Parlors of Sorcery (d12)

From RJD20.com. Every augment has a 5% chance of being permanent. It's possible to get two or more augments at once, but it's dangerous. For each additional augment the chance of a bad side effect goes up by 5% STARTING AT 60%.

d12 Result

1

Gills, granting water breathing. Lasts for Roll 2d12 months and costs 50gp

2

Scales, granting natural armor. Lasts Roll 1d12 months and costs 500gp

3

Claws, granting natural weapons. Lasts Roll 3d12 months and costs 125gp

4

Eye transplant, granting darkvision. Lasts Roll 1d6 months and costs 250gp

5

Sex change. Lasts Roll 2d4 weeks and costs 200gp

6

Race change. Lasts Roll 2d6 weeks and costs 900gp

7

Size change. Lasts Roll 1d4 days and costs 1200gp

8

Strength augmentation. Lasts Roll 1d100 days and costs 2500gp

9

Intelligence augmentation. Lasts Roll 1d100 days and costs 2500gp

10

Charisma augmentation. Lasts Roll 1d100 days and costs 2500gp

11

Dexterity augmentation. Lasts Roll 1d100 days and costs 2500gp

12

Wings, granting flying. Lasts Roll 1d4 days and costs 2000gp