This chart rolls first to generate one of nine categories of threat from Shawn Tomkin's Ironsworn: Delve supplement. If you choose a specific category of threat from the drop down menu, it will roll on the Advance a Threat move and generate one of ten possible actions, approaches or complications related to the category.
{%if Threat == "Any"%}Resolve: {Burgeoning Conflict|Cursed Site|Environmental Calamity|Malignant Plague|Rampaging Creature|Ravaging Horde|Scheming Leader|Power-Hungry Mystic|Zealous Cult|_Roll again for two unique results, then decide how these two threats act together or represent a more complex situation_}{%else%}Advance a Threat:
{% rolled_row = roll_chart dice:EQN(1d100) name:"Advance" %}Roll: {{rolled_row.dice_val}} {{rolled_row.1}}
(On a match, this development also exposes a surprising aspect of the threat’s plan or nature.)
{$Threat}'s Action or Complication:
Roll on "{$Threat}"{%end%}
| d10 | Result |
|---|---|
1 |
Allow warmongers to gain influence |
2 |
Break a treaty |
3 |
Force a hasty decision |
4 |
Deepen suspicions |
5 |
Trigger a confrontation |
6 |
Subvert a potential accord |
7 |
Isolate the antagonists |
8 |
Draw new battle lines |
9 |
Reveal an unexpected aspect of the dispute |
10 |
Introduce a new person or faction to complicate the situation |
| d10 | Result |
|---|---|
1 |
Unleash a creature or being |
2 |
Lure the unwary into its depths |
3 |
Offer promises or power |
4 |
Reveal a new aspect of its cursed history |
5 |
Expand its malignancy to surrounding lands |
6 |
Leave its mark on an inhabitant or visitor |
7 |
Reveal hidden depths |
8 |
Ensnare an important person or object |
9 |
Corrupt the environment |
10 |
Transform its nature |
| d10 | Result |
|---|---|
1 |
Devastate a place |
2 |
Block a path |
3 |
Threaten a community with imminent destruction |
4 |
Manifest unexpected effects |
5 |
Expand in scope or intensity |
6 |
Allow someone to take advantage |
7 |
Deprive of resources |
8 |
Isolate an important person or community |
9 |
Force refugees into hostile lands |
10 |
Disrupt natural ecosystems |
| d10 | Result |
|---|---|
1 |
Manifest new symptoms or effects |
2 |
Infect someone important |
3 |
Expand to new territories or communities |
4 |
Allow someone to take advantage |
5 |
Allow someone to take the blame |
6 |
Create panic or disorder |
7 |
Force a horrible decision |
8 |
Lure into complacency |
9 |
Reveal the root of the sickness |
10 |
Undermine a potential cure |
| d10 | Result |
|---|---|
1 |
Reveal a new aspect of its nature or abilities |
2 |
Expand its territory |
3 |
Make a sudden and brutal attack |
4 |
Control or influence lesser creatures |
5 |
Create confusion or strife |
6 |
Leave foreboding signs |
7 |
Lure the unwary |
8 |
Imperil an event |
9 |
Assert control over a location |
10 |
Threaten resources |
| d10 | Result |
|---|---|
1 |
Overrun defenses |
2 |
Gather resources |
3 |
Attack a location |
4 |
Expand forces |
5 |
Appoint or reveal a leader |
6 |
Send forth a champion |
7 |
Create a diversion |
8 |
Undermine an opposing force from within |
9 |
Cut off supplies or reinforcements |
10 |
Employ a new weapon |
| d10 | Result |
|---|---|
1 |
Defeat an enemy |
2 |
Form a new alliance |
3 |
Usurp or undermine another leader |
4 |
Force the loyalty of a community or important person |
5 |
Enact a new law or tradition |
6 |
Rescind an old law or tradition |
7 |
Reveal a true intention |
8 |
Unravel an existing alliance |
9 |
Incite conflict |
10 |
Use an unexpected capability or asset |
| d10 | Result |
|---|---|
1 |
Gain hidden knowledge |
2 |
Assault an enemy with magic |
3 |
Despoil a place through magic |
4 |
Forge a bond with ancient forces |
5 |
Create magical wards or protections |
6 |
Obtain a powerful artifact |
7 |
Tempt with power or secrets |
8 |
Recruit a follower or ally |
9 |
Sacrifice something in exchange for greater power |
10 |
Use magic to trick or deceive |
| d10 | Result |
|---|---|
1 |
Overtake a faction or community |
2 |
Unlock secrets to greater power |
3 |
Establish false credibility |
4 |
Appoint or reveal a leader |
5 |
Lure new members or establish alliances |
6 |
Subvert opposition through devious schemes |
7 |
Attack opposition directly |
8 |
Spread the word of its doctrine |
9 |
Reveal a dire prophecy |
10 |
Reveal its true nature or goal |
| d100 | Result |
|---|---|
1-30 |
The threat readies its next step, or a new danger looms. If you are in a position to prevent this development, you may attempt to do so. If you succeed, Reach a Milestone. Otherwise, mark menace. |
31-70 |
The threat works subtly to advance toward its goal, or the danger escalates. Mark menace. |
71-100 |
The threat makes a dramatic and immediate move, or a major event reveals new complications. Mark menace twice. |