Result
{%if zone_ == "Any"%}
{% zone_ = {Corporate Zone|Moderate Zone|Combat Zone} %}
{%end%}
{%if time_ == "Any"%}
{% time_ = {Daytime|Evening|Night} %}
{%end%}
{%if time_ == "Daytime"%}
{% key_ = roll_chart cols:1 name:zone_ %}
{% row_ = key_.dice_val %}
{%else%}{%if time_ == "Evening"%}
{% key_ = roll_chart cols:2 name:zone_ %}
{% row_ = key_.dice_val %}
{%else%}{%if time_ == "Night"%}
{% key_ = roll_chart cols:3 name:zone_ %}
{% row_ = key_.dice_val %}
{%end%}
{%end%}
{%end%}
{%if key_.dice_val == 100%}
{% result1_ = roll_chart cols:2 filter_cols:1 filter_exact:key_ name:"Encounters" %}
{% result2_ = roll_chart cols:2 filter_cols:1 filter_exact:key_ name:"Encounters" %}
* SNTCE(Roll on {{result1_}}).
* SNTCE(Roll on {{result2_}}).
{%else%}
{% result_ = roll_chart cols:2 filter_cols:1 filter_exact:key_ name:"Encounters" %}
SNTCE(Roll on {{result_}}).
{%end%}
Subcharts
Encounters (d79)
d79 | Result | Result |
---|---|---|
1 |
A |
Lost Child Resolve: {1-3? Wandering aimlessly|4-6? Asks for the PCs’ help|7-9? Inadvertently grabs a PC’s hand|10? Gets picked up by the nice man in the big black unmarked car}| |
2 |
B |
Mall Rats (Roll 1d4+1) Resolve: {1-2?Shopping till they drop|3-4?Boisterously comparing the newest fashions (actually pretty ugly stuff)|5-6?Shoplifting|7-8?Playing mall tag|9?Attempting to pickpocket CredStiks|10?Attempting to pickpocket a PC’s CredStik} |
3 |
C |
Priest Resolve: {1-5?On their way to the church|6-8?Collecting donations|9?Performing random blessings|10?Proclaims the end is near and condemns the PCs to Hell} |
4 |
D |
Rabbi Resolve: {1-6?On their way to the synagogue|7-8?Stopping for a bite to eat|9-10?Consoling a grieving woman} |
5 |
E |
VideoVangelist Resolve: {1-5?Preaching the "Beaver" and "Brady" scriptures|6-7?Handing out pamphlets|8?Handing out pocket TVs (probably stolen). One per customer, please|9-10?Calls the PCs heretics!} |
6 |
F |
Buddhists (Roll 1d4+1) Resolve: {1-3?Meditating on a park bench|4-8?On their way to the temple|9-10?Leading a public meditation} |
7 |
G |
Mormons (2) Resolve: {1-7?Spreading the word door-to-door|8-9?Stopping for lunch|10?Being harassed by angry civilian} |
8 |
H |
Children Playing (Roll 1d4+1) Resolve: {1-3?In an alley|4-6?In the street|7-8?With dangerous objects|9-10?On the PCs’ vehicle} |
9 |
I |
Bicycle Courier Resolve: {1-3?Stopped for a snack|4-7?On a run and just barely missed the PCs|8-9?Just plowed into somebody Bike parts everywhere!|10?Just plowed into a PC} |
10 |
J |
Corporates (Roll 1d4+1) Resolve: {1-4?On break. Probably at the ShrimpChip Noodle BarTM|5-8?Discussing some new business (technology/contracts/take overs/etc.) over drinks|9-10?Looking for some protection} |
11 |
K |
Corporate Security (Roll 1d4+1) Resolve: {1-3?On their break and going to the ShrimpChip Noodle BarTM|4-5?Standing post|6-7?Providing protection for a big suit. Don't ask|8-9?Checking everybody's papers|10?Bored and decide to pin something on the PCs} |
12 |
L |
Rocker Resolve: {1-3?Hard on their luck and trying to write songs while looking for a job|4-5?Signing autographs|6-7?Making a PR move by handing out tickets to the next show|8-10?Sends their bodyguards to deal with "that tough crowd over there."} |
13 |
M |
SimStim Star Resolve: {1-5?Making a quick escape from the crowds|6-8?Signing autographs|9-10?Sends their bodyguards to deal with "that tough crowd over there."} |
14 |
N |
Religious Fanatic complete with robes Resolve: {1-4?Standing on a “soapbox” and has a small crowd gathering|5-7?Wildly preaching to himself|8-10?Attempts to coerce the PCs into believing} |
15 |
O |
College Students (Roll 1d4+1) Resolve: {1-3?Discussing the newest technologies|4-6?Scoping for partners for the night|7-9?Drunk or looking for a place to get drunk|10?Being harassed by a local gang} |
16 |
P |
Mnemonic Courier Resolve: {1-3?Looking for a contract|4-6?Taking a break and enjoying a drink|7-9?On the job and would rather not be bothered|10?Being chased by a bunch of guys who want what's in their skull} |
17 |
Q |
Techies (2) Resolve: {1-4?On break|5-7?Discussing new technology over a meal|8-10?Carefully dissecting some bit of equipment} |
18 |
R |
Medic Resolve: {1-3?Looking for a job|4-8?Taking a break|9-10?Working on some unfortunate bystander} |
19 |
S |
Pilot Resolve: {1-5?Looking for a job|6-8?Slightly drunk and spinning tall tales|9-10?Heavily sedated with alcohol} |
20 |
T |
Military Personnel (Roll 1d6) Resolve: {1-4?On leave and in civilian clothes|5-7?On leave for a few hours|8-9?Looking for somebody|10?Drunk and looking for a fight} |
21 |
U |
Corporate Police (Roll 1d4+1) Resolve: {1-3?Keeping the peace|4-6?Randomly checking to see if papers are in order|7?Knocking down someone's door|8-9?Politely ask the PCs to leave the area|10?Decide the PCs don't belong in this zone and have itchy trigger fingers} |
22 |
V |
Hacker Resolve: {1-3?Just hanging out|4-6?Looking for the next gig|7-9?Scoping out some intel|10?Jacked in and probably wreaking havoc} |
23 |
Y |
Body Guard Resolve: {1-3?Off duty and looking for a job|4-6?Accompanying a big suit. Don't ask|7-9?Accompanying a gorgeous SimStim star or Rocker. Don't get too close!|10?Has just lost a client the hard way and is a little irritable} |
24 |
X |
Exotic Resolve: {1-3?Is showing off their newest surgery to their friends|4-6?Is trying to pick up another exotic|7-9?Is trying their hand at prostitution|10?Will beat the snot out of the PCs if they make any comment} |
25 |
Y |
Neutral Crowd (Roll 3d4) Resolve: {1-3?Just mulling about|4-5?Waiting for a bus, train, or maglev tram|6-8?Shopping|9-10?Gathering for a major entertainment event (movie, concert, sports, etc.)} |
26 |
Z |
Riot Police (Roll 1d4+2) Resolve: {1-5?All suited up and heading towards a dispute|6-8?In the process of controlling some unruly shoppers|9-10?Smack dab in the middle of a firefight with an ugly crowd} |
27 |
AA |
Government Petitioner Resolve: {1-7?Is asking for signatures|8-9?Will slander the PCs’ choice of political party|10?Doesn't like the PCs and will call the nearest authorities} |
28 |
BB |
Picketers (Roll 3d6) protesting against Resolve: {1-2?Unfair government|3-4?Unfair taxes|5-6?An unfair corporation|7-8?Unfair wages or standard of living|9-10?Discrimination} |
29 |
DD |
Taxi Cab Driver Resolve: {1-5?Driving a fare|6-9?Looking for a fare|10?Has just been in an accident and is having a dispute with the other driver} |
30 |
CC |
Private Investigator Resolve: {1-4?Taking some time off|5-6?Looking for a job|7-8?Following a lead|9-10?Seems to be following the PCs} |
31 |
EE |
Construction Workers (Roll 1d4+2) Resolve: {1-3?On a coffee break|4-8?Working|9-10?Hootin' and hollarin' at the attractive members of the PC group} |
32 |
FF |
Media Team - Interviewer and Technician and/or Security (Roll 1d4+1) Resolve: {1-2?Taking a break|3-4?Doing random interviews|5-6?Working on a major story|7-8?Their story subject opens fire on them|9-10?Has decided the PCs are a worthy story to follow} |
33 |
GG |
Car Accident (Roll 1d4) Resolve: {1-4?Minor. The drivers are exchanging info|5-6?Moderate. They could use some help. Police are on the way|7-8?Major. Traffic is held up. Police and Trauma Team everywhere|9-10?Extreme. Fatal. Looting has ensued from all the chaos} |
34 |
HH |
Construction Resolve: {1-4?Typical annoyance|5-7?Holding up traffic|8-10?Completely blocks off the street} |
35 |
II |
Religious Crazy complete with robes or completely naked Resolve: {1-3?"The end is nigh!"|4-6?"Repent sinners!"|7-10?"I condemn you to Hell!"} |
36 |
JJ |
Trauma Team - 2 Medics, 2 Solos, and a Pilot Resolve: {1-4?On break and are checking their gear|5-7?En route to a contract|8-10?Fulfilling a contract and decide the PCs are part of the problem} |
37 |
KK |
Bullies (Roll 1d4+1) Resolve: {1-2?Are harassing some schoolkids|3-4?Are harassing some women|5-6?Are harassing some corporates|7-10?Are harassing the PCs} |
38 |
LL |
Stray Cat Resolve: {1-4?Slinking down an alley|5?Slinks up to you looking for some affection|6-8?Dumpster diving for food scraps|9?Fighting another cat over food scraps. Fur everywhere!|10?Rabid and decides to attack the nearest living thing} |
39 |
MM |
Drug Addict Resolve: {1-3?Tripping in the middle of the street|4-6?Begs for some pocket change|7-9?Passed out|10?Robs the PCs at gunpoint to feed their habit} |
40 |
NN |
Riot (Roll 3d6) Resolve: {1-3?Fighting over food stamps (or something else)|4-6?Trying to get a glimpse of their favorite Rocker or SimStim star|7-10?Being assaulted by riot police} |
41 |
OO |
C-SWAT (Roll 1d4+1) Resolve: {1-4?Preparing to go on a run|5-7?On the way or have opened fire on a cyberpsycho - STAY CLEAR!|8-10?Have decided the PCs are a threat to society} |
42 |
PP |
CyberPsycho Resolve: {1-3?Flexing their cyberware in front of some chrome beauties|4?Taking the engine of a car out - with their bare hands|5?Putting signposts and street lamps through mailboxes|6?Trying to get to the juicy insides of a corner DataTerm|7?Trying to stomp on a stray dog|8?Crouched in the fetal position in the middle of what's left of a motorcycle, car, or dumpster|9?Decides to squish a PC’s head|10?Being assaulted by C-SWAT. Not fun} |
43 |
Solo Resolve: {1-4?Looking for a contract|5-7?Been hanging out at the bar a while and their judgment is impaired|8-9?Wants to prove he's better than one of the PCs|10?In the middle of an op and has no qualms about terminating witnesses} |
|
44 |
RR |
Mercenary Resolve: {1-5?Looking for a contract|6-7?Asks the PCs if they've seen their target|8-9?Following or is on the way to their target|10?Mistakes a PC for their target} |
45 |
SS |
Firefight (Roll 1d4+1) Resolve: {1-3?Cops and robbers|4-6?Cops and gangsters|7-9?Drive-by shooting|10?Gang War!} |
46 |
TT |
Assassin Resolve: {1-7?Looks just like anybody else|8-9?Looking for a contract|10?In the middle of an op and has no qualms about terminating witnesses} |
47 |
UU |
Skateboarders (Roll 1d4) Resolve: {1-3?Recklessly skating through foot traffic|4-6?Doing some cool tricks|7-9?Doing some cool tricks off the PCs’ vehicle|10?Fighting other skaters over something} |
48 |
VV |
In-line Skaters (Roll 1d4) Resolve: {1-5?Recklessly skating through foot traffic|6-7?Doing some tricks|8-9?Doing some tricks off the PCs’ vehicle|10?Skating through foot traffic and snagging personal belongings as they go} |
49 |
WW |
Voodoo Priest Resolve: {1-6?Minding their own business|7-8?Gathering Voodoo paraphernalia|9?Arguing with somebody|10?Places a curse on one of the PCs for some reason} |
50 |
XX |
Stray Dog Resolve: {1-4?Running down the street|5-6?Begging for some affection|7-9?Begging for handouts|10?Rabid and decides to attack the nearest living thing} |
51 |
YY |
PediCab Driver Resolve: {1-4?Just hanging around|5-7?Driving a fare|8-10?Looking for a fare} |
52 |
ZZ |
Psychopath Resolve: {1-3?Quietly mumbling to himself|4-6?Screaming at the top of their lungs|7-9?Asks the PCs about the voices in their head/aliens/small furry creatures/etc|10?Has decided they have to get to the other side of a PC the hard way} |
53 |
AAA |
Gamblers (Roll 1d4+1) Resolve: {1-4?Playing a game of chance. Don't interrupt unless you got some creds|5-7?Will ask the PCs to join them|8-9?One player begs for some spare credits|10?One loses severely, goes in to a fit of rage, and will attack the nearest person} |
54 |
BBB |
Drunk Resolve: {1-4?Asks for some credits for a drink|5-7?Passes out or is passed out in front of the PCs|8-10?Offers the PCs a drink - don't insult him!} |
55 |
CCC |
Drug Dealer Resolve: {1-6?Tries to sell the PCs some goods. "The first time's free!"|7-8?High himself|9-10?Running from the police. A firefight may ensue} |
56 |
DDD |
Black Security (Roll 1d4+2) Resolve: {1-5?On break|6-10?Busy shooting the mess out of someone or something} |
57 |
EEE |
Yello Bike Resolve: {1-4?Just been picked up by someone|5-8?Free for the taking. Just be sure to leave it for someone else when you are through with it|9-10?Being vandalized by a couple of kids} |
58 |
FFF |
TechnoMage Resolve: {1-7?Minding their own business and looks just like anybody else|8?Doing some tricks for some stray kids|9?Teaching somebody a lesson - without anybody knowing|10?Decides the PCs don't respect technology and will set them straight - unbeknownst to them, of course} |
59 |
GGG |
Merchant Resolve: {1-6?Hawking goods|7-8?Will try to buy a trinket off of a PC|9-10?Accuses a PC of shoplifting and will call the police} |
60 |
HHH |
Shaman Resolve: {1-5?Just minding their own business|6-9?Collecting items for their medicine bag|10?Performing a ritual in the middle of an alley} |
61 |
III |
Street Peddler Resolve: {1-6?Pesters the PCs to buy something|7-8?Will try to buy a trinket off of a PC|9-10?Accuses a PC of shoplifting and will call the police} |
62 |
JJJ |
Police (Roll 1d4+1) Resolve: {1-3?Stopped for a snack|4-6?Are asking questions about a suspect|7-9?Ask to see some papers on, “all that hardware you got!”|10?Are apprehending a suspect} |
63 |
KKK |
Drug Raid (Roll 1d4+2) Resolve: {1-4?Cops have the place staked out|5-7?Cops are on their way in|8-10?Panic fire randomly sprays the street} |
64 |
LLL |
Mutant Resolve: {1-4?Minding their own business|5-7?Asking for money to fund research into the medical technology to reverse their ailments (or bring down the company responsible)|8-9?Trying to hide from the group of people pointing and snickering|10?Will beat the snot out of the PCs if they even look at him} |
65 |
MMM |
Street Doc Resolve: {1-4?Generally wandering around looking for a quick job|5-7?Patching up some victim|8-10?Offers the PCs some used body parts or cyberware} |
66 |
NNN |
Fixer Resolve: {1-3?Offers their business card|4-6?Tries to pawn off goods|7-10?Conducting business - don't bother him!} |
67 |
OOO |
Prostitutes (Roll 1d4) Resolve: {1-3?Flagging down a John|4-6?Offer their services|7-8?Ask the PCs to hide them from the law|9-10?Running from their pimp and ask for help} |
68 |
PPP |
Beggar Resolve: {1-5?Asks for some spare credits|6-8?Demands for some spare credits and will get violent if refused|9-10?Being beaten by some street punks} |
69 |
QQQ |
Bum Resolve: {1-4?Sleeping on the sidewalk in front of the PCs|5-7?Asks for some spare credits|8-10?Talks to himself - if the PCs interrupt him, he'll get louder and get crazy} |
70 |
RRR |
Nomads (Roll 1d4+1) Resolve: {1-3?Just passing through town|4-5?Stocking up on supplies|6-7?Heading for the local tavern|8-9?Looking for someone who done them wrong|10?Decide to rough the PCs up a bit - just because they're funny lookin'} |
71 |
SSS |
Pickpocket Resolve: {1-3?Tries to pawn off some "new" goods|4-6?Running from the law|7-10?Tries to pickpocket a PC as they passes} |
72 |
TTT |
Thief Resolve: {1-4?Tries to pawn off some "new" goods|5-7?Running from the law|8-10?Tries to rob the PCs at gunpoint} |
73 |
UUU |
Rats Resolve: {1-5?Scurrying down an alley|6-9?Devouring some animal carcass or bit of trash|10?Rabid and decide to attack the nearest living thing} |
74 |
VVV |
BloodGang (generic anti-cyberware gang) (Roll 1d4+2) Resolve: {1-4?Just prowling around|5-7?Decide to lean on a couple of civilians|8-9?Decide to lean on a PC for owning cyberware|10?Gang War! Bloods -vs- Chromers And the PCs are caught in the middle} |
75 |
WWW |
SteelGang (generic ARMED street gang) (Roll 1d4+2) Resolve: {1-4?Just prowling around|5-7?Decide to lean on a couple of civilians|8-9?Decide to lean on the PCs|10?Gang War! Steels -vs- Bloods And the PCs are caught in the middle} |
76 |
XXX |
PoserGang (generic poser or corpkid gang) (Roll 1d4+2) Resolve: {1-4?Just showing off their trendy outfits|5-7?Decide to tease a couple of civilians|8-9?Will beat the snot out of the PCs if they make any comment|10?Fashion Feud! And the PCs are caught in the middle without their cashmere} |
77 |
YYY |
Chromers (generic cyber-enhanced gang) (Roll 1d4+2) Resolve: {1-4?Just prowling around|5-7?Decide to lean on a couple of civilians|8-9?Decide to lean on the PCs|10?Gang War! Chromers -vs- Anybody. And the PCs are caught in the middle} |
78 |
ZZZ |
Biker Gang (Roll 1d4+1) Resolve: {1-3?Riding around looking for some trouble|4-6?Stopped for a quick snack. Don't touch... don't look at... don't even think about their bikes!|7-9?Decide to play chicken with pedestrians|10?Dragging somebody down the street with a chain} |
79 |
AAAA |
Body Baggers (2) Resolve: {1-4?Are dragging a body bag down the street|5-7?Are scoping the area for new vict... er, bodies|8-9?Ask to tag along with the PCs|10?If the PCs look weak enough, they will attack them} |
Corporate Zone (d100)
d100 | Daytime | Evening | Night |
---|---|---|---|
1 |
A |
A |
I |
2 |
B |
B |
I |
3 |
B |
B |
J |
4 |
C |
C |
J |
5 |
C |
C |
J |
6 |
D |
D |
K |
7 |
D |
D |
K |
8 |
E |
E |
K |
9 |
E |
E |
K |
10 |
E |
E |
K |
11 |
F |
F |
K |
12 |
F |
F |
L |
13 |
G |
G |
L |
14 |
G |
G |
M |
15 |
H |
H |
M |
16 |
H |
H |
N |
17 |
I |
I |
N |
18 |
I |
I |
O |
19 |
J |
J |
O |
20 |
J |
J |
O |
21 |
J |
J |
P |
22 |
J |
K |
P |
23 |
K |
K |
Q |
24 |
K |
K |
Q |
25 |
K |
K |
R |
26 |
K |
L |
R |
27 |
L |
L |
S |
28 |
L |
M |
S |
29 |
M |
M |
T |
30 |
M |
N |
T |
31 |
N |
N |
U |
32 |
N |
O |
U |
33 |
O |
O |
U |
34 |
O |
P |
U |
35 |
P |
P |
U |
36 |
P |
Q |
U |
37 |
Q |
Q |
V |
38 |
Q |
Q |
V |
39 |
Q |
R |
W |
40 |
Q |
R |
W |
41 |
R |
S |
X |
42 |
R |
S |
X |
43 |
S |
T |
Y |
44 |
S |
T |
Z |
45 |
T |
U |
Z |
46 |
T |
U |
AA |
47 |
T |
U |
BB |
48 |
U |
U |
CC |
49 |
U |
V |
CC |
50 |
U |
V |
DD |
51 |
U |
W |
DD |
52 |
V |
W |
EE |
53 |
V |
X |
FF |
54 |
W |
X |
FF |
55 |
W |
Y |
FF |
56 |
W |
Y |
GG |
57 |
X |
Z |
HH |
58 |
X |
Z |
HH |
59 |
Y |
Z |
II |
60 |
Y |
AA |
II |
61 |
Z |
BB |
JJ |
62 |
Z |
CC |
JJ |
63 |
Z |
CC |
JJ |
64 |
AA |
CC |
KK |
65 |
BB |
DD |
KK |
66 |
BB |
DD |
LL |
67 |
CC |
EE |
LL |
68 |
CC |
FF |
MM |
69 |
CC |
FF |
MM |
70 |
DD |
FF |
NN |
71 |
DD |
GG |
OO |
72 |
EE |
HH |
OO |
73 |
EE |
HH |
PP |
74 |
FF |
II |
|
75 |
FF |
II |
|
76 |
FF |
JJ |
RR |
77 |
FF |
JJ |
RR |
78 |
GG |
JJ |
SS |
79 |
HH |
KK |
TT |
80 |
HH |
KK |
TT |
81 |
II |
LL |
UU |
82 |
II |
MM |
UU |
83 |
JJ |
MM |
VV |
84 |
JJ |
NN |
VV |
85 |
JJ |
OO |
WW |
86 |
KK |
PP |
XX |
87 |
KK |
XX |
|
88 |
LL |
YY |
|
89 |
MM |
RR |
YY |
90 |
MM |
RR |
ZZ |
91 |
NN |
SS |
ZZ |
92 |
OO |
TT |
AAA |
93 |
PP |
UU |
AAA |
94 |
UU |
BBB |
|
95 |
VV |
BBB |
|
96 |
RR |
VV |
CCC |
97 |
RR |
WW |
CCC |
98 |
SS |
XX |
DDD |
99 |
TT |
YY |
DDD |
100 |
reroll |
reroll |
reroll |
Moderate Zone (d100)
d100 | Daytime | Evening | Night |
---|---|---|---|
1 |
A |
A |
O |
2 |
B |
B |
P |
3 |
C |
C |
Q |
4 |
D |
D |
Q |
5 |
E |
E |
R |
6 |
F |
E |
S |
7 |
G |
F |
T |
8 |
H |
G |
T |
9 |
I |
H |
U |
10 |
J |
L |
U |
11 |
K |
M |
V |
12 |
L |
N |
W |
13 |
M |
O |
X |
14 |
N |
O |
Y |
15 |
O |
P |
Y |
16 |
O |
Q |
Z |
17 |
P |
Q |
AA |
18 |
Q |
R |
BB |
19 |
Q |
S |
CC |
20 |
R |
T |
CC |
21 |
S |
T |
DD |
22 |
T |
U |
EE |
23 |
T |
U |
FF |
24 |
U |
V |
FF |
25 |
U |
W |
GG |
26 |
V |
X |
HH |
27 |
W |
X |
II |
28 |
X |
Y |
II |
29 |
X |
Z |
JJ |
30 |
Y |
AA |
JJ |
31 |
Z |
BB |
KK |
32 |
AA |
CC |
KK |
33 |
BB |
CC |
LL |
34 |
CC |
DD |
LL |
35 |
CC |
EE |
MM |
36 |
DD |
FF |
MM |
37 |
EE |
GG |
MM |
38 |
FF |
HH |
NN |
39 |
GG |
II |
OO |
40 |
HH |
JJ |
PP |
41 |
II |
KK |
|
42 |
JJ |
LL |
RR |
43 |
KK |
MM |
SS |
44 |
LL |
MM |
SS |
45 |
MM |
NN |
TT |
46 |
MM |
OO |
UU |
47 |
NN |
PP |
VV |
48 |
OO |
WW |
|
49 |
PP |
RR |
XX |
50 |
SS |
XX |
|
51 |
RR |
TT |
YY |
52 |
SS |
UU |
YY |
53 |
TT |
UU |
ZZ |
54 |
UU |
VV |
ZZ |
55 |
UU |
VV |
AAA |
56 |
VV |
WW |
BBB |
57 |
VV |
XX |
BBB |
58 |
WW |
YY |
CCC |
59 |
XX |
ZZ |
CCC |
60 |
YY |
ZZ |
CCC |
61 |
ZZ |
AAA |
DDD |
62 |
ZZ |
BBB |
DDD |
63 |
AAA |
BBB |
EEE |
64 |
BBB |
CCC |
FFF |
65 |
BBB |
CCC |
GGG |
66 |
CCC |
DDD |
HHH |
67 |
CCC |
EEE |
III |
68 |
DDD |
FFF |
JJJ |
69 |
EEE |
GGG |
JJJ |
70 |
GGG |
HHH |
JJJ |
71 |
HHH |
III |
JJJ |
72 |
III |
JJJ |
KKK |
73 |
JJJ |
JJJ |
KKK |
74 |
JJJ |
KKK |
LLL |
75 |
KKK |
LLL |
MMM |
76 |
LLL |
MMM |
NNN |
77 |
MMM |
NNN |
OOO |
78 |
NNN |
OOO |
OOO |
79 |
OOO |
OOO |
PPP |
80 |
PPP |
PPP |
PPP |
81 |
PPP |
PPP |
QQQ |
82 |
QQQ |
QQQ |
QQQ |
83 |
QQQ |
QQQ |
RRR |
84 |
RRR |
RRR |
SSS |
85 |
SSS |
SSS |
SSS |
86 |
SSS |
SSS |
TTT |
87 |
TTT |
TTT |
TTT |
88 |
TTT |
TTT |
UUU |
89 |
UUU |
UUU |
UUU |
90 |
VVV |
VVV |
VVV |
91 |
VVV |
VVV |
VVV |
92 |
WWW |
WWW |
WWW |
93 |
WWW |
WWW |
WWW |
94 |
XXX |
XXX |
XXX |
95 |
XXX |
XXX |
XXX |
96 |
YYY |
YYY |
YYY |
97 |
YYY |
YYY |
YYY |
98 |
ZZZ |
ZZZ |
ZZZ |
99 |
AAAA |
AAAA |
AAAA |
100 |
reroll |
reroll |
reroll |
Combat Zone (d100)
d100 | Daytime | Evening | Night |
---|---|---|---|
1 |
Z |
FF |
HH |
2 |
Z |
FF |
HH |
3 |
AA |
FF |
II |
4 |
BB |
GG |
II |
5 |
BB |
HH |
II |
6 |
CC |
II |
II |
7 |
CC |
II |
JJ |
8 |
DD |
JJ |
JJ |
9 |
EE |
JJ |
JJ |
10 |
EE |
JJ |
JJ |
11 |
FF |
KK |
KK |
12 |
FF |
KK |
KK |
13 |
GG |
KK |
KK |
14 |
HH |
LL |
KK |
15 |
II |
LL |
KK |
16 |
II |
LL |
LL |
17 |
JJ |
MM |
LL |
18 |
JJ |
MM |
LL |
19 |
KK |
MM |
LL |
20 |
KK |
MM |
MM |
21 |
LL |
NN |
MM |
22 |
LL |
NN |
MM |
23 |
MM |
OO |
MM |
24 |
MM |
PP |
MM |
25 |
MM |
MM |
|
26 |
NN |
RR |
NN |
27 |
NN |
SS |
NN |
28 |
OO |
SS |
NN |
29 |
PP |
SS |
PP |
30 |
TT |
||
31 |
RR |
WW |
RR |
32 |
SS |
XX |
SS |
33 |
SS |
XX |
SS |
34 |
TT |
XX |
SS |
35 |
UU |
YY |
SS |
36 |
UU |
YY |
TT |
37 |
CVV |
YY |
XX |
38 |
VV |
BBB |
XX |
39 |
WW |
BBB |
XX |
40 |
XX |
BBB |
XX |
41 |
XX |
BBB |
YY |
42 |
YY |
CCC |
YY |
43 |
YY |
CCC |
YY |
44 |
ZZ |
CCC |
YY |
45 |
ZZ |
DDD |
CCC |
46 |
AAA |
DDD |
CCC |
47 |
AAA |
LLL |
CCC |
48 |
BBB |
LLL |
CCC |
49 |
BBB |
MMM |
CCC |
50 |
BBB |
MMM |
CCC |
51 |
CCC |
NNN |
DDD |
52 |
CCC |
NNN |
DDD |
53 |
CCC |
OOO |
PPP |
54 |
DDD |
OOO |
PPP |
55 |
DDD |
OOO |
PPP |
56 |
HHH |
OOO |
PPP |
57 |
III |
PPP |
QQQ |
58 |
JJJ |
PPP |
QQQ |
59 |
JJJ |
PPP |
QQQ |
60 |
JJ |
PPP |
QQQ |
61 |
JJJ |
QQQ |
RRR |
62 |
KK |
QQQ |
RRR |
63 |
KKK |
QQQ |
RRR |
64 |
LLL |
QQQ |
SSS |
65 |
LLL |
RRR |
SSS |
66 |
MMM |
RRR |
SSS |
67 |
MMM |
RRR |
SSS |
68 |
NNN |
SSS |
TTT |
69 |
NNN |
SSS |
TTT |
70 |
OOO |
SSS |
TTT |
71 |
OOO |
SSS |
TTT |
72 |
OOO |
TTT |
UUU |
73 |
PPP |
TTT |
UUU |
74 |
PPP |
TTT |
UUU |
75 |
PPP |
TTT |
UUU |
76 |
QQQ |
UUU |
VVV |
77 |
QQQ |
UUU |
VVV |
78 |
QQQ |
UUU |
VVV |
79 |
RRR |
VVV |
VVV |
80 |
RRR |
VVV |
WWW |
81 |
SSS |
VVV |
WWW |
82 |
SSS |
VVV |
WWW |
83 |
SSS |
WWW |
WWW |
84 |
TTT |
WWW |
XXX |
85 |
TTT |
WWW |
XXX |
86 |
TTT |
WWW |
XXX |
87 |
UUU |
XXX |
XXX |
88 |
UUU |
XXX |
YYY |
89 |
VVV |
XXX |
YYY |
90 |
VVV |
XXX |
YYY |
91 |
WWW |
YYY |
YYY |
92 |
WWW |
YYY |
ZZZ |
93 |
XXX |
YYY |
ZZZ |
94 |
XXX |
YYY |
ZZZ |
95 |
YYY |
ZZZ |
ZZZ |
96 |
YYY |
ZZZ |
AAAA |
97 |
ZZZ |
ZZZ |
AAAA |
98 |
ZZZ |
AAAA |
AAAA |
99 |
AAAA |
AAAA |
AAAA |
100 |
reroll |
reroll |
reroll |