1d36 | Injury | Fatal | Time Limit | Effect | Heal Time |
---|---|---|---|---|---|
1 |
11 Winded |
No |
- |
none |
- |
2 |
12 Stunned |
No |
- |
none |
- |
3 |
13 Crippling Pain |
No |
- |
STRESS LEVEL increases one step. |
- |
4 |
14 Sprained Ankle |
No |
- |
MOBILITY –2 and can't run until MEDICAL AID roll is |
- |
5 |
15 Blood in eyes |
No |
- |
OBSERVATION and RANGED COMBAT –2 until MEDICAL |
- |
6 |
16 Concussion |
No |
- |
MOBILITY -2. |
Roll 1d6 days |
7 |
21 Severed ear |
No |
- |
OBSERVATION –2. |
Roll d6 days |
8 |
22 Broken toes |
No |
- |
To run becomes a slow action. |
Roll 1d6 days |
9 |
23 Broken hand |
No |
- |
Can’t use hand. |
Roll 1d6 days |
10 |
24 Knocked out |
No |
- |
MANIPULATION –2. |
Roll 1d6 days |
11 |
25 Impaled thigh |
No |
- |
To run becomes a slow action. |
Roll 2d6 days |
12 |
26 Slashed |
No |
- |
Can’t use arm. |
Roll d6 days |
13 |
31 Broken nose |
No |
- |
MANIPULATION and OBSERVATION –1. |
Roll 1d6 days |
14 |
32 Crotch hit |
No |
- |
One point of damage at every roll for MOBILITY |
Roll 1d6 days |
15 |
33 Broken ribs |
No |
- |
MOBILITY and CLOSE COMBAT –2. |
Roll 2d6 days |
16 |
34 Gouged eye |
No |
- |
RANGED COMBAT and OBSERVATION –2. |
Roll 2d6 days |
17 |
35 Busted |
No |
- |
Can't run, only crawl. |
Roll 2d6 days |
18 |
36 Broken arm |
No |
Can't use arm. |
Roll 2d6 days |
|
19 |
41 Broken leg |
No |
- |
Can't run, only crawl. |
Roll 2d6 days |
20 |
42 Crushed foot |
No |
- |
Can't run, only crawl. |
Roll 3d6 days |
21 |
43 Crushed Elbow |
No |
- |
Can’t use arm. |
Roll 4d6 days |
22 |
44 Punctured Lung |
Yes |
One Day |
STAMINA and MOBILITY –2. |
Roll 1d6 days |
23 |
45 Bleeding gut |
Yes |
One Shift |
One point of damage at every roll for MOBILITY |
Roll 1d6 days |
24 |
46 Ruptured |
Yes |
One Shift |
Disease with Virulence 6. |
Roll 2d6 days |
25 |
51 Busted kidney |
Yes |
One Day |
Can't run, only crawl, MOBILITY –2. |
Roll 2d6 days |
26 |
52 Arm artery cut |
Yes, -1 |
One Turn |
Can’t use arm. |
Roll 1d6 days |
27 |
53 Leg artery cut |
Yes, -1 |
One Turn |
To run becomes a slow action. |
Roll d6 days |
28 |
54 Severed arm |
Yes, -1 |
One Shift |
Can’t use arm. |
Permanent |
29 |
55 Severed leg |
Yes, -1 |
One Shift |
Can't run, only crawl. |
Permanent |
30 |
56 Cracked spine |
No |
Paralyzed from the neck down. If not given |
Roll 3d6 days |
|
31 |
61 Ruptured |
Yes, -1 |
One Round |
STAMINA –1. |
Roll 2d6 days |
32 |
62 Ruptured aorta |
Yes, -2 |
One Round |
STAMINA –2. |
Roll 3d6 days |
33 |
63 Disemboweled |
Yes |
- |
Instant death. |
- |
34 |
64 Crushed skull |
Yes |
- |
Your story ends here. |
- |
35 |
65 Pierced Head |
Yes |
- |
You die immediately. |
- |
36 |
66 impaled heart |
Yes |
- |
Your heart beats for the last time. |
- |
Alien RPG - Critical Injuries chart (1d36)
Citation
Alien RPG by Fria Ligan https://frialigan.se/en/games/alien/