D100 Dungeon (d100)

Doors

Description (more info)

You need to have a pick in order to pick a lock.

d100 Door Description Dice Result

1

OPEN (OPEN)

The door is open

1

2

OPEN (OPEN)

The door is open

2

3

OPEN (OPEN)

The door is open

3

4

OPEN (OPEN)

The door is open

4

5

OPEN (OPEN)

The door is open

5

6

OPEN (OPEN)

The door is open

6

7

OPEN (OPEN)

The door is open

7

8

OPEN (OPEN)

The door is open

8

9

OPEN (OPEN)

The door is open

9

10

OPEN (OPEN)

The door is open

10

11

OPEN (OPEN)

The door is open

11

12

OPEN (OPEN)

The door is open

12

13

OPEN (OPEN)

The door is open

13

14

OPEN (OPEN)

The door is open

14

15

OPEN (OPEN)

The door is open

15

16

OPEN (OPEN)

The door is open

16

17

OPEN (OPEN)

The door is open

17

18

OPEN (OPEN)

The door is open

18

19

OPEN (OPEN)

The door is open

19

20

OPEN (OPEN)

The door is open

20

21

OPEN (OPEN)

The door is open

21

22

OPEN (OPEN)

The door is open

22

23

OPEN (OPEN)

The door is open

23

24

OPEN (OPEN)

The door is open

24

25

OPEN (OPEN)

The door is open

25

26

OPEN (OPEN)

The door is open

26

27

OPEN (OPEN)

The door is open

27

28

OPEN (OPEN)

The door is open

28

29

OPEN (OPEN)

The door is open

29

30

LOCKED (LD)

Roll equal to or less than the number of keys you have to open, if successful delete 1 key; or pick the lock LOCKED DOOR – Test: Dex Error: S: Open Error: F:-1 Pick, +1 clock (Locks)

30

31

LOCKED (LD)

Roll equal to or less than the number of keys you have to open, if successful delete 1 key; or pick the lock LOCKED DOOR – Test: Dex Error: S: Open Error: F:-1 Pick, +1 clock (Locks)

31

32

*TRAP LOCKED *(TLD)

To open test *TRAP LOCKED DOOR *– Test: Dex Error: S:Open Error: F:-1 Pick, -1 hp, +1 clock (Locks/Traps)

32

33

*TRAP LOCKED *(TLD)

To open test *TRAP LOCKED DOOR *– Test: Dex Error: S:Open Error: F:-1 Pick, -1 hp, +1 clock (Locks/Traps)

33

34

JAMMED (JD)

To open test JAMMED DOOR – Test: Str Error: S: Open Error: F:-1HP,+1clock (Strong)

34

35

JAMMED (JD)

To open test JAMMED DOOR – Test: Str Error: S: Open Error: F:-1HP,+1clock (Strong)

35

36

LEVER (LVD)

Roll equal to or less than the number of Levers you have to open, Error: S: Opens, Remove 1 lever pip Error: [F: Closed/To open test JAMMED DOOR – Test: Str Error: S: Open Error: F:-1HP,+clock (strong)

36

37

LEVER (LVD)

Roll equal to or less than the number of Levers you have to open, Error: S: Opens, Remove 1 lever pip Error: [F: Closed/To open test JAMMED DOOR – Test: Str Error: S: Open Error: F:-1HP,+clock(Strong)

37

38

TRAPPED (TD)

To open test TRAPPED DOOR – Test: Dex Error: S: Open Error: F:-1HP (Traps)

38

39

TRAPPED (TD)

To open test TRAPPED DOOR – Test: Dex Error: S: Open Error: F:-1HP (Traps)

39

40

MAGIC SEALED (MS)

Open with an Open (Spell, Scroll)

40

41

MAGIC SEALED (MS)

Open with an Open (Spell, Scroll)

41

42

OPEN (OD)

The door is open

42

43

OPEN (OD)

The door is open

43

44

*MAGIC SEALED *(MS)

Open with an Open (Spell, Scroll)

44

45

*MAGIC SEALED *(MS)

Open with an Open (Spell, Scroll)

45

46

*LOCKED *(LD)

Roll equal to or less than the number of keys you have to open, if successful delete 1 key; or pick the lock LOCKED DOOR – Test: Dex -5 Error: S: Open Error: F:-1 Pick, +1 clock_ (Locks)_

46

47

*LOCKED *(LD)

Roll equal to or less than the number of keys you have to open, if successful delete 1 key; or pick the lock LOCKED DOOR – Test: Dex -5 Error: S: Open Error: F:-1 Pick, +1 clock_ (Locks)_

47

48

JAMMED (JD)

To open test JAMMED DOOR – Test: Str -5 Error: S: Open Error: F:-1HP,+1 (Strong)

48

49

JAMMED (JD)

To open test JAMMED DOOR – Test: Str -5 Error: S: Open Error: F:-1HP,+1 (Strong)

49

50

LEVER (LVD)

Roll equal to or less than the number of Levers you have to open, Error: S: Opens, Remove 1 lever pip Error: F: Closed/To open test **JAMMED DOOR** – Test: Str -5 [S: Open] [F:-1HP,+1] _(Strong)_

50

51

LEVER (LVD)

Roll equal to or less than the number of Levers you have to open, Error: S: Opens, Remove 1 lever pip Error: F: Closed/To open test **JAMMED DOOR** – Test: Str -5 [S: Open] [F:-1HP,+1] _(Strong)_

51

52

TRAPPED (TD)

To open test TRAPPED DOOR – Test: Dex -5 Error: S: Open Error: F:-2HP (Traps)

52

53

TRAPPED (TD)

To open test TRAPPED DOOR – Test: Dex -5 Error: S: Open Error: F:-2HP (Traps)

53

54

TRAP LOCKED (TLD)

To open test *TRAP LOCKED DOOR *– Test: Dex -5 Error: S:Open Error: F:-1 Pick, -1 hp, +1 clock (Locks/Traps)

54

55

TRAP LOCKED (TLD)

To open test *TRAP LOCKED DOOR *– Test: Dex -5 Error: S:Open Error: F:-1 Pick, -1 hp, +1 clock (Locks/Traps)

55

56

*OPEN *(OPEN)

The door is open

56

57

*OPEN *(OPEN)

The door is open

57

58

LOCKED (LD)

Roll equal to or less than the number of keys you have to open, if successful delete 1 key; or pick the lock* LOCKED DOOR* – Test: Dex -10 Error: S: Open Error: F:-1 Pick, +1 clock_ (Locks)_

58

59

LOCKED (LD)

Roll equal to or less than the number of keys you have to open, if successful delete 1 key; or pick the lock* LOCKED DOOR* – Test: Dex -10 Error: S: Open Error: F:-1 Pick, +1 clock_ (Locks)_

59

60

TRAPPED (TD)

To open test TRAPPED DOOR – Test: Dex -10 Error: S: Open Error: F:-3HP (Traps)

60

61

TRAPPED (TD)

To open test TRAPPED DOOR – Test: Dex -10 Error: S: Open Error: F:-3HP (Traps)

61

62

LEVER (LVD)

Roll equal to or less than the number of Levers you have to open, Error: S: Opens, Remove 1 lever pip Error: F: Closed/To open test** JAMMED DOOR **– Test: Str -10 [S: Open] [F:-1HP,+1 clock] _(Strong)_

62

63

LEVER (LVD)

Roll equal to or less than the number of Levers you have to open, Error: S: Opens, Remove 1 lever pip Error: F: Closed/To open test** JAMMED DOOR **– Test: Str -10 [S: Open] [F:-1HP,+1 clock] _(Strong)_

63

64

TRAP LOCKED (TLD)

To open test TRAP LOCKED DOOR – Test: Dex -10 Error: S:Open Error: F:-1 Pick, -1 hp, +1clock (Locks/Traps)

64

65

TRAP LOCKED (TLD)

To open test TRAP LOCKED DOOR – Test: Dex -10 Error: S:Open Error: F:-1 Pick, -1 hp, +1clock (Locks/Traps)

65

66

MAGIC SEALED (MS)

Open with an Open (Spell, Scroll)

66

67

MAGIC SEALED (MS)

Open with an Open (Spell, Scroll)

67

68

*JAMMED *(JD)

To open test JAMMED DOOR – Test: Str -10 Error: S: Open Error: F:-1HP,+1 (Strong)

68

69

*JAMMED *(JD)

To open test JAMMED DOOR – Test: Str -10 Error: S: Open Error: F:-1HP,+1 (Strong)

69

70

OPEN (OPEN)

The door is open

70

71

OPEN (OPEN)

The door is open

71

72

JAMMED (JD)

To open test *JAMMED DOOR *– Test: Str -15 Error: S: Open Error: F:-1HP,+1 clock (Strong)

72

73

JAMMED (JD)

To open test *JAMMED DOOR *– Test: Str -15 Error: S: Open Error: F:-1HP,+1 clock (Strong)

73

74

LOCKED (LD)

Roll equal to or less than the number of keys you have to open, if successful delete 1 key; or pick the lock *LOCKED DOOR *– Test: Dex -15 Error: S: Open Error: F:-1 Pick, +1 clock (Locks)

74

75

LOCKED (LD)

Roll equal to or less than the number of keys you have to open, if successful delete 1 key; or pick the lock *LOCKED DOOR *– Test: Dex -15 Error: S: Open Error: F:-1 Pick, +1 clock (Locks)

75

76

*MAGIC SEALED *(MS)

Open with an Open (Spell, Scroll)

76

77

*MAGIC SEALED *(MS)

Open with an Open (Spell, Scroll)

77

78

*TRAPPED *(TD)

To open test* TRAPPED DOOR* – Test: Dex -15 Error: S: Open Error: F:-3HP (Traps)

78

79

*TRAPPED *(TD)

To open test* TRAPPED DOOR* – Test: Dex -15 Error: S: Open Error: F:-3HP (Traps)

79

80

TRAP LOCKED (TLD)

To open test TRAP LOCKED DOOR – Test: Dex -15 Error: S:Open Error: F:-1 Pick, -1 hp, +1 clock (Locks/Traps)

80

81

TRAP LOCKED (TLD)

To open test TRAP LOCKED DOOR – Test: Dex -15 Error: S:Open Error: F:-1 Pick, -1 hp, +1 clock (Locks/Traps)

81

82

OPEN (OPEN)

The door is open

82

83

OPEN (OPEN)

The door is open

83

84

LEVER (LVD)

Roll equal to or less than the number of Levers you have to open, Error: S: Opens, Remove 1 lever pip Error: F: Closed/To open test **JAMMED DOOR** – Test: Str -15 [S: Open] [F:-1HP,+1 clock] _(Strong)_

84

85

LEVER (LVD)

Roll equal to or less than the number of Levers you have to open, Error: S: Opens, Remove 1 lever pip Error: F: Closed/To open test **JAMMED DOOR** – Test: Str -15 [S: Open] [F:-1HP,+1 clock] _(Strong)_

85

86

OPEN (OPEN)

The door is open

86

87

OPEN (OPEN)

The door is open

87

88

*MAGIC SEALED *(MS)

Open with an Open (Spell, Scroll)

88

89

*MAGIC SEALED *(MS)

Open with an Open (Spell, Scroll)

89

90

LOCKED (LD)

Roll equal to or less than the number of keys you have to open, if successful delete 1 key; or pick the lock LOCKED DOOR – Test: Dex -20 Error: S: Open Error: F:-1 Pick, +1 clock (Locks)

90

91

LOCKED (LD)

Roll equal to or less than the number of keys you have to open, if successful delete 1 key; or pick the lock LOCKED DOOR – Test: Dex -20 Error: S: Open Error: F:-1 Pick, +1 clock (Locks)

91

92

JAMMED (JD)

To open test JAMMED DOOR – Test: Str -20 Error: S: Open Error: F:-1HP,+1 (Strong)

92

93

JAMMED (JD)

To open test JAMMED DOOR – Test: Str -20 Error: S: Open Error: F:-1HP,+1 (Strong)

93

94

LEVER (LVD)

Roll equal to or less than the number of Levers you have to open, Error: S: Opens, Remove 1 lever pip Error: F: Closed/To open test **JAMMED DOOR** – Test: Str -20 [S: Open] [F:-1HP,+1clock] _(Strong)_

94

95

LEVER (LVD)

Roll equal to or less than the number of Levers you have to open, Error: S: Opens, Remove 1 lever pip Error: F: Closed/To open test **JAMMED DOOR** – Test: Str -20 [S: Open] [F:-1HP,+1clock] _(Strong)_

95

96

TRAPPED (TD)

To open test *TRAPPED DOOR *– Test: Dex -20 Error: S: Open Error: F:-4HP (Traps)

96

97

TRAPPED (TD)

To open test *TRAPPED DOOR *– Test: Dex -20 Error: S: Open Error: F:-4HP (Traps)

97

98

TRAP LOCKED (TLD)

To open test TRAP LOCKED DOOR – Test: Dex -20 Error: S:Open Error: F:-1 Pick, -1 hp, +1clock (Locks/Traps)

98

99

TRAP LOCKED (TLD)

To open test TRAP LOCKED DOOR – Test: Dex -20 Error: S:Open Error: F:-1 Pick, -1 hp, +1clock (Locks/Traps)

99

100

TRAP LOCKED (TLD)

To open test TRAP LOCKED DOOR – Test: Dex -20 Error: S:Open Error: F:-1 Pick, -1 hp, +1clock (Locks/Traps)

100