Familial Circumstances (d100)

d100 Circumstance Effect

1-5

Noble Birth

Far from succession, the character chooses to set out on his own and make a name for themselves. They will likely have contacts in other kingdoms amongst various royals and nobles, there may also be an enemy or two as well. Can use their family name to open doors as well as get out of trouble at times. Increase starting money 10-fold (10x), all starting equipment is at no charge and of high quality.

6-10

Poor

Character had no money growing up, was always treated badly by others, and was disadvantaged from the start. But due to their natural abilities, they can rise out of squalor and attempt to better their station in life. Cut starting money in half (x0.5)

11-17

Adopted

Character was raised by people who may or may not have been related to their parents. Roll an additional Affliction.

18-24

Raised by another race

Character was somehow taken in by another race and grew up in that race's community. Roll on the Random Race Selection table to determine race he was raised under (reroll if character's actual race is rolled), apply half of any Racial Modifiers that apply, i.e. 1.2 becomes 1.1, 1.5 becomes 1.25, etc.). Character will have the same racial bias as the race he was raised in (even if it is against his own race!) and the same Profession availability.

25-31

Bastard

Character's parents were not married and likely his mother was the father's mistress. Character will have issues with jealousy and belonging. Reduce starting money by 25% (x0.75).

32-39

Large Family

Character has many siblings, cousins, aunts, and uncles. In the town of his birth, he will know many people and have sources and contacts that could be helpful in that town. Character is very sociable and comfortable in large groups; he will also be good at looking out for himself. Decrease all complexity levels by one for any skill or situation where character must deal with other people such as Negotiation, Bartering, etc. Reduce starting money by 10% (x 0.9).

40-65

Normal

No Changes

66-72

Uneducated

Family was not educated and so didn't feel that their children needed an education either. Reduce Wisdom by 40, cut ISP by 75%(x .25). Science, Craft, History or Knowledge skills cut in half. Character cannot read, write, or even do simple math, speech is crude, and he will not understand bigger words.

73-80

Only Child

Grew up without siblings and/or few to no cousins. Works better alone and is quite comfortable by himself. Reduce all social skills by half, i.e. Negotiation, Barter, etc.

81-85

Rich

Family was well off financially, character will spend wisely and prudently. Double starting money (x 2).

86-89

Orphaned

Character lost his parents at a young age and grew up on the streets. Character gains Brawling, Streetwise, Pick Pocket, Cut Purse and Escape skills with a skill level of 40 to start.

90-95

Wealthy

Similar to Rich above, but family has been wealthy a long time. Character is well connected in the kingdom, not just locally. He does not gain any money handling skills as the family has so much money, they really have no fear of losing it. Quadruple starting money (x 4)

96-100

Slave

Character was raised as a slave and either was given his freedom, or more likely, escaped. If he escaped, there is likely a bounty on his head in the area he was held as a slave. Increase Body score by 4 and adjust all Abilities and associated Sub-Abilities. Reduce starting money by 90%! (x 0.1).