Gloam - Monster Behavior (d10)

d10 Behavior Effect

1

Cowardly:

This creature must succeed on a Charisma saving throw or flee at the first sight of blood.

2

Overconfident:

This creature gravitates toward the most powerful perceived threat.

3

Zealous:

This creature will sacrifice itself and others without hesitation.

4

Unshakable:

This creature fights ferociously until its last breath.

5

Coerced:

Unless it succeeds on a Charisma saving throw at the start of combat, this creature has disadvantage on attacks.

6

Commanding:

Its allies listen to its commands, and attempt to defend it in combat.

7

Greedy

This creature takes any opportunity to steal valuables, and can be bribed easily.

8

Frenzied:

This creature attacks the nearest creature, hostile and friendly alike.

9

Mocking:

This creature favors supporting its allies and disrupting its enemies.

10

Selfish:

This creature is loyal only to itself, and does whatever it takes to stay alive.