Result
Kin: Roll on "Kin".
Started out as: Roll on "Background1" then later turned to Roll on "Background2".
Spice: Roll on "Spice"
Ally or Enemy Faction: Roll on "Faction".
Problem: Roll on "Problem"
Subcharts
Kin (d12)
d12 | Result |
---|---|
1 |
Alien |
2 |
Alien |
3 |
Android |
4 |
Android |
5 |
Freeborn |
6 |
Freeborn |
7 |
Freeborn |
8 |
Freeborn |
9 |
Freeborn |
10 |
Noble |
11 |
Noble |
12 |
Noble |
Background1 (d12)
d12 | Result |
---|---|
1 |
Farmer |
2 |
Guard / Cop |
3 |
Smuggler |
4 |
Con Artist |
5 |
Clerk |
6 |
Common Labour |
7 |
Merc / Soldier |
8 |
Outcast |
9 |
Pilot |
10 |
Miner |
11 |
Scavenger |
12 |
Entertainer |
Background2 (d12)
d12 | Result |
---|---|
1 |
Psion |
2 |
Scientist |
3 |
Medical |
4 |
Education |
5 |
Financier |
6 |
Hacker |
7 |
Researcher |
8 |
Spy |
9 |
Merchant |
10 |
Gambler |
11 |
Leader |
12 |
Entertainer |
Spice (d14)
d14 | Result |
---|---|
1 |
Loves themself. |
2 |
Polite and kindly. |
3 |
Lean and tall. |
4 |
Loud and obnoxious. |
5 |
Many tattoos. |
6 |
Very attractive. |
7 |
Rather old. |
8 |
Enjoys the arts. |
9 |
Fascinated with the occult. |
10 |
Is nosey. |
11 |
Strong political views. |
12 |
Deformed. |
13 |
Unusual cybernetics. |
14 |
Overly familiar. |
Faction (d14)
d14 | Result |
---|---|
1 |
Megacorp Huber-Netics Primary |
2 |
Megacorp GannChu Solar |
3 |
The Collective |
4 |
Iron Wolves |
5 |
Divine Journey |
6 |
Mortume Academy |
7 |
Union of Equality |
8 |
Triad |
9 |
Roamers |
10 |
Reeves |
11 |
Great House Mercurius |
12 |
Great House Varus |
13 |
Great House Gereon |
14 |
Shamed House Ammon |
Problem (d14)
d14 | Result |
---|---|
1 |
Plagued by a Horror. |
2 |
Wants vengeance on someone. |
3 |
Wants to be romantically involved with someone. |
4 |
Victim of a crime. |
5 |
Wants to steal from someone. |
6 |
Someone is spying on me. |
7 |
Want to extort money from someone. |
8 |
Needs a lot of money, fast. |
9 |
Has a secret medical condition. |
10 |
Needs to cover something up. |
11 |
Needs data from a secure location. |
12 |
Needs to disappear. |
13 |
Guard an object of great value. |
14 |
Move a person in danger. |