d10 | Behavior | Effect |
---|---|---|
1 |
Cowardly: |
This creature must succeed on a Charisma saving throw or flee at the first sight of blood. |
2 |
Overconfident: |
This creature gravitates toward the most powerful perceived threat. |
3 |
Zealous: |
This creature will sacrifice itself and others without hesitation. |
4 |
Unshakable: |
This creature fights ferociously until its last breath. |
5 |
Coerced: |
Unless it succeeds on a Charisma saving throw at the start of combat, this creature has disadvantage on attacks. |
6 |
Commanding: |
Its allies listen to its commands, and attempt to defend it in combat. |
7 |
Greedy |
This creature takes any opportunity to steal valuables, and can be bribed easily. |
8 |
Frenzied: |
This creature attacks the nearest creature, hostile and friendly alike. |
9 |
Mocking: |
This creature favors supporting its allies and disrupting its enemies. |
10 |
Selfish: |
This creature is loyal only to itself, and does whatever it takes to stay alive. |