d100 | Gift | Curse |
---|---|---|
1-25 |
Charm of Darkvision |
none |
26-50 |
Benefits of the heroes feast spell for 24 hours |
none |
51-60 |
Benefits of the foresight spell for 24 hours |
none |
61-70 |
Charm of Vitality |
none |
71-80 |
Charm of Heroism |
none |
81-90 |
Blessing of Wound Closure |
Afflicted by a blinding sickness contagion spell for 7 days with no save |
91-93 |
Blessing of Protection |
Afflicted by a flesh rot contagion spell for 7 days with no save |
94-96 |
Blessing of Understanding |
Afflicted by a slimy doom contagion spell for 7 days with no save |
97-98 |
Blessing of Health |
curse of the harpy |
99-100 |
Blessing of Magic Resistance |
curse of the medusa |
Effects of the Maw (d100)
Madness of the Maw - Odyssey of the Dragonlords, pg 189
For each round that a hero spends listening to the whispers in the Maw, roll on the Effects of the Maw table and consult the Gift column. Add +10% to the roll for each round spent listening after the first.
If the listener accepts the gift, then roll on the Curse column of the table, using the same bonus that was used for the Gift roll. If the listener becomes afflicted with the curse of the harpy or the curse of the medusa, then refer to Introduction: The Laws of Thylea for details. Do not tell the player that they have been afflicted by a curse at this point. They will discover the curse over the days to come.