Runners in the Shadows Run Generator

This is a Run Generator for the PBTA Blades in the Dark recreation of Shadowrun, Runners in the Shadows.

Citation

Runners in the Shadows V090 p146

Result

The runners are hired by a JOIN(" for a run targeting a ", Roll on "Client/Target" 2 times (unique rows only)).

The run involves Roll on "Work".

The run is complicated by a twist: Roll on "Twist"

The run is connected to Roll on "Connection" and Roll on "Factions".


Subcharts

Client/Target (1d24)

1d24 Result

1

Academic or Wage Mage

2

Laborer or Tradesman

3

Courier or Driver

4

Merchant or Business Owner

5

Artist or Writer

6

Doctor or Scientist

7

Drug Dealer or Supplier

8

Mercenary or Thug

9

Fence or Bookie

10

Spy or Informant

11

Smuggler or Thief

12

Crime Boss

13

Executive or Official

14

Banker or Pilot

15

Activist or Refugee

16

Liaison or Cultist

17

Beat Cop or Detective

18

Judge or Ward Boss

19

Spirit of Resolve: {Talismonger|Vampire|Ghoul|Dragon|Awakened|Cultist}

20

Talismonger

21

Vampire or Ghoul

22

Corrupted AI (Disguised)

23

Dragon

24

Awakened or Cultist

Work (1d24)

1d24 Result

1

Stalking or Surveillance

2

Sabotage or Arson

3

Lifting or Planting Something

4

Poisoning or Arranging an Accident

5

Burglary or a Heist

6

Impersonation or Misdirection

7

Assassination

8

Disappearing or Ransoming Someone

9

Terrorizing or Extortion

10

Destroying or Defacing

11

Raiding or Defending

12

Robbery or Smashing and Grabbing

13

Escorting or Security Work

14

Smuggling or Couriering

15

Blackmail or Discrediting

16

Conning or Espionage

17

Locating or Hiding Something

18

Negotiating or Threatening

19

Cursing or Sanctifying

20

Banishing or Conjuring

21

Extracting Essence

22

Placing or Removing Wards

23

Performing or Stopping a Ritual

24

Draining or Infusing

Twist (d6)

d6 Result

1

Security is unexpectedly high, or something is a cover for cult practices.

2

This job advances the secret agenda of a third party, or a dangerous gang uses the location.

3

The crew has been lied to about the nature of the target, or the job is a trap laid by their enemies.

4

Requires long distance travel, or free spirits haunt the location.

5

Target moves around (site changes, etc), or the job requires expensive or rare gear.

6

The client is double-crossing them, or a powerful supernatural entity is involved.

Connection (d6)

d6 Result

1

a Runner's Friend

2

a Runner's Rival

3

a Runner's Vice Purveyor

4

a Crew Contact

5

a Corporate Notable

6

aResolve: { Spirit|n Elemental| Paracritter| Dragon}

Factions (d6)

d6 Result

1-3

a faction with which the crew has a negative status

4-5

a faction with which the crew has a neutral status

6

a faction with which the crew has a positive status