Rings and Rods (1d22)

Chart for all the magic items available in the Gotchya Pond

1d22 Result Description Cost (gp)

1

Rod of Pythons

Once per day, this scaly green rod can be thrown at an enemy to be activated. When activated, the rod begins to wrap, and the enemy is grappled if it is size Medium or Small. The rod will uncoil at command of it's owner.

450

2

Slappin' Gloves

White silk gloves with spikes on the knuckles. +3 to Unarmed Strikes, which are now slaps.

500

3

Helm of Silence

While wearing this helmet you make no sound, regardless of what you are holding, the surface you are moving across, or how loud you shout. You gain advantage on Stealth checks.

650

4

The Last Rod You'll Ever Need (TM)

This iron rod is a multi-tool with seemingly endless utilities, resembling a Swiss Army Knife. Examples of attachments are a dagger blade, a nail file, wood saw, toothpick, ruler, and chisel. Other attachments can be found by succeeding on a DC 10 Investigation roll.

600

5

Mockingbird Gum

A pack of green and blue speckled minty sticks of chewing gum that allows anyone chewing it to emulate another person’s voice for one hour. Contains 3 sticks.

450

6

Whisper Shell

A white sea shell. Can be held up to the ear to hear everything within 60 feet.

400

7

Teething Bracer

A leather bracer that when put on, dismembers the wearer's hand. The hand can be moved as if it were still attached, and can reconnect if picked up and put back on.

900

8

Shield of Heroic Memories

This perfectly round silver shield initially has a mirror finish. As a hero takes it into battle it remembers the enemies encountered, gaining a +1 to AC on any subsequent battle with creatures of that type. The events of the battle are intricately engraved onto the shield’s surface (which has a seemingly endless capacity for detail).

The bearer of the shield may also attempt to recount past battles (real or imagined) to the shield. Upon a DC 10 charisma check or DC 15 bluff check, the shield confers a +1 AC against the creatures described in the tall tales.

3 failed attempts at recounting stories cause the shield to be cleared of all of its memories. The engravings disappear as it reverts to its mirror finish. All bonuses are lost.

1000

9

Anti-Patdown Sheathe

A silver sheathe that can fit any weapon. Invisible and Incorporeal, It can not be found by anyone but you, until the weapon is drawn.

300

10

Archer's String

This kinetic bowstring doubles the range and damage of any arrow fired from a bow it is attached to. The archer's string always glows with a faint blue light, and emits a deep buzzing when drawn back.

800

11

Pilot Wings

A glowing lapel shaped like wings. Allows the wearer to transform into a Sparrow for as long as they can hold their breath. Contains 4 charges, and regains 1 charge each day. If it ever hits 0 charges, all magic is lost and the lapel breaks.

500

12

Lens of Dewey

When in a library or other such place containing books, one can look through this magnifying glass to find exactly the one they are looking for outlined in blue light. If they are not looking for a book, they simply see one that the the lens think may interest them. Be warned however, because the lens' taste is a lil nasty ;)

200

13

Unbreakable Arrow

This arrow cannot be snapped or dulled by any means, unless it breaks when inside an anti-magic field. Despite it's mystical quality, the arrow looks completely mundane.

350

14

Troll-Gut Whip

This 10 ft. whip can extend to 60 ft. when the button on it's handle is pressed as a bonus action. Pressing the button again causes the whip to retract.

700

15

Ring of Pointing

A copper ring with an inlad ruby that can project a small visible dot onto any surface. [It is essentially a laser pointer].

100

16

Dog Pack Tooth

This tooth will quickly take it root if inserted into one's mouth, granting them the ability to speak to wolves and dogs.

400

17

Disguise Kit

A small box containing a set of spectacles with eyebrows and a large nose. Can be worn once to become unrecognizable.

300

18

Glasses of Correction

When worn, user can read any language. However, they also become a snobbish nerd who likes to correct others.

450

19

Ring of T'Peir

This ring of woven grasses can be tossed to grow out into a patch of wild vines. It can be used to create a climbable surface, a bridge, or something similar. Once used, the ring is lost forever.

350

20

Grim Pocketwatch

This eerie silver pocketwatch just appeared one day. The only thing known about it: it will only open around corpses.

700

21

Glutton's Fork

Once a day, this fork will allow the user to eat any non-magical item they can fit in their mouth and gain 2 d6 points of health. Just tap the fork on the item and it will turn edible.

750

22

Ring Of Equality

When this brass ring is worn, all of your stats become the median of your highest and lowest. Overuse may result in diarrhea, chronic headaches, and complete loss of personality and memories.

1000