You can find a collection including all of my public charts here: https://chartopia.d12dev.com/collection/2569/
Roll on "PatronType".
d12 | Result |
---|---|
1 |
Resolve: {70%?Roll on "AcademyContact"|SNTCE(Roll on "AdventurePatron") {in league with|in service to|carrying the rumor of|with {family|religious|social|economic|political|mysterious|} ties to|who formerly served|who's {an enemy|a rival|a bitter former ally} of}} Roll on "AcademyType" Resolve: {10%?tasks you withRoll on "Additionally"|Roll on "AcademyQuest"} |
2 |
Resolve: {90%?Roll on "AncientContact"|SNTCE(Roll on "AdventurePatron") {in league with|in service to|carrying the rumor of|with {family|religious|social|economic|political|mysterious|} ties to|who formerly served|who's {an enemy|a rival|a bitter former ally} of}} Roll on "AncientType" Resolve: {10%?tasks you withRoll on "Additionally"|Roll on "AncientQuest"} |
3 |
Resolve: {60%?Roll on "AristocratContact"|SNTCE(Roll on "AdventurePatron") {in league with|in service to|carrying the rumor of|with {family|religious|social|economic|political|mysterious|} ties to|who formerly served|who's {an enemy|a rival|a bitter former ally} of}} Roll on "AristocratType" Resolve: {10%?tasks you withRoll on "Additionally"|Roll on "AristocratQuest"} |
4 |
Resolve: {80%?Roll on "CriminalContact"|SNTCE(Roll on "AdventurePatron") {in league with|in service to|carrying the rumor of|with {family|religious|social|economic|political|mysterious|} ties to|who formerly served|who's {an enemy|a rival|a bitter former ally} of}} Roll on "CriminalType" Resolve: {10%?tasks you withRoll on "Additionally"|Roll on "CriminalQuest"} |
5 |
Resolve: {70%?Roll on "GuildContact"|SNTCE(Roll on "AdventurePatron") {in league with|in service to|with {family|religious|social|economic|political|mysterious|} ties to|who formerly served|who's {an enemy|a rival|a bitter former ally} of}} Roll on "GuildType" Resolve: {10%?tasks you withRoll on "Additionally"|Roll on "GuildQuest"} |
6 |
Resolve: {70%?Roll on "MilitaryContact"|SNTCE(Roll on "AdventurePatron") {in league with|in service to|with {family|religious|social|economic|political|mysterious|} ties to|who formerly served|who's {an enemy|a rival|a bitter former ally} of}} Roll on "MilitaryType" Resolve: {10%?tasks you withRoll on "Additionally"|Roll on "MilitaryQuest"} |
7 |
Resolve: {70%?Roll on "ReligiousContact"|SNTCE(Roll on "AdventurePatron") {in league with|in service to|carrying the rumor of|with {family|religious|social|economic|political|mysterious|} ties to|who formerly served|who's {an enemy|a rival|a bitter former ally} of}} Roll on "ReligiousType" Resolve: {10%?tasks you withRoll on "Additionally"|Roll on "ReligiousQuest"} |
8 |
Resolve: {70%?Roll on "SovereignContact"|SNTCE(Roll on "AdventurePatron") {in league with|in service to|with {family|religious|social|economic|political|mysterious|} ties to|who formerly served|who's {an enemy|a rival|a bitter former ally} of}} Roll on "SovereignType" Resolve: {10%?tasks you withRoll on "Additionally"|Roll on "SovereignQuest"} |
9-12 |
You are approached by Roll on "AdventurePatron" who tasks you with Roll on "PartyGoal"Resolve: {| and, if possible, Roll on "SideQuest"}Resolve: {|Roll on "Twist"} |
d6 | Result |
---|---|
1 |
a boarding school |
2 |
an arcane enclave |
3 |
a secret monastery |
4 |
an elite institute of Resolve: {the arts|science} |
5 |
a conspiracy that strives to Resolve: {keep|eradicate} all knowledge of a specific truth |
6 |
a network of wide-ranging specialists who connect via Resolve: {magical communication|shared dreamscapes} |
d3 | Result |
---|---|
1 |
Written correspondence from an exceptionally Resolve: {busy|aloof} senior faculty member of |
2 |
Despite their throngs of ambitious assistants, a celebrity instructor from |
3 |
A fantastically old, believed-to-be-deceased librarian from |
d6 | Result |
---|---|
1 |
tasks you with investigating and Resolve: {documenting|capturing|explaining} Resolve: {beings|a being} antithetical to the natural order Resolve: {by|by|while|after}Roll on "Additionally" |
2 |
tasks you with investigating and seeking ways to harness the flow of magic that underpins existence Resolve: {by|by|while|through}Roll on "Additionally" |
3 |
tasks you with pursuing the lost secrets of a Resolve: {purposefully hidden|taboo} era of history Resolve: {by|by|while}Roll on "Additionally" |
4 |
tasks you with searching for proof Resolve: {of a hidden land's existence|that the world isn't structured as commonly assumed} Resolve: {by|by|while|before|after}Roll on "Additionally" |
5 |
tasks you with tracking clues leading to a plundered artifact and then restoring it to its rightful ownerResolve: {|Roll on "Twist" | {by|by|while|before|after}Roll on "Additionally"} |
6 |
tasks you with exploring what no mortal was meant to know; the origins of divinity, Resolve: {by|by|while|through}Roll on "Additionally" |
d5 | Result |
---|---|
1 |
an ambitious, Resolve: {power-hungry|knowledge-hungry|avaricious} ancient dragon |
2 |
a seemingly-benign lich |
3 |
a trapped, bound fiend |
4 |
a celestial with interest in this region of the world |
5 |
a comprehension-defying Resolve: {primordial force of nature|alien intellect} |
d5 | Result |
---|---|
1 |
An established local Resolve: {bartender|shopkeeper|official|noble} who secretly acts as the interface between you and |
2 |
In an exclusive area of an otherwise-ordinary establishment, a representative of the shadowy organization that serves |
3 |
A magically recorded message that contains instructions to you from |
4 |
A vivid dream of being given specific instructions from |
5 |
An ordinary person who is apparently possessed by |
d4 | Result |
---|---|
1 |
tasks you with discovering the fate of a wayward agent of theirs, Roll on "AdventureAlly", who went missing while gathering Resolve: {information|materials} and recovering the agent and their findingsResolve: {|Roll on "Twist" | {by|by|while|before|after}Roll on "Additionally"} |
2 |
tasks you with sabotaging their rival's organization by Resolve: {assassinating a key minion|destroying a critical object}Resolve: {|Roll on "Twist"| {while|before|after|and}Roll on "Additionally"} |
3 |
tasks you with convincing a high-profile minion of another powerful figure to betray their master and Resolve: {defect to their organization|extracting them from now-hostile territory} Resolve: {by|by|while|before|after|through|and}Roll on "Additionally" |
4 |
tasks you with neutralizing a traitor to them who is Resolve: {defecting to a rival|attempting to seize the ancient being's power}Resolve: {|Roll on "Twist"| {by|by|while|before|after|and}Roll on "Additionally"} |
d4 | Result |
---|---|
1 |
an ambitious local lord |
2 |
the head of a wealthy merchant family |
3 |
a nomadic princeling |
4 |
the entrepreneurial heir of a vast fortune |
d6 | Result |
---|---|
1 |
The ambitious servant to |
2 |
A level-headed advisor to |
3 |
A naive aristocrat appointed by |
4 |
The common-born Resolve: {confidant|lover} of |
5 |
An outcast noble favored by |
6 |
A mysterious entity who manipulates the fortunes of |
d6 | Result |
---|---|
1 |
tasks you with uniting rival families Resolve: {by|by|while|before|after|and|through}Roll on "Additionally" |
2 |
tasks you with tracking down and obtaining a wonder their patron believes is the key to their financial fortunesResolve: {|Roll on "Twist"| {by|by|while|before|after|and|through}Roll on "Additionally"} |
3 |
tasks you with sabotaging the business of an enemy noble family and undermining their Resolve: {political|professional} ventures Resolve: {by|by|while|through}Roll on "Additionally" |
4 |
tasks you with seeking Resolve: {evidence of a lost branch of a noble family|proof that an individual doesn't possess a noble pedigree} Resolve: {by|by|while|through}Roll on "Additionally" |
5 |
tasks you with discovering the secret reason why certain individuals were elevated to noble status and how they will soon fulfill their purpose Resolve: {by|by|while|through}Roll on "Additionally" |
6 |
tasks you with recreating the remarkable event that granted today's noble families their special standing, enabling the rise of new nobles Resolve: {by|by|before|after|through}Roll on "Additionally" |
d4 | Result |
---|---|
1 |
a disparate convocation of thieves, spies, smugglers, and other scoundrels |
2 |
a society of assassinsResolve: {-for-hire| in service to a greater cause} |
3 |
an alliance of Resolve: {honorable|} pirate captains |
4 |
a righteous criminal organization that helps the powerless against exploitation |
d4 | Result |
---|---|
1 |
A member of local nobility who, for mysterious reasons, maintains relations with |
2 |
An innocuous person, perhaps a beggar or menial laborer, who represents |
3 |
A corrupt Resolve: {former|} member of local law enforcement who works for |
4 |
The boss of a local Resolve: {gambling|narcotics|vice} den with ties to |
d5 | Result |
---|---|
1 |
tasks you with Resolve: {stealing important documents|clearing out a location for use as a hideout}Resolve: {|Roll on "Twist"| {by|by|while|before|after|and|through}Roll on "Additionally"} |
2 |
tasks you with executing an elaborate heistResolve: {Roll on "Twist"| {by|by|while|before|after|and|through}Roll on "Additionally"} |
3 |
tasks you with taking action to ensure that another crime syndicate does not gain a significant foothold in their territory Resolve: {by|by|through}Roll on "Additionally" |
4 |
tasks you with keeping Resolve: {a corrupt|a headstrong|an avaricious} member of their syndicate in line with the goals and rules of the organization Resolve: {by|by|after|through}Roll on "Additionally" |
5 |
tasks you with assassinating a prominent person who has numerous bodyguardsResolve: {|Roll on "Twist"| {while|before|after|and}Roll on "Additionally"} |
d5 | Result |
---|---|
1 |
a wealthy crafters' guild |
2 |
an entrepreneurial merchant consortium |
3 |
an association of artificers and other wonder-makers |
4 |
a group of bankers and moneychangers |
5 |
a faction of like-minded individuals following the same philosophy |
d4 | Result |
---|---|
1 |
A skilled but obsessive creator from |
2 |
A guild representative from |
3 |
A message from a mysterious member of |
4 |
A construct housing the soul of a long-dead artisan from |
d5 | Result |
---|---|
1 |
tasks you with delivering an order of goods to an Resolve: {important customer|partner of the guild} before a critical deadlineResolve: {|Roll on "Twist"| {while|before|after|and}Roll on "Additionally"} |
2 |
tasks you with procuring rare materials that must be gathered Resolve: {from a dangerous location|from a recalcitrant owner|while outpacing a rival to the prize}Resolve: {|Roll on "Twist"| {before|after|and|through}Roll on "Additionally"} |
3 |
tasks you with eliminating a rival, whether through their disgrace or deathResolve: {|Roll on "Twist"| {while|before|after|and|through}Roll on "Additionally"} |
4 |
tasks you with finding and securing a missing masterpiece meant for an influential client before the client loses patienceResolve: {|Roll on "Twist"| {by|by|while|before|after|and|through}Roll on "Additionally"} |
5 |
tasks you with acquiring something wondrous for a wealthy but secretive client's collectionResolve: {|Roll on "Twist"| {by|by|while|before|after|and|through}Roll on "Additionally"} |
d3 | Result |
---|---|
1 |
the nation's standing army |
2 |
a hard-bitten mercenary company |
3 |
a horde assembled by a charismatic warlord |
d6 | Result |
---|---|
1 |
A battle-scarred veteran officer of |
2 |
A demanding and angry taskmaster from |
3 |
A kindly and noble officer of |
4 |
A bitter and grudge-bearing officer of |
5 |
A hopeful and peace-driven officer of |
6 |
A devoutly faithful commander of |
d6 | Result |
---|---|
1 |
tasks you with undertaking a quick, strategic, and devastating attack against an enemy forceResolve: {|Roll on "Twist"| {by|by|while|before|after|and|through}Roll on "Additionally"} |
2 |
tasks you with preserving the safety of a Resolve: {strategically important location|civilian {target|population}}Resolve: {|Roll on "Twist"| {by|by|while|before|after|and|through}Roll on "Additionally"} |
3 |
tasks you with Resolve: {engaging in equipment sabotage|executing a targeted strike} against a high-value targetResolve: {|Roll on "Twist"| {by|by|while|before|after|and|through}Roll on "Additionally"} |
4 |
tasks you with gathering information on enemy Resolve: {troop numbers|placements|movements|supply caches and routes}Resolve: {|Roll on "Twist"| {while|before|after|and|through}Roll on "Additionally"} |
5 |
tasks you with seeking out and destroying Resolve: {a group of deserters|an enemy special forces team|a magical war machine|a specific high-value and dangerous target}Resolve: {|Roll on "Twist"| {by|by|while|before|after|and|through}Roll on "Additionally"} |
6 |
tasks you with Resolve: {initiating a siege on an enemy stronghold|breaking a siege in progress on an allied fortress}Resolve: {|Roll on "Twist"| {by|by|while|before|after|and|through}Roll on "Additionally"} |
d6 | Result |
---|---|
1 |
a community of scholars and monster hunters who research and battle the undead |
2 |
a federation of devout scholars that prize knowledge and texts pertaining to their god |
3 |
an order of holy relic-collecting archaeologist-monks |
4 |
an order of charitable missionaries to the downtrodden |
5 |
an order of dogmatic, militant inquisitors that seeks to stamp out all threats to their beliefs |
6 |
an order of doomsaying evangelists that believe the world is about to end |
d6 | Result |
---|---|
1 |
A mysterious and paranoid speaker for |
2 |
A divinely-inspired Resolve: {singer|artisan|artist} that delivers prophecies for |
3 |
A secret, prophetic holy text being gradually translated by |
4 |
A fierce inquisitor belonging to |
5 |
A famed and beloved healer belonging to |
6 |
A divine directive delivered by Resolve: {a celestial messenger|a vision} from the deity worshipped by |
d6 | Result |
---|---|
1 |
tasks you with finding a band of the faithful that wandered into hostile territory and escorting them to safetyResolve: {|Roll on "Twist"| {while|before|after|and|through}Roll on "Additionally"} |
2 |
tasks you with seeking a lost symbol of their order believed to be Resolve: {in a dangerous place|in the hands of an enemy}Resolve: {|Roll on "Twist"| {while|before|after|and|through}Roll on "Additionally"} |
3 |
tasks you with hunting a cell of zealots that's dangerous to Resolve: {their order|mortals at large}Resolve: {|Roll on "Twist"| {while|before|after|and|through}Roll on "Additionally"} |
4 |
tasks you with protecting members of their order as they participate in a pilgrimage that takes them through a dangerous areaResolve: {|Roll on "Twist"| {by|by|while|before|after|and|through}Roll on "Additionally"} |
5 |
tasks you with seeking out the source of blasphemy that's taken root within their orderResolve: {|Roll on "Twist"| {while|before|after|and|through}Roll on "Additionally"} |
6 |
tasks you with undermining the blasphemous agenda of a rival order that stands on the cusp of fulfilling a prophecy with deadly ramifications Resolve: {by|by|while|before|after|and|through}Roll on "Additionally" |
d4 | Result |
---|---|
1 |
the mysterious power behind a puppet ruler |
2 |
a wizened village elder |
3 |
an ambitious young noble |
4 |
a desperate and struggling leader |
d5 | Result |
---|---|
1 |
The Resolve: {close friend|lover} of |
2 |
An intelligence operative that attends to the dirty work of |
3 |
A severe but loyal bureaucrat in service to |
4 |
The exacting Resolve: {servant to the household|executive assistant} of |
5 |
A semi-retired, leisure-loving ambassador in service to |
d6 | Result |
---|---|
1 |
tasks you with stealing Resolve: {intelligence|a national symbol|a super weapon} from an enemy powerResolve: {|Roll on "Twist"| {by|by|while|before|after|and|through}Roll on "Additionally"} |
2 |
tasks you with Resolve: {weakening|removing} a rival to the regent's rule Resolve: {by|by|while|before|after|and|through}Roll on "Additionally" |
3 |
tasks you with expelling corruption and rooting out institutional vices Resolve: {by|by|while|before|after|and|through}Roll on "Additionally" |
4 |
tasks you with making an embarrassing affair that the sovereign is caught in disappear Resolve: {by|by|through}Roll on "Additionally" |
5 |
tasks you with preparing the sovereign's heir for the challenge of taking the throne Resolve: {by|by|while|and|through}Roll on "Additionally" |
6 |
tasks you with making peace with Resolve: {a force|an entity} that could wipe out their nation Resolve: {by|by|while|before|after|and|through}Roll on "Additionally" |
d34 | Result |
---|---|
1 |
stopping the dungeon's monstrous inhabitants from raiding the surface world |
2 |
foiling the scheme of Roll on "AdventureVillain" |
3 |
destroying a magical threat inside the dungeon |
4 |
acquiring treasure |
5 |
finding and Resolve: {stealing|retrieving} a particular item |
6 |
retrieving a stolen item hidden in the dungeon |
7 |
rescuing Roll on "AdventureAlly" who's being held captive |
8 |
discovering the fate of a previous adventuring party |
9 |
finding Roll on "AdventureAlly" who disappeared in the area |
10 |
slaying a specific dangerous inhabitant of the dungeon |
11 |
discovering the nature and origin of a strange Resolve: {location|phenomenon} |
12 |
pursuing fleeing foes taking refuge in the dungeon |
13 |
escaping from captivity in the dungeon |
14 |
clearing a ruin so it can be rebuilt and reoccupied |
15 |
discovering why Roll on "AdventureVillain" is interested in the dungeon |
16 |
Resolve: {winning a bet|completing a rite of passage} by surviving in the dungeon for a certain amount of time |
17 |
parleying with a dangerous inhabitant of the dungeon |
18 |
Resolve: {assaulting|raiding} a specificResolve: {| {friendly|treacherous}} Resolve: {settlement|stronghold}Resolve: {| and {killing|retrieving} a specific target there} |
19 |
Resolve: {extracting|abducting} a specific target from where they are Resolve: {imprisoned|employed|living} |
20 |
escorting Roll on "AdventureAlly" to a specific place they need to go |
21 |
Resolve: {delivering|smuggling} a Resolve: {package|message|person} to a specific recipient |
22 |
Resolve: {forcefully |peacefully |}Resolve: {changing|unseating} the leadership of a specific group |
23 |
winning a Resolve: {duel|contest|tournament|sporting event} |
24 |
Resolve: {exploring|mapping|locating} a specific place of interest |
25 |
hunting a bounty on Resolve: {a monster|an individual|a group|a type of monster} that's wanted Resolve: {alive|dead or alive|dead} |
26 |
spying on a specific Resolve: {individual|group} |
27 |
solving the mystery of a Resolve: {murder|disappearance|enigma} |
28 |
Resolve: {sabotaging|repairing} specific equipment |
29 |
assassinating Resolve: {a specific {person|creature}|a group of {people|creatures}} |
30 |
defending a specific Resolve: {settlement|stronghold} from Resolve: {a raid|an assault} |
31 |
Resolve: {|planting evidence }framing an individual for Resolve: {a crime|treachery against a group} |
32 |
finding information needed for Re-roll (dice="1d31") |
33 |
ensuring another Resolve: {individual|group} does not complete their mission of Re-roll (dice="1d32") |
34 |
JOIN(", as well as with ", Re-roll 2 times (unique results only)) |
d20 | Result |
---|---|
1 |
a Resolve: {beast|monstrosity} Resolve: {with no particular agenda|{Roll on "VillainScheme" (dice="4d1")|Roll on "VillainScheme" (dice="5d1")|Roll on "VillainScheme" (dice="7d1")}} |
2 |
an aberration Resolve: {bent on {corruption|domination}|Roll on "VillainScheme"} |
3 |
a fiend Resolve: {bent on {corruption|destruction}|{Roll on "VillainScheme" (dice="2d1")|Roll on "VillainScheme" (dice="3d1")|Roll on "VillainScheme" (dice="4d1")|Roll on "VillainScheme" (dice="6d1")|Roll on "VillainScheme" (dice="7d1")|Roll on "VillainScheme" (dice="8d1")}} |
4 |
a dragon Resolve: {bent on domination and plunder|Roll on "VillainScheme"} |
5 |
a giant Resolve: {bent on plunder|Roll on "VillainScheme"} |
6-7 |
an undead Roll on "VillainScheme" |
8 |
a fey Resolve: {with a mysterious goal|Roll on "VillainScheme" (dice="1+1d7")} |
9-10 |
a humanoid cultist Roll on "VillainScheme" |
11-12 |
a humanoid conqueror Roll on "VillainScheme" |
13 |
a revenge-driven humanoid Roll on "VillainScheme" |
14-15 |
a humanoid schemer Resolve: {seeking to rule|Roll on "VillainScheme"} |
16 |
a humanoid criminal mastermind Roll on "VillainScheme" |
17-18 |
a humanoid Resolve: {raider|ravager} Roll on "VillainScheme" |
19 |
a humanoid under a curse Roll on "VillainScheme" |
20 |
a misguided humanoid zealot Roll on "VillainScheme" |
d12 | Result |
---|---|
1-3 |
Resolve: {a skilled|an inexperienced|a raving lunatic} adventuring Resolve: {warrior|mage|priest|expert} |
4 |
Resolve: {an enthusiastic|a brave|a reluctantly heroic} Resolve: {commoner|aristocrat|artisan|guild member|criminal|entertainer|hermit|farmer|herder|hunter|trapper|laborer|merchant|bureaucrat|official|sailor|wanderer} |
5 |
a soldier |
6 |
a priest |
7 |
a sage |
8 |
an explorer |
9 |
Resolve: {a celestial|a fey|an otherworldly} ally |
10 |
Re-roll (dice="1d9") seeking revenge |
11 |
a monster disguised as Re-roll (dice="1d10") |
12 |
Roll on "AdventureVillain"Resolve: {| posing as Re-roll (dice="1d11")} |
d20 | Result |
---|---|
1-2 |
a retired adventurer |
3-4 |
a local Resolve: {ruler|official|politician} |
5-6 |
a Resolve: {military|guard} officer |
7-8 |
a temple Resolve: {official|priest|acolyte} |
9-10 |
a sage |
11-12 |
a respected elder |
13 |
a Resolve: {deity|celestial} |
14 |
a mysterious fey |
15 |
an old friend |
16 |
a former teacher |
17 |
a Resolve: {parent|family member|relative} |
18 |
a desperate Resolve: {commoner|academic|crafter|criminal|entertainer|exile|hermit|refugee|wanderer|farmer|herder|hunter|trapper|laborer|sailor} |
19 |
an embattled merchant |
20 |
Roll on "AdventureVillain"Resolve: {| posing as Re-roll (dice="1d19")} |
d20 | Result |
---|---|
1-3 |
Ally quandary: The adventurers have a better chance of achieving their goal with the help of two individuals whose expertise is all but essential. However, these two NPCs hate each other and refuse to work together even if the fate of the world hangs in the balance. The adventurers must choose the NPC that is most likely to help them accomplish their goal. |
4-6 |
Friend quandary: An NPC that one or more of the characters cares about makes an impossible demand on the characters. A love interest might demand that a character turn away from a dangerous quest. A dear friend might plead with the characters to spare the villain's life, to prove that they are better than the villain. A weak NPC might beg for a chance to win favor from the characters by undertaking a dangerous but essential mission. |
7-12 |
Honor quandary: A character is forced to choose between victory and a personal oath or code of honor. A paladin who has sworn the Oath of Virtue might realize that the clearest path to success lies in deceit and subterfuge. A loyal cleric might be tempted to disobey the orders of his or her faith. If you present this quandary, be sure to provide an opportunity for a character to atone for violating his or her oath. |
13-16 |
Rescue quandary: The adventurers must choose between catching or hurting the villain and saving innocent lives. For example, the adventurers might learn that the villain is camped nearby, but they also learn that another part of the villain's forces is about to march into a village and burn it to the ground. The characters must choose between taking out the villain or protecting innocent villagers, some of whom might be friends or family members. |
17-20 |
Respect quandary: Two important allies give conflicting directions or advice to the adventurers. Perhaps the high priest counsels the characters to negotiate peace with militaristic elves in the nearby forest, while a veteran warrior urges them to prove their strength with a decisive first strike. The adventurers can't follow both courses, and whichever ally they choose, the other loses respect for them and might no longer aid them. |
d10 | Result |
---|---|
1 |
, or instead Roll on "PartyGoal" - only one Resolve: {can|must} be accomplished |
2 |
, while also racing against another Resolve: {individual|group} with the Resolve: {same|opposite} goal |
3 |
, while also ensuring the safety of Roll on "AdventureAlly" who's a noncombatant |
4 |
, while refraining from Resolve: {killing|harming|interfering with} a specific inhabitant of the dungeon |
5 |
, while adhering to a strict time limit |
6 |
, but the taskgiver Resolve: {unintentionally|intentionally} gives you Resolve: {false|misleading|outdated} information |
7 |
, which can only be accomplished by cooperating with a known enemy |
8 |
, but doing so will Resolve: {{|indirectly} help an enemy|make the {situation|area} more dangerous|anger an ally} |
9 |
, while ensuring the complete secrecy of this mission |
10 |
, but the expected opposition to this task actually wants you to succeed |
d8 | Result |
---|---|
1 |
finding a specific item rumored to be in the area |
2 |
retrieving a stolen item in a villain's possession |
3 |
receiving information from Roll on "AdventureAlly" in the area |
4 |
rescuing Roll on "AdventureAlly" who's been captured |
5 |
discovering the fate of Roll on "AdventureAlly" who went missing |
6 |
slaying a specific monster |
7 |
discovering the nature and origin of a strange phenomenon in the area |
8 |
securing the aid of Resolve: {a specific {person|creature|being}|a group of {people|creatures|beings}} in the area |
d8 | Result |
---|---|
1 |
who aims to use Roll on "VillainMethod" to Resolve: {acquire a legendary item to prolong life|ascend to godhood|{become undead|obtain a younger body}|steal a planar creature's essence} |
2 |
who aims to use Roll on "VillainMethod" to Resolve: {seize a {position of power|title}|win a {contest|tournament}|win favor with a powerful individual|place a pawn in a position of power} |
3 |
who aims to use Roll on "VillainMethod" to Resolve: {obtain an ancient artifact|build a {construct|magical device}|carry out a deity's wishes|offer sacrifices to a deity|contact a lost {deity|power}|open a gate to another world} |
4 |
who aims to use Roll on "VillainMethod" to Resolve: {fulfill an apocalyptic prophecy|enact the vengeful will of a {god|patron}|spread a vile contagion|overthrow a government|trigger a natural disaster|utterly destroy a {bloodline|clan}} |
5 |
who aims to use Roll on "VillainMethod" to Resolve: {prolong the life of a loved one|prove worthy of another person's love|{raise|restore} a dead loved one|destroy rivals for another person's affection} |
6 |
who aims to use Roll on "VillainMethod" to Resolve: {{conquer a region|incite a rebellion}|seize control of an army|become the power behind the throne|gain the favor of a ruler} |
7 |
who aims to use Roll on "VillainMethod" to Resolve: {avenge a past {humiliation|insult}|avenge a past {imprisonment|injury}|avenge the death of a loved one|retrieve stolen property and punish the thief} |
8 |
who aims to use Roll on "VillainMethod" to Resolve: {control {natural resources|trade}|marry into wealth|plunder ancient ruins|steal {land|goods|money}} |
d20 | Result |
---|---|
1 |
agricultural devastation |
2 |
Resolve: {assault|beatings} |
3 |
Resolve: {bounty hunting|assassination} |
4 |
Resolve: {captivity|coercion} |
5 |
confidence scams |
6 |
defamation |
7 |
dueling |
8 |
execution |
9 |
Resolve: {impersonation|disguise} |
10 |
Resolve: {lying|perjury} |
11 |
magical mayhem |
12 |
murder |
13 |
neglect |
14 |
politics |
15 |
religion |
16 |
stalking |
17 |
Resolve: {theft|property crime} |
18 |
torture |
19 |
vice |
20 |
warfare |
Roll on "PartyGoal"Resolve: {| and, if possible, Roll on "SideQuest"}Resolve: {|Roll on "Twist"}
d21 | Result |
---|---|
1 |
find a good location for an additional lair |
2 |
acquire Resolve: {an artifact|a powerful magic item} for its hoard |
3 |
establish a dynastic bloodline by producing young |
4 |
eliminate younger dragons who could become rivals or threats if they are allowed to grow older |
5 |
transform a large region into an environment suitable for the dragon's preferred sort of lair |
6 |
establish a lair and develop the land around it to maximize safety and good hunting |
7 |
amass as much treasure as possible |
8 |
acquire magical wards to help protect its lair |
9 |
sabotage the efforts of other dragons to establish lairs in the local area |
10 |
earn the fear and respect of other creatures living near the lair through displays of power |
11 |
secure the allegiance of loyal and powerful minions |
12 |
avoid decline by Resolve: {becoming undead|seeking magical alternatives to aging} |
13 |
acquire a particular artifact to complete a set |
14 |
collect Resolve: {a complete set of artistic treasures|all the paintings of a great master|all the manuscripts of a famed author's entire body of writings|every piece of jewelry made by a master artisan} |
15 |
destroy a god Resolve: {as an act of vengeance|to ascend to godhood} |
16 |
support the establishment of a powerful empire to maintain order in the dragon's territory |
17 |
bring about the downfall of a powerful empire |
18 |
end the influence of Resolve: {alien|eldritch} beings originating from underground |
19 |
seek out and destroy dozens of cursed items created by an ancient lich |
20 |
destroy Resolve: {an archdevil|an archdemon|a powerful angelic being|an archfey} whose influence is altering the dragon's territory |
21 |
Resolve: {bring about|prevent} the fulfillment of a prophecy uttered by an ancient dragon centuries ago |