Random Great House

Result

Homeworld: Roll on "Homeworld"
Greatness: Roll on "Greatness"
Shame: Roll on "Shame"
Style: Roll on "Style1" Colours: Roll on "StyleColours" Emblem: Roll on "StyleEmblem"
Trouble: Roll on "Trouble".


Subcharts

Homeworld (d4)

d4 Result

1

Avalon

2

Bastynome

3

Cal-Thynn

4

Dargus

Greatness (d8)

d8 Result

1

Relics. TL5 relics support their economy or way of life.

2

Martial. Personal strength at arms is greatly praised.

3

Honourable. Their word means everything to them.

4

Psionics. Psions are more common or hold positions of authority. Perhaps roll to see which discipline is their focus.

5

Biotech Science. Their genetic engineering is the best.

6

Engineering Science. Some aspect of their technology is superior.

7

Builders. They love to build great edifices.

8

Mercantile. Corporations and businesses are lauded.

Shame (d10)

d10 Result

1

Brutal. Compassion and mercy are scorned as weak.

2

Imperialist. They nurse ambitions of great conquests.

3

Avaricious. They are greedy and corruptible.

4

Dubious Leadership. Their current rulers are a hindrance.

5

Decadent. They are jaded and self-absorbed.

6

Deceitful. The culture of our House praises lies and cunning.

7

Old Religion. A traditional belief system is a hindrance.

8

Insular. Outsiders are feared, mistrusted, or scorned.

9

Stigmata. Members share a congenital deformity or trait.

10

Divided. Factions within the House are at odds.

Style1 (d6)

d6 Result

1

Sleak - white and curved.

2

Edgy - dark and sharp.

3

Robes and headdresses.

4

Elaborate filigree and lace.

5

Brutal - geometric and hard.

6

Based on an ancient Old Earth culture.

StyleColours (d6)

d6 Result

1

Red and black.

2

Silver and blue.

3

Gold and red.

4

Green and yellow.

5

Black and grey.

6

White and purple.

StyleEmblem (d6)

d6 Result

1

Stylized Eagle.

2

Crossed Swords.

3

Stars and Crown.

4

Rampant Lion.

5

Hammer and Atom.

6

Circle.

Trouble (d20)

d20 Result

1

Famine. Famine threatens to weaken the people.

2

Pestilence. A great disease is spreading.

3

Dark Psion. A faction lead by a powerful psion opposes the leadership.

4

Rebellion. A faction works with sabotage or bribery.

5

Tax Trouble. Corrupt taxmen and magistrates bleed the House.

6

Weak Leadership. Local leadership is weak and irresolute.

7

Fractious. Clans or families within the House compete.

8

Dark Cults. Peculiar beliefs spring up.

9

Wasteful. Wealth is squandered uselessly.

10

Piracy. Lawlessness in the territory.

11

Exhaustion. An important local resource is running out.

12

Relics. A hidden stronghold of the Ancients has been disturbed and is causing problems.

13

Harmful Customs. Certain traditions or customs are expensive to maintain.

14

Bureaucracy. Rigid processes have paralyzed state functions.

15

Organized Crime. A society of thieves and spies sows trouble.

16

Hackers. A group of tech-terrorists are at work.

17

Audit. An overzealous administrator for Throne is cleaning house.

18

Technons. Hostilities from the machine race hamper their efforts.

19

Colony Strife. One of their worlds strives for independence.

20

Recovering. A recent war has bled the House dry of troops and funds.