Flying Chase Complications (d20)

d20 Result

1

Ahead there is an unexpected low bridge. Make a DC 15 Dexterity check with air vehicles or crash your vehicle doing Roll 5d6 bludgeoning damage to all passengers. If you fail by 5 or more, your vehicle is too damaged to rejoin the chase. Passengers must succeed on a DC 10 Dexterity (Acrobatics) check or fall overboard.

2

While making a turn, you bump a dry goods delivery skycoach. Flour explodes in a giant cloud. You must succeed on a DC 10 Constitution saving throw or be blinded until the end of your next turn. Passengers must succeed on a DC 5 Dexterity (Acrobatics) check or fall overboard.

3

A group of Roll on "Simple Sharn Race Chart" children sitting on a nearby balcony throw rocks at your vehicle, hitting a random passenger. That passenger must succeed in DC 5 Dexterity (Acrobatics) check or fall overboard.

4

A bandit attempts to leap onto your vehicle from an overhead bridge and push you off. Both you and the bandit must attempt a DC 15 Dexterity (Acrobatics) check or fall overboard. If both of you stay aboard, the bandit attacks you on his initiative.

5

You get too close to a messenger on a griffon, spooking the beast. It swipes at a random passenger in your vehicle: Melee Weapon Attack: Roll 1d20+6 to hit, reach 5 ft., one target. Hit: Roll 2d6+4 slashing damage.

6

{% rolled_row = roll_chart name:"Gender Identities" %}{% object = rolled_row.Object %}{% possessive = rolled_row.Possessive%}Roll on "Simple Sharn Race Chart" piloting a zeppelin cuts across your path. In order to maneuver around {{object}}, you must succeed in a DC 10 Dexterity check with air vehicles or you must reduce your vehicle’s speed to 0 feet until the end of the next round to avoid {{possessive}} vehicle.

7

You fly too close to a giant eagle which gives chase, trying to pluck a passenger of your vehicle to feed the Roll 1d4+1 hatchlings in its nest (see creature statistics).

8

A sudden, vicious downdraft catches you. Make a DC 10 Dexterity check with air vehicles or be pushed 60 feet down.

9

A helpful mage casts web (spell save DC 14), hoping to slow everyone down for the Sharn Watch. Make a DC 10 Dexterity check with air vehicles or crash into the web. If you do, it takes one round to cut your vehicle free.

10

You spot a short cut between a massive skycoach and a descending bridge. You may attempt a DC 20 Dexterity check with air vehicles to thread the needle. If you succeed, move an extra 30 feet this round. If you fail by less than 5 nothing happens. If you fail by 5 or more, you collide and suffer the effects of complication 1.

11-20

No complication