Dungeon World - GM Fiction Ideas for Moves in Combat (d42)

Fictional ways to describe the effects of GM moves during combat.

d42 Hard Move Soft Move

1

Attacks you mercilessly

Aims at you

2

Bashes you

An object near you shifts

3

Bites you

Avoids your attack

4

Breaks your arm

Blood sprays from you

5

Breaks your jaw

Bloodies you

6

Breaks your leg

Bullrushes you

7

Breaks your neck

Bypasses your shield

8

Breaks your ribs

Charges you

9

Breaks your shield

Dodges you

10

Breaks your teeth

Enemey anticipates your attack

11

Catches your weapon

Enemy adjusts at the last second

12

Chokes you

Enemy gets a surge of adrenaline

13

Cracks your armor

Feints

14

Crushes your limb

Gashes forehead, blinding you with blood

15

Cuts your armor

Goes airborne

16

Decapitates you

Hurls through the air

17

Disarms you

Improvises a weapon

18

Disarms your shield

Innocent party enters field of combat

19

Disorients you

Jump kicks you

20

Does a body blow

Jumps

21

Entangles you

Leaps

22

Grapples you

Makes a lucky move

23

Headbutts you

Maneuvers into better position

24

Hits your groin

Moves fast

25

Kicks you

Parries

26

Knocks you down

Punches

27

Knocks you out

Rattles

28

Overruns you

Rushes

29

Severes limb

Shoots at you

30

Shoots you

Sweeps you

31

Slam-tackles you

Takes a defensive stance

32

Smashes into you

Tosses you

33

Snaps your bone

Trips you

34

Spinkicks you

Twists away from you

35

Stabs you

Vermin scatter

36

Strikes you through the heart

Wind gusts through

37

Stuns you

Wrestles you

38

Sunders your shield

You become winded

39

Sweepkicks you

You reel in pain

40

Takes you down at the knees

You slip

41

Throws weapon at you

You tire

42

You fumble

Your vision is impaired