d12 | Type | Description |
---|---|---|
1 |
Crystal Shards |
cone, no special effect, characters with a shield get +2 on their saving throw |
2 |
Explosive Fumes |
fire damage in a cloud effect instead of a cone |
3 |
Horrendous Black Goo |
line effect, those who fail their save also have their movement rate halved for 1d4 turns |
4 |
Sonic Blast |
cone, sonic damage, characters failing their save suffer deafness for 1d12 days |
5 |
Foul and Mighty Wind |
cone, half damage, characters failing their save are knocked back 5 feet per hit die of the dragon |
6 |
Rotting and Decomposing Flesh |
line, characters failing their save are also infected with a horrible wasting disease that reduces Strength and Constitution by 1d6 points each day until cured |
7 |
Napalm and Hellfire |
fire damage, line, characters failing their save are covered in flaming goo and suffer an additional 2d12 damage per round for 1d6 rounds |
8 |
Eldritch Force |
magic damage, line, characters failing their save are also subject to dispel magic being cast on all their currently active spells |
9 |
Black Vapours of Death |
magic damage, cloud, those slain by the damage are immediately animated as zombies under the control of the dragon |
10 |
Psychotropic Gas |
poison damage, cloud, characters failing their save are subject to the effects of the confusion spell for 1 round per 2 HD of the dragon |
11 |
Brilliance |
magic damage, cone, characters failing their save are blinded for 1 round per 2 HD of the dragon |
12 |
Absolution |
magic damage, cone, those slain by this breath weapon cannot be raised or resurrected until the dragon is slain |