Scum and Villainy Job Generator (d4)

Generate random jobs the crew can take on.

Created from pages 338-341 of the Scum and Villainy Roleplaying Game core rulebook and official handouts available at https://www.evilhat.com/home/scum-and-villainy-downloads/

A random result will be collated from each column

d4 CLIENT TARGET WORK TWIST OR COMPLICATION CONNECTED TO... THIS FACTION BENEFITS FROM THE JOB THIS FACTION IS HURT BY THE JOB

1

(Civilian) Roll d12 on [1:Academic; 2:Scholar; 3:Laborer; 4:Professional; 5:Courier; 6:Spacer; 7:Shop Owner; 8:Business Owner; 9:Artist; 10:Writer; 11:Doctor; 12:Mechanic]

(Civilian) Roll d12 on [1:Academic; 2:Scholar; 3:Laborer; 4:Professional; 5:Courier; 6:Spacer; 7:Shop Owner; 8:Business Owner; 9:Artist; 10:Writer; 11:Doctor; 12:Mechanic]

Roll d47 on [1:(Covert) Stalking; 2:(Covert) Surveillance; 3:(Covert) Sabotage; 4:(Covert) Arson; 5:(Covert) Poison; 6:(Covert) “Accident”; 7:(Covert) Steal; 8:(Covert) Replace; 9:(Covert) Lift; 10:(Covert) Plant; 11:(Covert) Impersonate; 12:(Covert) Trick; 13:(Violence) Assassinate; 14:(Violence) Liberate; 15:(Violence) Ransom; 16:(Violence) Terrorize; 17:(Violence) Escort; 18:(Violence) Destroy; 19:(Violence) Deface; 20:(Violence) Raid; 21:(Violence) Defend; 22:(Violence) Rob; 23:(Violence) Strong-arm; 24:(Underworld) Escort; 25:(Underworld) Guard; 26:(Underworld) Smuggle; 27:(Underworld) Courier; 28:(Underworld) Blackmail; 29:(Underworld) Discredit; 30:(Underworld) Con; 31:(Underworld) Espionage; 32:(Underworld) Locate; 33:(Underworld) Hide; 34:(Underworld) Negotiate; 35:(Underworld) Threaten; 36:(Other) Infect; 37:(Other) Cure; 38:(Other) Broadcast; 39:(Other) Record; 40:(Other) Capture; 41:(Other) Tag; 42:(Other) Explore; 43:(Other) Move; 44:(Other) Turn On; 45:(Other) Off; 46:(Other) Hack; 47:(Other) Download]

Roll d24 on [1:An element is a cover for a Hegemonic Cult.;
2:A mystic have alerted your target ahead of time.;
3:Visions have alerted your target ahead of time.;
4:Someone on the job isn’t who they say they are.;
5:The location is guarded by Hegemonic forces.;
6:The location is watched by Hegemonic forces.;
7:This job furthers a mystic group’s agenda.;
8:This job furthers a xeno group’s agenda.;
9:The job furthers a Guild’s agenda.;
10:The target is a front for a criminal group.;
11:The target is a member of a criminal group.;
12:The job is on a dangerous gang’s turf.;
13:The job is a trap laid by your enemies.;
14:The job is a test for another job.;
15:The job furthers pirate goals and agendas.;
16:The job is being closely watched by a wealthy patron.;
17:The job has a strong Precursor presence.;
18:The job has a strong Way Line presence.;
19:The job is in the middle of actively contested turf.;
20:The job is not planetside.;
21:The job is not easy to get to.;
22:The location moves (it’s not where you expect it to be).;
23:The job aids a rebellious cause.;
24:The job directly affects the Governor.]

Roll d6 on [1:A PC's Friend; 2:A PC's Rival; 3:A PC's Heritage NPC; 4:A contact of the Crew; 5:A notable NPC of a planet; 6:A notable NPC of a Faction]

Roll d36 on [1:51st Legion; 2:Acolytes of Brashkadesh; 3:The Agony; 4:Ashen Knives; 5:Ashtari Cult; 6:Borniko Syndicate; 7:Church of Stellar Flame; 8:Cobalt Syndicate; 9:Conclave 01; 10:Concordiat Knights; 11:Counters Guild; 12:Cult of the Seekers; 13:Draxler’s Raiders; 14:Dyrinek Gang; 15:Echo Wave Riders; 16:Ghosts; 17:Guild of Engineers; 18:Hegemonic News Network; 19:House Malklaith; 20:Isotropa Max Secure; 21:Janus Syndicate; 22:Lost Legion; 23:The Maelstrom; 24:Mendicants; 25:Nightspeakers; 26:Sah’iir; 27:Scarlet Wolves; 28:Starless Veil; 29:Starsmiths Guild; 30:Suneaters; 31:Turner Society; 32:Vigilance; 33:Vignerons; 34:Vorex; 35:Wreckers; 36:Yaru (Makers Guild)]

Roll d36 on [1:51st Legion; 2:Acolytes of Brashkadesh; 3:The Agony; 4:Ashen Knives; 5:Ashtari Cult; 6:Borniko Syndicate; 7:Church of Stellar Flame; 8:Cobalt Syndicate; 9:Conclave 01; 10:Concordiat Knights; 11:Counters Guild; 12:Cult of the Seekers; 13:Draxler’s Raiders; 14:Dyrinek Gang; 15:Echo Wave Riders; 16:Ghosts; 17:Guild of Engineers; 18:Hegemonic News Network; 19:House Malklaith; 20:Isotropa Max Secure; 21:Janus Syndicate; 22:Lost Legion; 23:The Maelstrom; 24:Mendicants; 25:Nightspeakers; 26:Sah’iir; 27:Scarlet Wolves; 28:Starless Veil; 29:Starsmiths Guild; 30:Suneaters; 31:Turner Society; 32:Vigilance; 33:Vignerons; 34:Vorex; 35:Wreckers; 36:Yaru (Makers Guild)]

2

(Syndicate) Roll d11 on [1:Drug Dealer; 2:Drug Supplier; 3:Mercenary; 4:Thug; 5:Fence; 6:Gambler; 7:Spy; 8:Info Broker; 9:Smuggler; 10:Thief; 11:Pirate]

(Syndicate) Roll d11 on [1:Drug Dealer; 2:Drug Supplier; 3:Mercenary; 4:Thug; 5:Fence; 6:Gambler; 7:Spy; 8:Info Broker; 9:Smuggler; 10:Thief; 11:Pirate]

Roll d47 on [1:(Covert) Stalking; 2:(Covert) Surveillance; 3:(Covert) Sabotage; 4:(Covert) Arson; 5:(Covert) Poison; 6:(Covert) “Accident”; 7:(Covert) Steal; 8:(Covert) Replace; 9:(Covert) Lift; 10:(Covert) Plant; 11:(Covert) Impersonate; 12:(Covert) Trick; 13:(Violence) Assassinate; 14:(Violence) Liberate; 15:(Violence) Ransom; 16:(Violence) Terrorize; 17:(Violence) Escort; 18:(Violence) Destroy; 19:(Violence) Deface; 20:(Violence) Raid; 21:(Violence) Defend; 22:(Violence) Rob; 23:(Violence) Strong-arm; 24:(Underworld) Escort; 25:(Underworld) Guard; 26:(Underworld) Smuggle; 27:(Underworld) Courier; 28:(Underworld) Blackmail; 29:(Underworld) Discredit; 30:(Underworld) Con; 31:(Underworld) Espionage; 32:(Underworld) Locate; 33:(Underworld) Hide; 34:(Underworld) Negotiate; 35:(Underworld) Threaten; 36:(Other) Infect; 37:(Other) Cure; 38:(Other) Broadcast; 39:(Other) Record; 40:(Other) Capture; 41:(Other) Tag; 42:(Other) Explore; 43:(Other) Move; 44:(Other) Turn On; 45:(Other) Off; 46:(Other) Hack; 47:(Other) Download]

Roll d24 on [1:An element is a cover for a Hegemonic Cult.;
2:A mystic have alerted your target ahead of time.;
3:Visions have alerted your target ahead of time.;
4:Someone on the job isn’t who they say they are.;
5:The location is guarded by Hegemonic forces.;
6:The location is watched by Hegemonic forces.;
7:This job furthers a mystic group’s agenda.;
8:This job furthers a xeno group’s agenda.;
9:The job furthers a Guild’s agenda.;
10:The target is a front for a criminal group.;
11:The target is a member of a criminal group.;
12:The job is on a dangerous gang’s turf.;
13:The job is a trap laid by your enemies.;
14:The job is a test for another job.;
15:The job furthers pirate goals and agendas.;
16:The job is being closely watched by a wealthy patron.;
17:The job has a strong Precursor presence.;
18:The job has a strong Way Line presence.;
19:The job is in the middle of actively contested turf.;
20:The job is not planetside.;
21:The job is not easy to get to.;
22:The location moves (it’s not where you expect it to be).;
23:The job aids a rebellious cause.;
24:The job directly affects the Governor.]

Roll d6 on [1:A PC's Friend; 2:A PC's Rival; 3:A PC's Heritage NPC; 4:A contact of the Crew; 5:A notable NPC of a planet; 6:A notable NPC of a Faction]

Roll d36 on [1:51st Legion; 2:Acolytes of Brashkadesh; 3:The Agony; 4:Ashen Knives; 5:Ashtari Cult; 6:Borniko Syndicate; 7:Church of Stellar Flame; 8:Cobalt Syndicate; 9:Conclave 01; 10:Concordiat Knights; 11:Counters Guild; 12:Cult of the Seekers; 13:Draxler’s Raiders; 14:Dyrinek Gang; 15:Echo Wave Riders; 16:Ghosts; 17:Guild of Engineers; 18:Hegemonic News Network; 19:House Malklaith; 20:Isotropa Max Secure; 21:Janus Syndicate; 22:Lost Legion; 23:The Maelstrom; 24:Mendicants; 25:Nightspeakers; 26:Sah’iir; 27:Scarlet Wolves; 28:Starless Veil; 29:Starsmiths Guild; 30:Suneaters; 31:Turner Society; 32:Vigilance; 33:Vignerons; 34:Vorex; 35:Wreckers; 36:Yaru (Makers Guild)]

Roll d36 on [1:51st Legion; 2:Acolytes of Brashkadesh; 3:The Agony; 4:Ashen Knives; 5:Ashtari Cult; 6:Borniko Syndicate; 7:Church of Stellar Flame; 8:Cobalt Syndicate; 9:Conclave 01; 10:Concordiat Knights; 11:Counters Guild; 12:Cult of the Seekers; 13:Draxler’s Raiders; 14:Dyrinek Gang; 15:Echo Wave Riders; 16:Ghosts; 17:Guild of Engineers; 18:Hegemonic News Network; 19:House Malklaith; 20:Isotropa Max Secure; 21:Janus Syndicate; 22:Lost Legion; 23:The Maelstrom; 24:Mendicants; 25:Nightspeakers; 26:Sah’iir; 27:Scarlet Wolves; 28:Starless Veil; 29:Starsmiths Guild; 30:Suneaters; 31:Turner Society; 32:Vigilance; 33:Vignerons; 34:Vorex; 35:Wreckers; 36:Yaru (Makers Guild)]

3

(Hegemonic) Roll d12 on [1:Executive; 2:Diplomat; 3:Accountant; 4:Pilot; 5:Saboteur; 6:Refugee; 7:Cop; 8:Detective; 9:Agent; 10:Scientist; 11:Judge; 12:Governor]

(Hegemonic) Roll d12 on [1:Executive; 2:Diplomat; 3:Accountant; 4:Pilot; 5:Saboteur; 6:Refugee; 7:Cop; 8:Detective; 9:Agent; 10:Scientist; 11:Judge; 12:Governor]

Roll d47 on [1:(Covert) Stalking; 2:(Covert) Surveillance; 3:(Covert) Sabotage; 4:(Covert) Arson; 5:(Covert) Poison; 6:(Covert) “Accident”; 7:(Covert) Steal; 8:(Covert) Replace; 9:(Covert) Lift; 10:(Covert) Plant; 11:(Covert) Impersonate; 12:(Covert) Trick; 13:(Violence) Assassinate; 14:(Violence) Liberate; 15:(Violence) Ransom; 16:(Violence) Terrorize; 17:(Violence) Escort; 18:(Violence) Destroy; 19:(Violence) Deface; 20:(Violence) Raid; 21:(Violence) Defend; 22:(Violence) Rob; 23:(Violence) Strong-arm; 24:(Underworld) Escort; 25:(Underworld) Guard; 26:(Underworld) Smuggle; 27:(Underworld) Courier; 28:(Underworld) Blackmail; 29:(Underworld) Discredit; 30:(Underworld) Con; 31:(Underworld) Espionage; 32:(Underworld) Locate; 33:(Underworld) Hide; 34:(Underworld) Negotiate; 35:(Underworld) Threaten; 36:(Other) Infect; 37:(Other) Cure; 38:(Other) Broadcast; 39:(Other) Record; 40:(Other) Capture; 41:(Other) Tag; 42:(Other) Explore; 43:(Other) Move; 44:(Other) Turn On; 45:(Other) Off; 46:(Other) Hack; 47:(Other) Download]

Roll d24 on [1:An element is a cover for a Hegemonic Cult.;
2:A mystic have alerted your target ahead of time.;
3:Visions have alerted your target ahead of time.;
4:Someone on the job isn’t who they say they are.;
5:The location is guarded by Hegemonic forces.;
6:The location is watched by Hegemonic forces.;
7:This job furthers a mystic group’s agenda.;
8:This job furthers a xeno group’s agenda.;
9:The job furthers a Guild’s agenda.;
10:The target is a front for a criminal group.;
11:The target is a member of a criminal group.;
12:The job is on a dangerous gang’s turf.;
13:The job is a trap laid by your enemies.;
14:The job is a test for another job.;
15:The job furthers pirate goals and agendas.;
16:The job is being closely watched by a wealthy patron.;
17:The job has a strong Precursor presence.;
18:The job has a strong Way Line presence.;
19:The job is in the middle of actively contested turf.;
20:The job is not planetside.;
21:The job is not easy to get to.;
22:The location moves (it’s not where you expect it to be).;
23:The job aids a rebellious cause.;
24:The job directly affects the Governor.]

Roll d6 on [1:A PC's Friend; 2:A PC's Rival; 3:A PC's Heritage NPC; 4:A contact of the Crew; 5:A notable NPC of a planet; 6:A notable NPC of a Faction]

Roll d36 on [1:51st Legion; 2:Acolytes of Brashkadesh; 3:The Agony; 4:Ashen Knives; 5:Ashtari Cult; 6:Borniko Syndicate; 7:Church of Stellar Flame; 8:Cobalt Syndicate; 9:Conclave 01; 10:Concordiat Knights; 11:Counters Guild; 12:Cult of the Seekers; 13:Draxler’s Raiders; 14:Dyrinek Gang; 15:Echo Wave Riders; 16:Ghosts; 17:Guild of Engineers; 18:Hegemonic News Network; 19:House Malklaith; 20:Isotropa Max Secure; 21:Janus Syndicate; 22:Lost Legion; 23:The Maelstrom; 24:Mendicants; 25:Nightspeakers; 26:Sah’iir; 27:Scarlet Wolves; 28:Starless Veil; 29:Starsmiths Guild; 30:Suneaters; 31:Turner Society; 32:Vigilance; 33:Vignerons; 34:Vorex; 35:Wreckers; 36:Yaru (Makers Guild)]

Roll d36 on [1:51st Legion; 2:Acolytes of Brashkadesh; 3:The Agony; 4:Ashen Knives; 5:Ashtari Cult; 6:Borniko Syndicate; 7:Church of Stellar Flame; 8:Cobalt Syndicate; 9:Conclave 01; 10:Concordiat Knights; 11:Counters Guild; 12:Cult of the Seekers; 13:Draxler’s Raiders; 14:Dyrinek Gang; 15:Echo Wave Riders; 16:Ghosts; 17:Guild of Engineers; 18:Hegemonic News Network; 19:House Malklaith; 20:Isotropa Max Secure; 21:Janus Syndicate; 22:Lost Legion; 23:The Maelstrom; 24:Mendicants; 25:Nightspeakers; 26:Sah’iir; 27:Scarlet Wolves; 28:Starless Veil; 29:Starsmiths Guild; 30:Suneaters; 31:Turner Society; 32:Vigilance; 33:Vignerons; 34:Vorex; 35:Wreckers; 36:Yaru (Makers Guild)]

4

(Esoteric) Roll d10 on [1:Artifact; 2:Way Line; 3:Occult Collector; 4:Wormhole; 5:Beacon; 6:Xeno; 7:AI; 8:Renegade Urbot; 9:Mystic; 10:Cultist]

(Esoteric) Roll d10 on [1:Artifact; 2:Way Line; 3:Occult Collector; 4:Wormhole; 5:Beacon; 6:Xeno; 7:AI; 8:Renegade Urbot; 9:Mystic; 10:Cultist]

Roll d47 on [1:(Covert) Stalking; 2:(Covert) Surveillance; 3:(Covert) Sabotage; 4:(Covert) Arson; 5:(Covert) Poison; 6:(Covert) “Accident”; 7:(Covert) Steal; 8:(Covert) Replace; 9:(Covert) Lift; 10:(Covert) Plant; 11:(Covert) Impersonate; 12:(Covert) Trick; 13:(Violence) Assassinate; 14:(Violence) Liberate; 15:(Violence) Ransom; 16:(Violence) Terrorize; 17:(Violence) Escort; 18:(Violence) Destroy; 19:(Violence) Deface; 20:(Violence) Raid; 21:(Violence) Defend; 22:(Violence) Rob; 23:(Violence) Strong-arm; 24:(Underworld) Escort; 25:(Underworld) Guard; 26:(Underworld) Smuggle; 27:(Underworld) Courier; 28:(Underworld) Blackmail; 29:(Underworld) Discredit; 30:(Underworld) Con; 31:(Underworld) Espionage; 32:(Underworld) Locate; 33:(Underworld) Hide; 34:(Underworld) Negotiate; 35:(Underworld) Threaten; 36:(Other) Infect; 37:(Other) Cure; 38:(Other) Broadcast; 39:(Other) Record; 40:(Other) Capture; 41:(Other) Tag; 42:(Other) Explore; 43:(Other) Move; 44:(Other) Turn On; 45:(Other) Off; 46:(Other) Hack; 47:(Other) Download]

Roll d24 on [1:An element is a cover for a Hegemonic Cult.;
2:A mystic have alerted your target ahead of time.;
3:Visions have alerted your target ahead of time.;
4:Someone on the job isn’t who they say they are.;
5:The location is guarded by Hegemonic forces.;
6:The location is watched by Hegemonic forces.;
7:This job furthers a mystic group’s agenda.;
8:This job furthers a xeno group’s agenda.;
9:The job furthers a Guild’s agenda.;
10:The target is a front for a criminal group.;
11:The target is a member of a criminal group.;
12:The job is on a dangerous gang’s turf.;
13:The job is a trap laid by your enemies.;
14:The job is a test for another job.;
15:The job furthers pirate goals and agendas.;
16:The job is being closely watched by a wealthy patron.;
17:The job has a strong Precursor presence.;
18:The job has a strong Way Line presence.;
19:The job is in the middle of actively contested turf.;
20:The job is not planetside.;
21:The job is not easy to get to.;
22:The location moves (it’s not where you expect it to be).;
23:The job aids a rebellious cause.;
24:The job directly affects the Governor.]

Roll d6 on [1:A PC's Friend; 2:A PC's Rival; 3:A PC's Heritage NPC; 4:A contact of the Crew; 5:A notable NPC of a planet; 6:A notable NPC of a Faction]

Roll d36 on [1:51st Legion; 2:Acolytes of Brashkadesh; 3:The Agony; 4:Ashen Knives; 5:Ashtari Cult; 6:Borniko Syndicate; 7:Church of Stellar Flame; 8:Cobalt Syndicate; 9:Conclave 01; 10:Concordiat Knights; 11:Counters Guild; 12:Cult of the Seekers; 13:Draxler’s Raiders; 14:Dyrinek Gang; 15:Echo Wave Riders; 16:Ghosts; 17:Guild of Engineers; 18:Hegemonic News Network; 19:House Malklaith; 20:Isotropa Max Secure; 21:Janus Syndicate; 22:Lost Legion; 23:The Maelstrom; 24:Mendicants; 25:Nightspeakers; 26:Sah’iir; 27:Scarlet Wolves; 28:Starless Veil; 29:Starsmiths Guild; 30:Suneaters; 31:Turner Society; 32:Vigilance; 33:Vignerons; 34:Vorex; 35:Wreckers; 36:Yaru (Makers Guild)]

Roll d36 on [1:51st Legion; 2:Acolytes of Brashkadesh; 3:The Agony; 4:Ashen Knives; 5:Ashtari Cult; 6:Borniko Syndicate; 7:Church of Stellar Flame; 8:Cobalt Syndicate; 9:Conclave 01; 10:Concordiat Knights; 11:Counters Guild; 12:Cult of the Seekers; 13:Draxler’s Raiders; 14:Dyrinek Gang; 15:Echo Wave Riders; 16:Ghosts; 17:Guild of Engineers; 18:Hegemonic News Network; 19:House Malklaith; 20:Isotropa Max Secure; 21:Janus Syndicate; 22:Lost Legion; 23:The Maelstrom; 24:Mendicants; 25:Nightspeakers; 26:Sah’iir; 27:Scarlet Wolves; 28:Starless Veil; 29:Starsmiths Guild; 30:Suneaters; 31:Turner Society; 32:Vigilance; 33:Vignerons; 34:Vorex; 35:Wreckers; 36:Yaru (Makers Guild)]