Before rolling average everyone's Debt and Rep and that is the Debt and Rep of the Mercenary Company. From this point on the Debt and Rep is for the Mercenary Company, not individual characters.
Name the Mercenary Company together.
Your Mercenary Company is funded at the current Debt level with 50,000 eddies.
Each player rolls on this table once to highlight what kind of missions they have run, their success, and what role that player has had in the company.
At the end determine who the company captain is. They roll on the Age chart which is modified by certain Mercenary Company rolls. All players Age that much.
d10 | Result |
---|---|
1 |
Big Scores with little mess. This is how it's done. This cannot be rolled a third time. Roll again. |
2 |
This job labels your crew Thieves or Thugs, players choice. |
3 |
Quiet and clean with an unexpected bonus. If you roll this again -1 Rep, -1 Debt, AND +25,000 eddies |
4 |
Did your job and someone took notice. 1 Netrunner Character gains roll... 1-3 rival, 4-6 friend, 7-9 DNPC, 10 Lover (roll again and if you get a 10 the character is married with children) |
5 |
Got the job done but red flags were raised... 1-2 Corporate Exec If this is rolled again watched gets escalated to hunted. |
6 |
You stole something that maybe you shouldn't have. 1-3 1000 rounds of Ammo (Ignores armor, and shuts down comms and cyberwear) Player rolls |
7 |
Your quarry was so impressed they gave you an offer you couldn't refuse. Second investor Character gains roll... 1-3 rival, 4-6 friend, 7-9 DNPC, 10 Lover (roll again and if you get a 10 the character is married with children) |
8 |
This job was messy and expensive. Company gains +1 Debt and and Enemy Spotted! If you roll this again roll. |
9 |
The company crossed a line. |
10 |
One of your own found themselves injured, captured, and set free - only changed. Company gains +2 Debt. -1 Rep. |