5e Death & Dismemberment Table (2d6)

Roll at zero HP.

Injured ability scores:

  • Make DC 15 Con save once per week for a number of weeks equal to damage taken.
    • A DC 12 Medicine skill check grants advantage.
  • A successful save means the ability score increases by 1.

From Garske Games: https://www.rpgnow.com/browse/pub/7692/Garske-Games

2d6 Result

2

Instantly, gruesomely, killed. Allies in line of sight must make a DC 15 Wis or Cha save or spend a round yelling their dead ally’s name in slow motion.

3

Roll d8 on [1-2:Sword hand; 3-4: Off-hand; 5-6: Sword arm; 7-8: Shield arm; 9: Left leg above the knee; 10: Right leg above the knee; 11: Left leg below the knee; 12: Right leg below the knee] severed, unconscious and dying. DC 15 Death Saves. Cannot be stabilized except by DC 15 Medicine check.

4

Severely injured, unconscious and dying. DC 15 Death Saves. Cannot be stabilized except by DC 15 Medicine check. Lower Roll d6 on [Strength;Dexterity;Constitution;Intelligence;Wisdom;Charisma] by 2d4.

5

Injured, unconscious and dying. DC 15 Death Saves. Lower Roll d6 on [Strength;Dexterity;Constitution;Intelligence;Wisdom;Charisma] by 1d4.

6

Unconscious and dying. DC 15 Death Saves. Injured Roll d5 on [1-2:head;3-4:sword arm;5-6:shield arm;7:right leg;8:left leg].

7

Unconscious and dying. DC 15 Death Saves.

8

Unconscious and dying. DC 10 Death Saves.

9

Unconscious and stable.

10

Unconscious. Make a DC 15 Con save every round to wake up with 1 hit point.

11

Stunned. Make a DC 15 Con save every round until recovered.

12

Flesh wound. No extra damage.