2d6 | Result |
---|---|
2 |
Instantly, gruesomely, killed. Allies in line of sight must make a DC 15 Wis or Cha save or spend a round yelling their dead ally’s name in slow motion. |
3 |
Roll d8 on [1-2:Sword hand; 3-4: Off-hand; 5-6: Sword arm; 7-8: Shield arm; 9: Left leg above the knee; 10: Right leg above the knee; 11: Left leg below the knee; 12: Right leg below the knee] severed, unconscious and dying. DC 15 Death Saves. Cannot be stabilized except by DC 15 Medicine check. |
4 |
Severely injured, unconscious and dying. DC 15 Death Saves. Cannot be stabilized except by DC 15 Medicine check. Lower Roll d6 on [Strength;Dexterity;Constitution;Intelligence;Wisdom;Charisma] by 2d4. |
5 |
Injured, unconscious and dying. DC 15 Death Saves. Lower Roll d6 on [Strength;Dexterity;Constitution;Intelligence;Wisdom;Charisma] by 1d4. |
6 |
Unconscious and dying. DC 15 Death Saves. Injured Roll d5 on [1-2:head;3-4:sword arm;5-6:shield arm;7:right leg;8:left leg]. |
7 |
Unconscious and dying. DC 15 Death Saves. |
8 |
Unconscious and dying. DC 10 Death Saves. |
9 |
Unconscious and stable. |
10 |
Unconscious. Make a DC 15 Con save every round to wake up with 1 hit point. |
11 |
Stunned. Make a DC 15 Con save every round until recovered. |
12 |
Flesh wound. No extra damage. |
5e Death & Dismemberment Table (2d6)
Roll at zero HP.
Injured ability scores:
- Make DC 15 Con save once per week for a number of weeks equal to damage taken.
- A DC 12 Medicine skill check grants advantage.
- A successful save means the ability score increases by 1.
From Garske Games: https://www.rpgnow.com/browse/pub/7692/Garske-Games
Citation
Garske Games https://www.rpgnow.com/browse/pub/7692/Garske-Games