d20 | Result |
---|---|
1 |
They are sick, wounded, or otherwise in distress. |
2 |
Tensions are running high. They may panic and/or become violent if provoked. |
3 |
They mistake the player characters for someone else, or misunderstand their intentions. |
4 |
They disappear after the encounter. |
5 |
They have an important item. |
6 |
They have a hidden stash of valuables. |
7 |
One of them tells a story, plays a song, reads poetry, preaches, etc. |
8 |
They are arguing or brawling with each other. |
9 |
They don't speak a common language. |
10 |
The player characters have met them before. |
11 |
They are working for an enemy (willingly or otherwise). |
12 |
They cause a hazard, injury, or setback for the player characters (intentionally or otherwise). |
13 |
They have the same quest/goal as the player characters. |
14 |
They know or discover another character's secret. |
15 |
They are unexpectedly friendly or unfriendly toward the player characters. |
16 |
They are drunk (etc) and acting unusual. |
17 |
They are in disguise or otherwise not what they seem. |
18 |
They have something in common with a player character. |
19 |
They have a problem or job that they would be willing to hire the player characters to handle. |
20 |
They have extra protection (guards, wards, traps, etc). |