Alien RPG - Critical Injuries chart (1d36)

Citation

Alien RPG by Fria Ligan https://frialigan.se/en/games/alien/

1d36 Injury Fatal Time Limit Effect Heal Time

1

11 Winded

No

-

none

-

2

12 Stunned

No

-

none

-

3

13 Crippling Pain

No

-

STRESS LEVEL increases one step.

-

4

14 Sprained Ankle

No

-

MOBILITY –2 and can't run until MEDICAL AID roll is
made.

-

5

15 Blood in eyes

No

-

OBSERVATION and RANGED COMBAT –2 until MEDICAL
AID
roll is made.

-

6

16 Concussion

No

-

MOBILITY -2.

Roll 1d6 days

7

21 Severed ear

No

-

OBSERVATION –2.

Roll d6 days

8

22 Broken toes

No

-

To run becomes a slow action.

Roll 1d6 days

9

23 Broken hand

No

-

Can’t use hand.

Roll 1d6 days

10

24 Knocked out
teeth

No

-

MANIPULATION –2.

Roll 1d6 days

11

25 Impaled thigh

No

-

To run becomes a slow action.

Roll 2d6 days

12

26 Slashed
shoulder

No

-

Can’t use arm.

Roll d6 days

13

31 Broken nose

No

-

MANIPULATION and OBSERVATION –1.

Roll 1d6 days

14

32 Crotch hit

No

-

One point of damage at every roll for MOBILITY
*and *CLOSE COMBAT
.

Roll 1d6 days

15

33 Broken ribs

No

-

MOBILITY and CLOSE COMBAT –2.

Roll 2d6 days

16

34 Gouged eye

No

-

RANGED COMBAT and OBSERVATION –2.

Roll 2d6 days

17

35 Busted
kneecap

No

-

Can't run, only crawl.

Roll 2d6 days

18

36 Broken arm

No

Can't use arm.

Roll 2d6 days

19

41 Broken leg

No

-

Can't run, only crawl.

Roll 2d6 days

20

42 Crushed foot

No

-

Can't run, only crawl.

Roll 3d6 days

21

43 Crushed Elbow

No

-

Can’t use arm.

Roll 4d6 days

22

44 Punctured Lung

Yes

One Day

STAMINA and MOBILITY –2.

Roll 1d6 days

23

45 Bleeding gut

Yes

One Shift

One point of damage at every roll for MOBILITY
and CLOSE COMBAT.

Roll 1d6 days

24

46 Ruptured
intestines

Yes

One Shift

Disease with Virulence 6.

Roll 2d6 days

25

51 Busted kidney

Yes

One Day

Can't run, only crawl, MOBILITY –2.

Roll 2d6 days

26

52 Arm artery cut

Yes, -1

One Turn

Can’t use arm.

Roll 1d6 days

27

53 Leg artery cut

Yes, -1

One Turn

To run becomes a slow action.

Roll d6 days

28

54 Severed arm

Yes, -1

One Shift

Can’t use arm.

Permanent

29

55 Severed leg

Yes, -1

One Shift

Can't run, only crawl.

Permanent

30

56 Cracked spine

No

Paralyzed from the neck down. If not given
MEDICAL AID in time, the effect is permanent.

Roll 3d6 days

31

61 Ruptured
jugular

Yes, -1

One Round

STAMINA –1.

Roll 2d6 days

32

62 Ruptured aorta

Yes, -2

One Round

STAMINA –2.

Roll 3d6 days

33

63 Disemboweled

Yes

-

Instant death.

-

34

64 Crushed skull

Yes

-

Your story ends here.

-

35

65 Pierced Head

Yes

-

You die immediately.

-

36

66 impaled heart

Yes

-

Your heart beats for the last time.

-