D100 Dungeon (d100)

P – PARTS

d100 Part Description Value

1-3

EARS

You’ve heard that they are worth a lot, enough said really.

10gp

4-6

BONE

Keys, fire pokers, and kebabs sticks, everything has its uses.

11gp

7-9

ARM/WING

This guy called “Icarus” you met in a tavern once said he will pay handsomely for such a prize and will enhance the limb with some emu feathers in a hope to fly.

11gp

10-12

TOOTH

Well they come in all shapes and sizes and are generally sharp enough to rip through flesh, they are going to be needed by someone, surely.

12gp

13-15

NAIL/CLAW

Ground down and used to cure headaches, so they say. Its a headache removing it from the foot.

12gp

16-18

RIBS

The rib bones have a vast number of uses and are often made in to grotesque xylophones.

13gp

19-21

HIDE/SKIN

Hacking off the dead monsters hide/Skin the armourers in town will make something useful from it.

13gp

22-24

LEG

You hack of a leg and hope its worth as much as they say it is, or are they pulling your leg.

14gp

25-27

FOOT/PAW

Hollowed out and lined with duck feathers, they make great slippers.

15gp

28-30

BLOOD

A few vials should do the trick, used as an aphrodisiac by the weird, it is also a favourite with the witches.

15gp

31-33

SKULL

Ashtrays, Trinket Box, the emporium will have a field day with this find.

16gp

34-36

LUNG

Well known to aid in healing you cut out a lung to sell at market when you get back.

16gp

37-39

KIDNEY

Used by some of the occults you know a guy who can sell this on.

17gp

40-42

SALIVA

Collecting this is not going to be easy, but just one vial will earn a fair price at the Annual Mystics Convention.

17gp

43-45

EYE

You carefully preserved the eye in a jar of vinegar you carry for just an occasion.

18gp

46-48

HEART

Highly sought after by ambitious wizards to further their studies.

18gp

49-51

HEAD

Often shrunk and stuffed to make great ornaments for the rich.

19gp

52-54

BRAIN

Many of the foolish believe eating brain is brain food, duh! How stupid.

19gp

55-56

NAIL/CLAW

Ground down and used to cure headaches, so they say. Its a headache removing it from the foot.

20gp

57-58

EYE

You carefully preserved the eye in a jar of vinegar you carry for just an occasion.

21gp

59-60

ARM/WING

This guy called “Icarus” you met in a tavern once said he will pay handsomely for such a prize and will enhance the limb with some emu feathers in a hope to fly.

21gp

61-62

KIDNEY

Used by some of the occults you know a guy who can sell this on.

22gp

63-64

BRAIN

Many of the foolish believe eating brain is brain food, duh! How stupid.

22gp

65-66

HEART

Highly sought after by ambitious wizards to further their studies.

23gp

67-68

EARS

You’ve heard that they are worth a lot, enough said really.

23gp

69-70

TOOTH

Well they come in all shapes and sizes and are generally sharp enough to rip through flesh, they are going to be needed by someone, surely.

24gp

71-72

BONE

Keys, fire pokers, and kebabs sticks, everything has its uses.

25gp

73-74

HEAD

Often shrunk and stuffed to make great ornaments for the rich.

25gp

75-76

SALIVA

Collecting this is not going to be easy, but just one vial will earn a fair price at the Annual Mystics Convention.

26gp

77-78

FOOT/PAW

Hollowed out and lined with duck feathers, they make great slippers.

26gp

79-80

HIDE/SKIN

Hacking off the dead monsters hide/Skin the armourers in town will make something useful from it.

27gp

81-82

SKULL

Ashtrays, Trinket Box, the emporium will have a field day with this find.

27gp

83-84

LUNG

Well known to aid in healing you cut out a lung to sell at market when you get back.

28gp

85-86

RIBS

The rib bones have a vast number of uses and are often made in to grotesque xylophones.

28gp

87-88

LEG

You hack of a leg and hope its worth as much as they say or are they pulling your leg.

29gp

89-90

BLOOD

A few vials should do the trick, used as an aphrodisiac by the weird, it is also a favourite with the witches.

29gp

91-93

UNCOMMON

Roll Again and record your find on your character sheet with “UNCOMMON” before its name. Add +100gp to its value. (Example UNCOMMON SPIDERS BLOOD), If you roll Uncommon a second time roll again.

+100gp

94-99

SCARCE

Roll Again and record your find on your character sheet with “SCARCE” before its name. Add +200gp to its value. (Example SCARCE SPIDERS HEAD), If you roll Uncommon or Scarce a second time roll again.

+200gp

100

RARE

Roll Again and record your find on your character sheet with “RARE” before its name. Add +400gp to its value. (Example RARE SPIDERS LUNG) If you roll Uncommon , Scarce or Rare a Second time roll again.

+400gp