d12 | Viewer... | Game Effect |
---|---|---|
1 |
Appears heavier |
Double weight, -4 to Dexterity |
2 |
Appears skinnier |
Half weight, -2 to Strength |
3 |
Has tiny head |
-6 to Intelligence |
4 |
4 Has spindly legs |
-4 to Dexterity |
5 |
Has stumpy legs |
Half movement speed. |
6 |
Grows gills |
Permanent water breathing. Swim speed equal to walk or fly speed. Immunity to the Nether Sea's waters. |
7 |
Appears tiny |
One size smaller. -4 to Strength |
8 |
Appears hideous |
Charisma score is halved, rounded down. |
9 |
Appears warped |
Loses all bone structure, incapacitated. |
10 |
Appears angelic |
Alignment becomes good. |
11 |
Appears devilish |
Alignment becomes evil. |
12 |
Appears petrified |
Paralyzed and slowly petrified. |
Mirror's Effects (d12)
The Mirrors - Odyssey of the Dragonlords, pg 198
Use the table below to randomly determine what someone sees upon looking into a mirror. Once someone has looked into a mirror, it may be removed from the wall and taken away for use elsewhere, but doing so requires a successful DC 20 Dexterity check. Otherwise the mirror will shatter when it is taken down.