d12 | Result |
---|---|
1 |
Gills, granting water breathing. Lasts for Roll 2d12 months and costs 50gp |
2 |
Scales, granting natural armor. Lasts Roll 1d12 months and costs 500gp |
3 |
Claws, granting natural weapons. Lasts Roll 3d12 months and costs 125gp |
4 |
Eye transplant, granting darkvision. Lasts Roll 1d6 months and costs 250gp |
5 |
Sex change. Lasts Roll 2d4 weeks and costs 200gp |
6 |
Race change. Lasts Roll 2d6 weeks and costs 900gp |
7 |
Size change. Lasts Roll 1d4 days and costs 1200gp |
8 |
Strength augmentation. Lasts Roll 1d100 days and costs 2500gp |
9 |
Intelligence augmentation. Lasts Roll 1d100 days and costs 2500gp |
10 |
Charisma augmentation. Lasts Roll 1d100 days and costs 2500gp |
11 |
Dexterity augmentation. Lasts Roll 1d100 days and costs 2500gp |
12 |
Wings, granting flying. Lasts Roll 1d4 days and costs 2000gp |
Parlors of Sorcery (d12)
From RJD20.com. Every augment has a 5% chance of being permanent. It's possible to get two or more augments at once, but it's dangerous. For each additional augment the chance of a bad side effect goes up by 5% STARTING AT 60%.