Effects of the Maw (d100)

Madness of the Maw - Odyssey of the Dragonlords, pg 189

For each round that a hero spends listening to the whispers in the Maw, roll on the Effects of the Maw table and consult the Gift column. Add +10% to the roll for each round spent listening after the first.

If the listener accepts the gift, then roll on the Curse column of the table, using the same bonus that was used for the Gift roll. If the listener becomes afflicted with the curse of the harpy or the curse of the medusa, then refer to Introduction: The Laws of Thylea for details. Do not tell the player that they have been afflicted by a curse at this point. They will discover the curse over the days to come.

d100 Gift Curse

1-25

Charm of Darkvision

none

26-50

Benefits of the heroes feast spell for 24 hours

none

51-60

Benefits of the foresight spell for 24 hours

none

61-70

Charm of Vitality

none

71-80

Charm of Heroism

none

81-90

Blessing of Wound Closure

Afflicted by a blinding sickness contagion spell for 7 days with no save

91-93

Blessing of Protection

Afflicted by a flesh rot contagion spell for 7 days with no save

94-96

Blessing of Understanding

Afflicted by a slimy doom contagion spell for 7 days with no save

97-98

Blessing of Health

curse of the harpy

99-100

Blessing of Magic Resistance

curse of the medusa