Cargo Generator (d12)

d12 Result

1

Animals, Roll on "Animals - Cargo"

2

Roll on "Other - Cargo"

3

Ship Timbers

4

Wood General

5

Barrels and Hoops (empty, they themselves are the cargo)

6

Fabric, Roll on "Fabric - Cargo"

7

Metals, Roll on "Metals - Cargo"

8

Food, Roll on "Food - Cargo"

9

Drink, Roll on "Drinks - Cargo"

10

Spices, Roll on "Spices - Cargo"

11

Empty

12

Actual Treasure Roll on "Treasure - Cargo"


Subcharts

Animals - Cargo (d10)

d10 Result

1

Goats

2

Pigs

3

Cows

4

Chickes

5

Horses

6

Sheep

7-9

Non-farm

10

Monster

Fabric - Cargo (d12)

d12 Result

1-3

Cotton

4-6

Wool

7-9

Linden

10-11

Coir

12

Silk

Metals - Cargo (1d7)

1d7 Result

1

Iron

2

Copper

3

Steel

4

Aluminum

5

Tin

6

Bronze

7

Brass

Food - Cargo (1d16)

1d16 Result

1

Genral

2

Corn

3

Sugar

4

Salt

5

Flour

6

Fruit

7

Molasses

8

Provisions (one month's supply per five tons of space)

9

Rice

10

Salt Beef

11

Wheat

12

Cocoa

13

Vinegar

14

Ray

15

Barley

16

Oat

Drinks - Cargo (d12)

d12 Result

1

Beer

2

Ale

3

Fresh Water

4

Rum

5

Whisky

6

Wine

7

Brandy

8

Liqueur

9

Grog

10

Tequila

11

Gin

12

Vodka

Spices - Cargo (1d11)

1d11 Result

1-5

Common

6-8

Uncomon

9-10

Rare

11

Exotic

Treasure - Cargo (d100)

d100 Result

1-80

Half Standard

81-90

Standard

91-97

Double Standard

98-100

Triple Standard

Other - Cargo (1d13)

1d13 Result

1-4

Tobacco

5-7

Oil

8-10

Furs

11

Ivory

12

Indigo

13

Magic Stuff