Artifact II (2d10)

2d10 Minor Power or Curse Major Power

2

Insecure
The threat of losing the artifact overwhelms your rational thoughts, upgrading the difficulty of all Fear checks you make.

Form Celestial Body
As an action, suffer 10 Strain to immediately make a Formidable (dddd) Astrogation check. On a success, a new celesial body of your design (star, planet, moon, etc.) forms in 1d10 days within Extreme Range to you.

3

Interpreter
As an incidental action, make an Easy (d) Knowledge [xenology] check. On a success, you become fluent in both written and spoken forms of a language you are currently hearing or reading.

Command Space Leviathan
As an action, suffer 10 Strain to immediately make a Formidable (dddd) Knowledge [outer rim] check. On a success, the nearest Space Leviathan begins to travel to your destination and will not stop until it finds you (Hyperdrive II).

4

Strong in the Dark Side
You may choose to gain an extra Dark Side Point when rolling a Force Die.

Create New Life
As an action, suffer 10 Strain to immediately make a Formidable (dddd) Knowledge [xenology] check. On a success,create a new species of non-sentient creature, from scratch, with Silhouette 4 or less and at up to Extreme Range to your location.

5

Indestructible
Once its Quest is complete, this object is indestructible.

Resurrection
As an action, suffer 10 Strain to immediately make a Formidable (dddd) Knowledge [lore] check. On a success, bring one dead creature back to life with all Critical Injuries healed, but suffering Wounds equal to their Wound Threshold.

6

Painful
Suffer 1 Strain each round you bear this Artifact.

Summon Terrible Monster
As an action, create one non-sentient type of creature known to you (Silhouette 4 or lower), appearing within Close Range.

7

Force Immune
You are immune to the effects of Force Powers.

Precognition
Upgrade the Difficulty of all attacks against you three times

8

Strong in the Light Side
You may choose to gain an extra Light Side Point when rolling a Force Die.

Galactic Teleportation
As an action, suffer 10 Strain to immediately make a Formidable (dddd) Astrogation check. On a success, you and each creature at Engaged Range immediately enter hyperpsace and travel to any known star system (Hyperdrive I).

9

Strong in the Force
Increase your Force Rating by 1.

God-like Ability
Increase a Characteristic to 7.

10

Telepathy
As a maneuver, you can make a Hard (ddd) Knowledge [lore] check. On a success, you are able to hear the thoughts of others within Close Range.

Impenetrable Energy Shield
Gain Defense 10.

11

Powerful Destiny
Always generate two Light Side Points when rolling for Destiny Points.

Master of [Force Power]
Gain a random Force Power and all associated upgrades.

12

Bad Luck
Double the value of your Obligations while bearing this Artifact.

Creator of [Force Power]
Create an entirely new Force Power from scratch and gain the ability to use it.

13

Object Reading
As an action, make a Hard (ddd) Knowledge [lore] check while touching any one object. On a success, know the details of everything that happened near this object for the last 24 hours.

Indomitable
You are immune to Strain.

14

Sense the Force
You are immediately aware of all Force users within Extreme Range as well as their Force Rating.

Regeneration
Treat your Brawn as if it were 7 for all Resilience checks, remove 2 Wounds once per round, and remove any one Critical Injury once per day.

15

Hatred & Distrust
All creatures within Close Range of you, including yourself, receive 3 Setback dice to Persuade-based skill checks.

Trap Soul
As an action, you may force the soul, essence, and memories of one dying creature into a special container of your choice. This soul can be consumed as a Maneuver to grant 10 Dark Side Points.

16

Good Fortune
Whenever making a skill check to gain wealth (buying, selling, negotiating, etc.), gain 3 Boost dice.

Destruction
As an action, suffer 10 Strain to immediately destroy up to 30 total Silhouettes worth of starships, vehicles, or buildings within Extreme Range (for example; either 10 snub fighters or 7 light freighters, or 5 Escort Frigates, or 4 Star Destroyers).

17

Cursed
Reduce a Characteristic by 1.

Move Celestial BodyAs an action, suffer 10 Strain to immediately make a Formidable (dddd) Astrogation check. On a success, any one celesial body (star, planet, moon, etc.) travels to a destination of your choosing (Hyperdrive III).

18

Force Lightning
When using a Force Power, you may choose to spend Dark Side Points to deal 2 Wounds to a creature within Range of the Force Power.

Destroy Life
As an action, suffer 10 Strain to immediately make a Formidable (dddd) Knowledge [xenology] check. On a success, all living creatures of a species of your choice within Extreme Range immediately die.

19

Holocron
This artifact records vast amounts of history and provides a Boost die to all Knowledge skills.

Reconstruct MatterAs an action, make a Formidable (dddd) Knowledge [lore] check. On a success, reform one piece of crude, non-living matter (Silhouette 2) into any other non-living, simple material with no moving parts. You suffer 2 Wounds for each Failure and 2 Strain for each Threat generated.

20

Flying
You can fly naturally, hovering a few feet off of the ground. You are immune to many ground-based hazards.

Destroy Celestial BodyAs an action, suffer 10 Strain to immediately make a Formidable (dddd) Astrogation check. On a success, any one celesial body (star, planet, moon, etc.) within Extreme Range cracks apart and begins to self-destruct. The target is destroyed within 1d10 days.