d42 | Hard Move | Soft Move |
---|---|---|
1 |
Attacks you mercilessly |
Aims at you |
2 |
Bashes you |
An object near you shifts |
3 |
Bites you |
Avoids your attack |
4 |
Breaks your arm |
Blood sprays from you |
5 |
Breaks your jaw |
Bloodies you |
6 |
Breaks your leg |
Bullrushes you |
7 |
Breaks your neck |
Bypasses your shield |
8 |
Breaks your ribs |
Charges you |
9 |
Breaks your shield |
Dodges you |
10 |
Breaks your teeth |
Enemey anticipates your attack |
11 |
Catches your weapon |
Enemy adjusts at the last second |
12 |
Chokes you |
Enemy gets a surge of adrenaline |
13 |
Cracks your armor |
Feints |
14 |
Crushes your limb |
Gashes forehead, blinding you with blood |
15 |
Cuts your armor |
Goes airborne |
16 |
Decapitates you |
Hurls through the air |
17 |
Disarms you |
Improvises a weapon |
18 |
Disarms your shield |
Innocent party enters field of combat |
19 |
Disorients you |
Jump kicks you |
20 |
Does a body blow |
Jumps |
21 |
Entangles you |
Leaps |
22 |
Grapples you |
Makes a lucky move |
23 |
Headbutts you |
Maneuvers into better position |
24 |
Hits your groin |
Moves fast |
25 |
Kicks you |
Parries |
26 |
Knocks you down |
Punches |
27 |
Knocks you out |
Rattles |
28 |
Overruns you |
Rushes |
29 |
Severes limb |
Shoots at you |
30 |
Shoots you |
Sweeps you |
31 |
Slam-tackles you |
Takes a defensive stance |
32 |
Smashes into you |
Tosses you |
33 |
Snaps your bone |
Trips you |
34 |
Spinkicks you |
Twists away from you |
35 |
Stabs you |
Vermin scatter |
36 |
Strikes you through the heart |
Wind gusts through |
37 |
Stuns you |
Wrestles you |
38 |
Sunders your shield |
You become winded |
39 |
Sweepkicks you |
You reel in pain |
40 |
Takes you down at the knees |
You slip |
41 |
Throws weapon at you |
You tire |
42 |
You fumble |
Your vision is impaired |
Dungeon World - GM Fiction Ideas for Moves in Combat (d42)
Fictional ways to describe the effects of GM moves during combat.