Gloam - Monster Generator

This chart uses input variables
  • threat
  • Party_Level
Result

{%name={CHART(26969)}%}{$name}

{%type={CHART(name="sub type and appearance", cols="1")}%}
{%description={CHART(name="sub type and appearance", filter="{$type}", filter_cols="1", cols="2")}%}
{%lang={CHART(name="sub type and appearance", filter="{$type}", filter_cols="1", cols="3")}%}
{%if type == "Giant"%} Resolve: {Large{%reach=10%}|Huge{%reach=15%}|Gargantuan{%reach=15%}}{%else%}Resolve: {Medium{%reach=5%}|Small{%reach=5%}|Large{%reach=10%}}{%end%}, {$type} ({$threat})
{%if threat=="Minion"%} {%hp={d5}%} {%ac={d2+10}%} {%bonus=4%} {%mod=1%} {%dice=6%} {%speed=30%} {%end%}
{%if threat=="Skirmisher"%} {%hp={7d4+5}%} {%ac={d2+12}%} {%bonus=6%} {%mod=2%} {%dice=8%} {%speed=30%} {%end%}
{%if threat=="Vanguard"%} {%hp={11d4+22}%} {%ac={d3+14}%} {%bonus=8%} {%mod=3%} {%dice=10%}{%speed=40%} {%end%}
{%if threat=="Nemesis"%} {%hp={13d6+55}%} {%ac={d5+15}%} {%bonus={d3+8}%} {%mod=4%} {%dice=12%}{%speed=40%} {%end%}
{%save={{$bonus}+9}%}{%defense=0%}
{%buff1={CHART(name="sub buffs", cols="1")}%}
{%buff2={CHART(name="sub buffs", cols="1")}%}
{%if buff1==buff2%}{%buff2={CHART(name="sub buffs", cols="1")}%}{%end%}{%if buff1==buff2%}{%buff2={CHART(name="sub buffs", cols="1")}%}{%end%}
{%swim="no"%}{%if buff1 == "Swim"%}{%swim="yes"%}{%end%}{%if buff2 == "Swim"%}{%swim="yes"%}{%end%}
{%flight="no"%}{%if buff1 == "Flight"%}{%flight="yes"%}{%end%}{%if buff2 == "Flight"%}{%flight="yes"%}{%end%}
{%multiattack="no"%}{%if buff1 == "Multiattack"%}{%multiattack="yes"%}{%end%}{%if buff2 == "Multiattack"%}{%multiattack="yes"%}{%end%}
{%deadly=0%}{%if buff1 == "Deadly"%}{%deadly=1%}{%end%}{%if buff2 == "Deadly"%}{%deadly={{$deadly}+1}%}{%end%}
{%brute="no"%}{%if buff1 == "Brute"%}{%brute="yes"%}{%end%}{%if buff1 == "Brute"%}{%brute="yes"%}{%end%}
{%defense=0%}{%if buff1 == "Defense"%}{%defense=2%}{%end%}{%if buff2 == "Defense"%}{%defense=2%}{%end%}
{%magic="no"%}{%if buff1 == "Magic"%}{%magic="yes"%}{%end%}{%if buff2 == "Magic"%}{%magic="yes"%}{%end%}
{%regeneration="no"%}
{%resistance="no"%}
{%immunity="no"%}
{%weakness="no"%}
{%focus="no"%}


{$description}


  • Armor Class: Roll {$ac}+{$defense}
  • Hit Points: {$hp}
  • Speed: {$speed}ft. {%if swim =="yes"%}, Swim {$speed}ft.{%end%}{%if flight =="yes"%}, Fly {$speed}ft.{%end%}

  • Roll Bonus: +{$bonus}
  • Senses: Resolve: {|Darkvision,|Blindsense,} passive Perception Roll {$bonus}+10
  • Languages: {$lang}
  • Challenge:

{$buff1}: Resolve: {Roll on "sub buffs" (cols="2", filter="{$buff1}", filter_cols="1")}.
{$buff2}: Resolve: {Roll on "sub buffs" (cols="2", filter="{$buff2}", filter_cols="1")}.
{%if magic =="yes"%}Spells: JOIN(", ", Roll on "sub lvl 1 spells" {$mod} times (unique results only)){%end%}


Actions

{%if multiattack == "yes"%}Multiattack: The {$name} may make Roll {$mod}+1 attacks.{%end%}

Attack: Melee (unarmed) Attack: +{$bonus} to hit, reach {$reach}ft., one target. Hit (Roll {$mod}+{$deadly}d{$dice}+{$bonus}) Resolve: {bludgeoning|piercing|slashing} LOWER(Roll on damage{%if brute=="yes"%}Roll on {, $brute}{%end%}).

{%if threat=="Minion"%}Resolve: {0%? |Roll on "sub special attacks"}{%end%}
{%if threat=="Skirmisher"%}Resolve: {75%? |Roll on "sub special attacks"}{%end%}
{%if threat=="Vanguard"%}Resolve: {50%? |Roll on "sub special attacks"}{%end%}
{%if threat=="Nemesis"%}Resolve: {0%? |Roll on "sub special attacks"}{%end%}


Subcharts

sub type and appearance (d20)

d20 Type Appearance Languages

1-3

Aberration

This black, amorphous  creature spawned from the Gloam itself  reaches for you with inky, grasping tendrils.  An inhuman sound emanates from its twisted  form.

Resolve: {None|Deep Speech|Deep Speech, Undercommon|Deep Speech, Telepathy 120ft}

4

Celestial

A vague, shimmering form, its words lost- it cannot manifest fully  in this cursed world.

Resolve: {Celestial, Common|Celestial, Telepathy 120ft|All, Telepathy 120ft}

5-6

Construct

A rusted, iron hulk, created by the Ordisterium for labor or war.

Resolve: {None|Understands Common|}

7

Dragon

A serpentine creature the size of a horse with  powerful, leathery  wings, and a long, craning neck. Instinct- not intelligence- glistens in its glassy black eyes.

Resolve: {Draconic|Common, Draconic|Draconic, Roll on "5e Languages"}

8

Elemental

A creature composed of flotsam, shells, and driftwood, taking shape in a humanoid form of shifting wet shore sand.

Resolve: {Primordial|Auran|Aquan|Ignan|Terran}

9

Fey

This twisted fey creature has succumbed  to the Gloam. Its elongated  limbs end in twisted  claws, and its eyes burn a glimmering white.

Resolve: {Sylan|Common, Sylvan|Elvish, Sylvan|Sylvan, Undercommon|Sylvan, Roll on "5e Languages"}

10

Fiend

Heat shimmers off this slouching, horned  figure. It smells of acrid, burning black powder. Smoke pours from its glowing maw, and its flesh appears as charred meat.

Resolve: {Abyssal|Infernal|}

11

Giant

This aquatic giant has a thick, scaly body, and a bulbous, fishlike  head. Its eyes are black and lifeless -reminiscent of a doll's  eyes.

Resolve: {75%?Giant|Common, Giant}

12-14

Humanoid

This hairless, albino creature could pass for a man at a distance. But in place of eyes, it has two grinning mouths. Its lithe  frame skulks in great strides as its fearsome claws dangle.

Resolve: {75%?Common|Roll on "5e Languages" }

15-17

Monstrosity

This bestial form has the Resolve: {stout, broad body of a bear|sleek, powerful body of a lion|reptilian body of a dragon}, but with the Resolve: {cunning features of a feral wolf|broad features of a warthog|sharp features of a hawk} and the Resolve: {antlers of a stag|wicked horns of a bull|curling horns of a ram}. Its thick fur is plagued  with mange, and its mouth foams hungrily.

Resolve: {80%?None|Roll on "5e Languages"}

18

Ooze

This creature appears as pale-green, gelatinous sea water with a churning layer of luminescent green algae. Corroded bones float within its amorphous  form.

Resolve: {None|}

19

Plant

This tangle of vines is massive and writhing, bristling with countless hooked thorns, barbs, and shards of human bones. Skeletal visages seem to peer out from it.

Resolve: {None|Understands Common|Common}

20

Undead

Resolve: {None|Understands Common|Common}

Resolve: {Common|Roll on "5e Languages"}

sub buffs (d12)

d12 Buff Effect

1

Multiattack

Can make a number  of attacks equal to Roll {$mod}+1

2

Deadly

Adds {$mod}d6 additional damage

3

Defense

Adds +Roll {$mod}+1 natural armor

4

Brute

On a successful melee attack, the target is grappled

5

Magic

Knows {$mod} at-will spells

6

Focus

Has advantage on Resolve: {Strength|Dexterity|Constitution|Intelligence|Wisdom|Charisma} checks

7

Regeneration

Regains Roll {$mod}*2 HP at the start of its turn

8

Resistance

Has resistance to Roll on "Damage Types" damage

9

Immunity

Has Immunity to Roll on "Damage Types" damage

10

Flight

Has a fly speed equal to {$speed} feet

11

Weakness

Takes double damage from Roll on "Damage Types" damage

12

Swim

Has a swim speed equal to {$speed} feet

sub special attacks (d6)

d6 Result

1-2

Breath Weapon (Recharge 5-6): The {$name} breaths in a 30-foot cone. Each Creature in the area must make a DC {$save} Dexterity saving throw, taking 5d6 Roll on "Damage Types" damage on a failed save or half as much damage on a successful one.

3-4

Moan (Recharge 5-6): Each creature within 60-foot must succeed on a DC {$save} Wisdom or become frightened for Roll d4 rounds.

5-6

Spores (Recharge 5-6): A 10-foot radius cloud of spores extends from the {$name}.Each creature caught in the area must make a DC {$save} constitution save or become poisoned for Roll d4 rounds.

sub lvl 1 spells (d34)

d34 Result

1

Result

2

Absorb Elements

3

Armor Of Agathys

4

Bane

5

Bless

6

Burning Hands

7

Cause Fear

8

Chaos Bolt

9

Charm Person

10

Chromatic Orb

11

Color Spray

12

Command

13

Disguise Self

14

Dissonant Whispers

15

Earth Tremor

16

Ensnaring Strike

17

Entangle

18

Expeditious Retreat

19

Faerie Fire

20

Fog Cloud

21

Hail Of Thorns

22

Hellish Rebuke

23

Hunter S Mark

24

Inflict Wounds

25

Jump

26

Mage Armor

27

Magic Missile

28

Ray Of Sickness

29

Silent Image

30

Tasha's Hideous Laughter

31

Thunderwave

32

Witch Bolt

33-34

Zephyr Strike