Falling in Sharn (d10)

d10 Result

1

You fall hundreds of feet before striking the ground at the base of the towers.

2

{% fallfeet = {3d6*10} %}{% falldamage = {{{fallfeet}}/10} %} {% falldamagewhole = {floor({{falldamage}})} %}You fall {{fallfeet}} feet before striking a bridge. A major bridge in an upper or a middle ward will have a feather fall enchantment; otherwise, it's going to be Roll {$falldamagewhole}d6 damage.

3

{% fallfeet = {2d4*10} %}{% falldamage = {{{fallfeet}}/10} %} {% falldamagewhole = {floor({{falldamage}})} %}You fall {{fallfeet}} feet and land in a passing skycoach, possibly injuring a passenger. Take Roll {$falldamagewhole}d6 damage.

4

{% fallfeet = {4d4*5} %}{% falldamage = {{{fallfeet}}/10} %} {% falldamagewhole = {floor({{falldamage}})} %}You fall {{fallfeet}} feet and strike an outcropping, flagpole, or projecting statue, taking Roll {$falldamagewhole}d6 damage. If you survive, you're still precariously perched on the edge of a tower or bridge.

5

You fall past a hippogriff. Make a successful DC 15 Dexterity (Acrobatics) check to catch its leg!

6

A gargoyle or giant owl catches you--then threatens to drop you if it doesn't get a reward.

7

You can fly! Actually, a nearby wizard or artificer casts feather fall to save you, but for a moment it felt like you could fly. And now the spellcaster wants payment.

8

You strike a small air elemental that was drawn to the city. Doing this cushions your fall, but now you're on top of an air elemental.

9

A guardian angel manifests and cataches you. Is this sheer luck due to Sharn's proximity to Syrania? Or does this celestial have a purpose for you?

10

You slip through the manifest zone surrounding Sharn and find yourself in the plane of Syrania.