naturally repels small, wild mammals. Made by an Elf with a phobia of rats.

72

A 5″ by 5″ wooden cube that, when properly closed, creates a small pocket dimension inside where time doesn’t flow at all. Made by a lich who used it to keep his beloved pet hamster alive over hundreds of years.

73

A large copper orb that, when allowed to sit in a stagnant body of water, purifies and separates harmful pathogens from the water. Made as a tool for humanitarian efforts run by a brain damaged bugbear.

74

A pair of self lacing shoes. Made by an artificer for his wife who had bad back problems.

75

A sentient mouse trap that hunts and eats mice. Made for a tavern owner after their beloved cat died.

76

A copper studded head band that soothes head pain when worn. Made for an elf who suffered from chronic migraines.

77

A purple amethyst stone that projects soft purple light when the sun goes down. Made for an orphan who was afraid of the dark.

78

A glass teapot with hand shaped handles that bring water to a rolling boil almost instantly. Made for a waitress to alleviate her workload.

79

A gorilla jawbone necklace that helps your hair grow back. Made for a balding human as an anniversary gift.

80

A pair of leather sandals that allow the wearer to walk on shallow water. Made for a delivery woman who got tired of stepping in puddles on her routes.

81

An oval wicker basket with a tall handle that keeps the items placed in it secure regardless of turbulence. Made for a clumsy mailman.

82

A broom with a hickory handle that sweeps an area of 30 ft x 30 ft to the best of it’s ability. Made for a tavern owner after his spouse died.

83

A tin crown that increases the confidence and self image of those who wear it. Made for a shy human boy who had trouble talking to people.

84

A bracelet with a single misshaped pearl that makes the wearer smell like an ocean breeze. Made for a Teifilng dancer as a birthday gift.

85

An armband that flickers color (White to red) every time the wearer’s heart beats. Made for a cleric to help keep track of an injured colleagues’ condition.

86

A reflective steel circle about the size of a coin that makes it so the owner doesn’t get burned from exposure. Make for a cartographer that was trying to map out a desert.

87

A fist sized snail shell that magically produces table salt when shook. Made for a gardener to keep out pests.

88

An iron lantern that dims in correlation with how awake the nearest person is. Made for a young half-Orc who liked camping outside his house.

89

An ornate paper fan that creates sweet scents whenever it’s waved. Made for an aristocratic Goliath as a birthday gift.

90

A satin robe that gives a full body massage to the wearer when the waist rope is knotted. Made for a popular pit fighter for post fight treatments.

91

A patch of treated leather with studded edges that removes tattoos off of skin if pressed up against them for 10 minutes. Made for an apprentice tattoo artist that made more than one mistake.

92

A metal collar that keeps the wearers’ airway clear. Made for a gnoll that had bad allergies.

93

A bronze bird medallion that gives off the sound of gentle bird whistling. Made for a Gnome after his forest home was torn torn.

94

A smooth stone made of obelisk that alleviates the pains of small burns when held. Made for a druid who was injured in a forest fire.

95

A small coin purse that cleans any jewelry put into it magically. Made for a pawn broker with not enough time on their hands.

96

A paper crane that, when unfolded, will inscribe any words within ear shot onto itself. The words on it will remain for 5 hours or until it is folded back into a crane. Made for a deaf child so that she could better converse with her friends.

97

A small pebble made of slate that, when pressed into someone’s palm, creates a small illusion of a young child. Made by a grieving sorcerer who had lost a son.

98

A gold colored hand bell that makes those within earshot recall the last time they were charitable. Made by a paladin so that she could more easily collect donations for charity.

99

A leather bound tome that writes out motivational quips whenever it is opened. Made for a laborer with low self esteem.

100

A backpack that magically sorts everything in it to fit in as much stuff as possible. Made for a traveling merchant who was bad at packing the essentials.

Utterly Worthless (d20)

d20 result

1

A piece of string slightly too short to make an effective bootlace, even for a halfling.

2

A dried-out dead snake wrapped carefully around a gnarled branch.

3

A crude effigy comprising a lump of coal with two buttons glued on for eyes and floppy green leaves attached as ears.

4

A copper coin melted almost beyond recognition.

5

A crumpled piece of paper with a song written on it; currently, it is wrapped around a fish skeleton.

6

A well-worn copper key; its teeth have been crudely filed to the point where it will never fit its original lock.

7

A small potato has had a leering face carved into it.

8

A disturbingly soiled handkerchief, the colours splattered on it seem too vibrant to have come from a living person.

9

A shred of bright blue fabric splattered with a dark crimson liquid.

10

A dull table knife bent in three different places as if it crumpled against thick armour.

11

The left arm and head of a doll; one of its button eyes is missing.

12

A potato serves as a pin cushion to collect bent pins and needles.

13

This rolled-up piece of parchment is a half-scribed scroll of fireball.

14

A folded-up napkin contains shards of chalk.

15

A collection of rusted, imbalanced arrowheads, each with a letter of the alphabet scraped into it.

16

A half-eaten left shoe sized for a human soaked in brine and stuffed in a cloudy jar.

17

A severed finger bearing a tan line where a ring has been recently removed.

18

A ripped dog collar bearing a wooden tag with the name Bruiser clearly engraved on it.

19

A short tuft of red hair, seemingly sheared from a halfling’s foot.

20

A piece of fabric that may have once been part of a tapestry but now is simply full of pinholes where the thread would once have been stitched.

Broken (d20)

d20 result

1

A scratched brass ring; all of the precious stones have been pried from their settings.

2

A small silver case has a hole punched in it, likely from an arrow or crossbow bolt.

3

This small knife, the tip of which has snapped off, is otherwise still sharp.

4

A heavily used fork, none of its tines are straight.

5

An enormous belt buckle with a barely legible inscription reading “Best in the world” atop a two-headed eagle.

6

A small ceramic figurine crudely repainted enough times it is more paint than clay.

7

A small book with many of its pages torn out and others folded into various animal shapes, which have been crushed between the covers.

8

This brass ring from a door knocker bears scratches where it was savagely ripped from its housing.

9

A short length of worn pewter chain, bent and shorn in two places.

10

A handful of steel and iron arrowheads; broken pieces of shaft are still attached to some.

11

A well-used sling stone shows signs of gnawing.

12

A pocket watch rattles with the sound of loose springs, cogs and gears; though its arms still turn, they do not keep the proper time.

13

A well-used iron key; its teeth are heavily scratched and chipped.

14

A locket has had the painting inside defaced by the addition of a crude moustache.

15

Bent and broken tools fill this leather holster for a set of lock picks.

16

A small harmonica has only three intact reeds, allowing it to produce only a handful of sour notes.

17

A decorative pepper shaker, still full of pepper. It is shaped like an exotic cat, though one of its ears has broken off.

18

A ripped sack with traces of white powder within.

19

A water-logged (or perhaps urine-drenched) torch, so damp it will not light.

20

The bowl of a large wooden serving ladle snapped clear of its handle.

Shiny Treasures (d20)

d20 result

1

A large, intricately etched brass button, clearly from a voluminous article of clothing.

2

A heavily scratched glass prism; in just the right light, it refracts light into tiny, jagged rainbows.

3

A beautifully tied bow has been ripped from the rest of its lacy ribbon.

4

A pair of small ceramic figures depicts a bride and groom; the bottom of the figures shows gnaw marks.

5

A soapstone sculpture of a human hand, with its little finger missing.

6

A steel palm-sized cog, heavily charred as though by an extraordinary fire or explosion.

7

A pewter medal awarded to veteran soldiers of a neighbouring kingdom.

8

Five feet of green satin ribbon, covered in spots of dried blood.

9

A steel spur in remarkably good shape, despite having been removed from its boot.

10

A whetstone with a hole drilled through its centre as if to sharpen the edges of a round weapon.

11

A small pair of finely made scissors, though the edges are dull.

12

A gold-plated spoon shows its underlying iron through a variety of scratches.

13

An inkwell with a stopper yet contains a small amount of still-good blue ink.

14

A small leather bag filled with marbles, including a larger cat’s eye shooter.

15

A miniature doll, or maybe an effigy, made from bound straw and twine.

16

A spool of fine crimson thread tangled on a wooden bobbin. The thread is nine-foot long.

17

An immaculately preserved violet eye, most likely from an elf, in a tiny jar.

18

A loose thread has a variety of multi-coloured buttons sorted from largest to smallest sowed onto it.

19

A tiny painting of a beautiful woman, seemingly taken from a locket.

20

A small, leering face cast in brass, most likely once served as part of a charm bracelet. The face depicts a three-mouthed, three-eyed toad.

Yummy Nibbles (d20)

d20 result

1

A half-eaten pickle on the end of a yellowed piece of thin string.

2

A lump of heavily boiled grey meat provides no clue as to which animal it came from.

3

A damp brown bag containing three fish heads, all well past their prime.

4

A lightly toasted scorpion on the end of a stick; its tail has been bitten off.

5

A small pouch full of wriggling insects, specially selected for their size and bright colours. They are strangely tasty.

6

Skin strips from the skull of a small stoat have been turned into a crude container for the creature’s well-marinated brain.

7

A half-eaten right shoe soaked in brine. Various root vegetables fill the shoe.

8

A hunk of half-melted butter wrapped in a thin slice of rank ham.

9

A small jar of pickled elf ears, plus a toe from some enormous humanoid.

10

This chunk of thigh bone from a massive bovine still has a few scraps of fresh, raw meat on it. It is large enough to use as an improvised club.

11

A heavily gnawed, rock-hard chunk of stale bread.

12

A shuriken with a different insect impaled on each of its tines.

13

A chunk of honeycomb still holding the candied bodies of several bees.

14

A sack full of stale bread crusts just starting to show signs of mould.

15

A jar of brightly-coloured birds soaked in brine.

16

A variety of dull feathers congealed in a mass of bright green gelatine. It is lime flavoured.

17

An open jar of some kind of grease or rendered fat; its source unclear.

18

This hunk of meat still has ruddy brown fur on one side, most likely from some type of canine.

19

The ragged gristle from a prime roast left to age long enough to be chewy.

20

A withered hunk of meat soaked in something sticky – a number of still-living flies struggle to escape.


Citation
Table Fables, DNDSpeak, Glumdark, AdventureAWeek, Raging Swan