| d100 | Result |
|---|---|
1-2 |
Roll on this table on the start of each of your turns for the next minute as different outcomes keep pouring out of the pan every 6 seconds. Ignore this effect on subsequent rolls. |
3 |
Items transform into a 3rd-level fireball spell that is casted at the feet of the sifter. |
4 |
Items transform into raw meat of various animals at the DM's discretion. |
5 |
Items transform into 2 rings of jumping, 1 ring of mind shielding or 1 ring of protection at the DM's discretion |
6 |
Items transform into 4d20 copper pieces. |
7 |
Items transform into 6d12 hummingbirds. |
8 |
Items transform into 2d4 2 pound gold trade bars. |
9 |
Items transform into a small ornate statue of a man holding a child worth 200 gp. |
10 |
Items transform into 1 Mud Mephit, 1 Magma Mephit and 3 Dust Mephits. |
11 |
Items transform into nothing. |
12 |
Items transform into three books of children's stories each worth 10 gp. |
13 |
Items transforms into one broken mirror that is constantly dissolving into a pile of dust and reforming once again. |
14 |
Items transform into the previous item's weight in oil. If the items were coins they are transformed into ice chunks. |
15 |
Items transform into a life sized duplicate of the sifter, and performs the sifter's exact actions as they do them. This duplicate dissolves into salt after 2d4 days. If this roll is rolled more than once, an additional copy of the sifter is spawned. |
16 |
Items transform in 85 gold pieces, but if they are used to bribe a creature that holds office in a society ran by a government they turn into an insect swarm spell centered on the holder. If a player attempts to take this action roll 1d4, on a 3 or a 4 they use one of these gold pieces as they are magically attracted to being spent in this way. |
17 |
Items transform into 3 marbles, 1 red, 1 blue and 1 green. |
18 |
Items transform into an invisible stalker that is neutral to creatures around it. The invisible stalker follows right behind the sifter wherever they go for the next 2d4 days. The stalker does not respond to stimuli and if killed or their time ends they explode into an arcane flash that causes a random magical effect determined by the Wild Magic Surge table applied to the sifter. |
19 |
The Sifter of Endless Riches polymorphs into a lamb, it remains this way until killed or altered by a wish spell in which case it will return to it's original form. |
20 |
Items transform into 12d20 silver pieces. If the sifter has less than that amount of gold on their person, the items become gold pieces instead. If the sifter has no coins on their person, it becomes platinum pieces. |
21 |
Items transform into 13 gnome hands with eyes embedded in the center. |
22 |
Items transform into 1 satyr controlled by the DM holding 1 deck of illusions. |
23 |
Items transform into 1 gilded chariot worth 500 gp and 2 statues of masses of tendrils riding on it's back made out of pure iron. |
24 |
Items transform into 6d4 children constantly singing nursery rhymes. If one of these children are asked about their current situation they will state that they are practicing for the talent show for Mrs. Shildahein's Home for Wayward Children. These children follow the sifter until they reach 5 miles away from the original transformation at which point they become regular children and panick as they don't know where they are. These children have no memory of a past life. If one of the children is damaged, all surrounding children will get sucked into the orfices and wounds of the damaged child until they are all absorbed, transforming into a Nalfeshnee that is hostile to all creatures within it's eyesight. If slain, roll on the magic item table G. That magic Item is located at the center of it's heart. If this has been previously rolled, ignore it's effects and roll again. |
25 |
Items transform into 250 gold pieces |
26 |
Items transform into gaseous cloud with a 20 ft. diameter that when put into contact with a creature turns into large amounts of sticky foam. If a creature remains in this cloud for 2 rounds they begin to suffocate. |
27 |
Items transform into 1d4 items determined by magic item table A. |
28 |
Items transform into a singular tree trunk. If this tree trunk catches on fire it leaps into the air 15 ft. and begins emitting a loud screeching noise. Once fire has fully engulfed the tree trunk it will cease movement, and dissolve into ash. In this ash can be found one Ioun Stone determined by the DM. |
29 |
Items transform into 3 Identical giant pearls each worth 300 gp. If one of them is broken roll 1d3. If you roll a 3 then the pearl transforms into an amulet of the planes. |
30 |
Items transform into 600 gp. |
31 |
Items transform into 150 platinum pieces. |
32 |
Items transform into 1 foldable boat. |
33 |
Items transform into 6d12 barrels of ale. |
34 |
Items transform into 5d4 small silver horses. These horses are animate and will attempt to run away from the sifter and any nearby creatures using a speed of 30. If touched by a creature they will deactivate, turning into an ordinary statue of a horse worth 100 gp each. In order to touch a horse the players must succeed on a DC 14 dexterity check. The players can instead kill the horses, which have an AC of 12, but the value of the horse will depreciate to 50 gp as they become damaged. |
35 |
Items transform into an assortment of kitchen knives worth 25 gp. |
36 |
Items transform into an amount of platinum pieces equal to all of their ability scores added together. |
37 |
The Sifter of Endless riches flies into the air and spins at an incredibly fast rate. It starts shooting out random gemstones determined by rolling on the 1,000 gp and 5,000 gp Gemstones tables (DM's discretion) for the next minute. At the end of this minute roll 1d20. If the roll is a 5 or below, a Beholder is made as well which attempts to gain possession of the gemstones. |
38 |
Items transform into 2 live cats, one is black and the other is white. |
39 |
Items transform into 1d4 large gold bracelets each worth 250 gp along with 1 silver chalice set with moonstones worth 750 gp. |
40 |
Items transform into a sword inlayed with golden vines worth 500 gp. |
41 |
Items transform into one 2 ft. by 2 ft. stone head with archaic runes etched into the eyes. When spoken to the head will respond in a voice that seems to come from all directions, saying "And so thy enter" and the person who spoke will be transported to a demiplane of unknown origin Here there is a greedy Morkoth named Eslihen that is easy to anger but willing to trade. To leave the plane one simply needs to say what they originally said to the stone head. |
42 |
Items transform into an entire 16 car steam train that rockets out the bottom of the sifter. Any creatures in it's path must make a DC 16 dexterity saving throw or take 4d12 bludgeoning damage, taking half on a successful save. |
43 |
Items transform into 1 pistol with the properties of a dancing sword. |
44 |
Items transform into nothing, but the sifter starts doubting themselves and their abilities. The sifter cannot take inspiration die for 1d4 days. |
45 |
Items transform into 1 small lizard, friendly to the sifter and resembling a very tiny iguana. If flicked in the right eyeball 3 times, it transforms into a giant lizard which is also friendly to the sifter and lasts until flicked in the left eyeball 3 times. If the lizard dies in either form it disintegrates intoa cloud of smoke. |
46 |
Items transform into 1 ordinary looking tea kettle. This item is in actuality an arcane tea kettle. |
47 |
The Sifter of Endless Riches acts as an open Decanter of Endless Water for 1 day. |
48 |
Items transform into 3 kobolds with tribal symbols painted on their skin with white dye. These kobolds follow around the sifter for 1 day, do not speak, but are able to perform simple tasks for the sifter at request. Upon the day expiring, the kobolds look dazed and confused as they slump to the ground while innately casting the feign death spell on themselves. Once awakening again they act as normal kobolds. |
49 |
Items transform into a face up card from the deck of many things, instantly activating said card. |
50 |
Items transform into 1 small potted cacti. |
51 |
Items transform into 2 15 carat diamonds worth 1000 gp each. If they are broken, the breaker receives -2 to all saving throws for 1d12 days. |
52 |
Items transform into the Reverse gravity spell centered at the sifter's feet, ending the effects after 1 minute. |
53 |
Items transform into 1 leather boot. |
54 |
Items transform into an Iron Defender that is loyal to the sifter. |
55 |
Items transform into a mug with #1 Dad printed on the side. |
56 |
Items transform into a swirling mass of worms that attempt crawl into the sifter's orifices. Once ingested through an orifice the worms dissolve with no harmful effects enacted upon the sifter. |
57 |
Items transform into into a swirling cloud that envelopes the sifter and wraps around their skin in a thin veil. This arcane cloud gives the sifter a +1 bonus to AC for 1d4 days. |
58 |
Items transform into a +1 magic longsword. |
59 |
Items transform into 1 foldable boat. |
60 |
Items transform into a magic item determined by Magic Item Table F. |
61 |
Items transform into a talking snake named by the DM. Flip a coin. If it lands on heads, the snake is benevolent and wishes to give the sifter useful advice about their adventures. if it lands on tails the snake will attempt to deceive and trick the sifter into turning on their friends and allies. |
62 |
Items transform into a magic item determined by Magic Item table G. |
63 |
Items transform into a helm of telepathy or a helm of teleportation at the DM's discretion. |
64 |
Items transform into a Sun Blade or a Sword of Wounding at the DM's discretion. |
65 |
Items transform into nothing, but the sifter begins to doubt their own abilities and is unable to take inspiration for 1d12 days. Condition can be cured through lesser or greater restoration. |
66 |
Items transform into 2d12 Flumphs that behave as normal Flumphs. |
67 |
Items transform into 2d12 Flumphs that will not separate the tops of their heads from one another. |
68 |
Items transform into a Broom of Flying or Wings of Flying at the DM's discretion. |
69 |
Items transform into a Rod of Lordly Might. |
70 |
Items transform into a ring of resistance decided by the DM. |
71 |
Items transform into a set of noble clothes that are fitted perfectly for the sifter and the sifter's party. |
72 |
Items transform into an open bottle of Oil of Slipperiness |
73 |
Items transform into an Instrument of the Bards determined by the DM. |
74 |
Items transform into 3 large cut rubies each worth 2000 gp. |
75 |
Items transform into 2 Elixirs of Health |
76 |
Items transform into a fine dining set worth 250 gp. |
77 |
Items transform into 1 blind rat. |
78 |
Items transform into 4 silver candelabrums that constantly float 5 feet above the ground. If the all of the candles on these candelabrums are lit, the sifter and their allies will all receive resistance to fire for 1d4 days. The candelabrums will then become dormant. |
79 |
Items transform into gold pieces equal to double the original item's weight. |
80 |
Items transform into 1 Periapt of Health. |
81 |
Items transform into life sized golden statues of the sifter and their allies. |
82 |
Items transform into a Deva that will complete 1 nonviolent task for the sifter, afterwards dissolving into a pile of clay. |
83 |
Items transform into nothing, but the sifter is able to use the Spider Climb spell at will for 1d8 hours. |
84 |
Items transform into a Cloaker lime green skin. If this Cloaker is slain, an arcane energy erupts from it's chest and into the slayer. The slayer gains a +1 to all saving throws for the next week and grows a strong urge to eat limes. |
85 |
items transform into 3 mastiffs. One mastiff is extremely kind and friendly, one is extremely confused about it's location and orientation, and one is actively aggressive towards all creature that are not the first 2 mastiffs. |
86 |
Items transform into a magic item determined by Magic Item Table C |
87 |
Items transform into a mess of cogs, gears and pistons. If a player succeeds on and intelligence (Investigation) check of DC 18 in order to discern the nature of the parts, they must succeed on a DC 18 wisdom saving throw or be forced into a trance of putting this machine together. If completed there will be an input and output section of this machine. When a gold piece is placed in the input of the machine and a lever is pulled, it will be processed through the machine and turned into a souvenir coin commonly found at amusement parks. Roll a d100. If you rolled a 1-40, a spell of the DM's choosing is attached to this coin and can be casted with 1d4 days of it's making. |
88 |
Items transform into a +2 weapon determined by the DM. |
89 |
Items transform into 1 chest filled with sea urchins and 1 chime of opening. |
90 |
Items transform into a great howling wind, each person within 100 feet of the sifter must make a constitution saving throw of DC 15 or be deafened for 5 minutes. Those that were not deafened hear wonderful singing as the universe seems to part for them, gaining 1 luck point. |
91 |
Items transform into a shadow that does not move from it's spot of origin. If the daylight spell is cast on this shadow it will disappear, revealing a man that offers to sell various magical rings. There is a magical enchantment on these rings that allows the man to listen in at anytime. DM may decide the motives of this man. |
92 |
Items transform into a platinum statue of a horse worth 1,200 gp. If not sold with 1d100 days of receiving it, a shadow demon will be summoned out of the horse in order to kill the current owner. If the shadow demon is slain, the statue will revert into gold which would then be worth 120 gp. |
93 |
Items transform into a wooden crate with 10 5 lb. gold trade bars. |
94 |
Items transform into an ornate china set with gold and platinum inlays worth 2,000 gp. |
95-96 |
Items transform into a magic item determined by Magic Item Table G. |
97 |
Items transform into an fully functional airship frigate. |
98 |
Items transform into 1 Sword of Sharpness |
99 |
Items transform into double the previous item's weight in platinum, if the items were coins they are transferred into platinum and doubled. |
100 |
Items transform into double the previous item's weight in platinum, if the items were coins they are transferred into platinum and doubled. |