d100 | Curses |
---|---|
1 |
DIVINE WRATH: Reduce you HP, to 1 FATE points to 0, and lose 2 LIVES or if you do not have the lives to lose your adventure is over.100 |
2 |
ARCANE DEVASTATION: Shade in 4 pips of all of your Equipped and Backpacked items that have a Repair Track. |
3 |
LASTING ILLNESS: A feeling of overwhelming sufferance flows deep inside, suffer -4 to your primary HP. |
4 |
UNSKILLED: Roll d10 for a skill and suffer -10 from its bonus, if the skill does not have a enough of a bonus instead suffer -7HP. |
5 |
CLUELESS: A burst of stupidity surges through your mind, *-4 INT *to your primary characteristic. |
6 |
AWKWARD: Your abilities seem hindered -4 DEX to your primary characteristic. |
7 |
POWERLESS: Everything seems more of a burden, -4 STR to your primary characteristic. |
8 |
STILLING OF TIME: For a while you are entirely stuck in time and cannot move [+3 clock]. |
9 |
ARCANE DESTRUCTION: Shade in 2 pips of all of your Equipped and Backpacked items that have a Repair Track. |
10 |
WORSE FOR WEAR: A feeling of overwhelming sufferance flows deep inside, suffer -2 to your primary HP. |
11 |
ENDING: A powerful pain engulfs your body and you scream out in pain -3 LIVES or if you do not have the lives to lose your adventure is over. |
12 |
*CUMBERSOME: *Roll d10 for a skill and suffer -5 from its bonus, if the skill does not have a +bonus instead suffer -5HP. |
13 |
CLUELESS: A burst of stupidity surges through your mind, *-2 INT *to your primary characteristic. |
14 |
AWKWARD: Your abilities seem hindered -2 DEX to your primary characteristic. |
15 |
POWERLESS: Everything seems more of a burden, -2 STR to your primary characteristic. |
16 |
GOLD STRIKE: A surge of power strikes out at you and hits your gold pouch sending all of your gold scattering across the dungeon floor, you pick up all you can find [-1clock] and find that half is missing (round up). |
17 |
HALT TIME: For a while you are entirely stuck in time and cannot move [+ clock]. |
18 |
SPELL BLAST: Arcane Magic leaves your mind and sends your senses in to a turmoil, unable to stop, ancient words once learned leave your memory. Remove the last spell in your SPELL BOOK or if you do not have any spells suffer -5HP. |
19 |
*DEMISE: *A powerful pain engulfs your body and you scream out in pain *-2 LIVES *or if you do not have the lives to lose your adventure is over. |
20 |
UNAVAILING: Roll 1d10 for a skill and remove 3 shaded pip from its Experience Track or if you do not have the shaded pips to remove suffer -3 HP. |
21 |
MINDLESS: Remove 3 shaded pip on your INT Experience Track or if you do not have the shaded pips to remove suffer -3 HP. |
22 |
CLUMSY: Remove 3 shaded pip on your DEX Experience Track or if you do not have the shaded pips to remove suffer -3 HP. |
23 |
WEAKER: Remove 3 shaded pip on your STR Experience Track or if you do not have the shaded pips to remove suffer -3 HP. |
24 |
MYSTIC STRIKE: A surge of power strikes out at you and hits your belt, make a belt check and if an item is equipped there it is destroyed. |
25 |
DIVINE STRIKE: The gods have been angered, *-3 FATE *Point if you have no fate point to lose suffer -7 HP. |
26 |
*BROKEN: *You hear a cracking from your equipment (Roll Location) The item has been damaged shade in 4 pips on its repair track. |
27 |
POISONED: Poison begins to run through your veins, shade in 7 Poison pips on your character sheet. |
28 |
*PESTILENCE: *A Sickness overcomes you shade in 7 Disease pips on your character sheet. |
29 |
INTENSE DAMAGE: A pain engulfs your entire being -4 HP. |
30 |
DYING: A powerful pain engulfs your body and you scream out in pain -1 LIVES or if you do not have the lives to lose your adventure is over. |
31 |
*UNAVAILING: *Roll d10 for a skill and remove 2 shaded pip from its Experience Track or if you do not have the shaded pips to remove suffer -2 HP. |
32 |
MINDLESS: Remove 2 shaded pip on your INT Experience Track or if you do not have the shaded pips to remove suffer -2 HP. |
33 |
CLUMSY: Remove 2 shaded pip on your DEX Experience Track or if you do not have the shaded pips to remove suffer -2 HP. |
34 |
WEAKER: Remove 2 shaded pip on your STR Experience Track or if you do not have the shaded pips to remove suffer -2 HP. |
35 |
WEAPON DESTROYED: A surge of power strikes out at one of your Equipped Weapon (If you have more than one Roll 1d10, Evens = MAIN hand is affected and Odds = OFF hand weapon is affected) and it disappears (remove it from your character sheet). |
36 |
BREAK: You hear a cracking from your equipment (Roll Location) The item has been damaged shade in 3 pips on its repair track. |
37 |
ANGRY GODS: The gods have been angered, *-2 FATE *Point if you have no fate point to lose suffer -5HP. |
38 |
POISONED: Poison begins to run through your veins, shade in 5 Poison pips on your character sheet. |
39 |
PLAGUE: A Sickness overcomes you shade in 5 Disease pips on your character sheet. |
40 |
LEVERS DEACTIVATED – A Lever you have already activated somewhere in dungeon is deactivated, remove 1 pip of the lever track from your character sheet or if you do not have a pip to remove duffer -1HP. |
41 |
DAMAGE: A pain engulfs your entire being* -2 HP.* |
42 |
LEVERS DEACTIVATED – A Lever you have already activated somewhere in dungeon is deactivated, remove 1 pip of the lever track from your character sheet or if you do not have a pip to remove duffer -1HP. |
43 |
TIME FREEZE: For a while you are entirely stuck in time and cannot move [+1 clock]. |
44 |
TIME FREEZE: For a while you are entirely stuck in time and cannot move [+1 clock]. |
45 |
USELESS: Roll d10 for a skill and remove 1 shaded pip from its Experience Track or if you do not have a shaded pip to remove suffer -1 HP. |
46 |
USELESS: Roll d10 for a skill and remove 1 shaded pip from its Experience Track or if you do not have a shaded pip to remove suffer -1 HP. |
47 |
WITLESS: Remove 1 shaded pip on your INT Experience Track or if you do not have a shaded pip to remove suffer -1 HP. |
48 |
WITLESS: Remove 1 shaded pip on your INT Experience Track or if you do not have a shaded pip to remove suffer -1 HP. |
49 |
NIMBLELESS: Remove 1 shaded pip on your DEX Experience Track or if you do not have a shaded pip to remove suffer -1 HP. |
50 |
NIMBLELESS: Remove 1 shaded pip on your DEX Experience Track or if you do not have a shaded pip to remove suffer -1 HP. |
51 |
WEAKENED: Remove 1 shaded pip on your STR Experience Track or if you do not have a shaded pip to remove suffer -1 HP. |
52 |
WEAKENED: Remove 1 shaded pip on your STR Experience Track or if you do not have a shaded pip to remove suffer -1 HP. |
53 |
*ARMOUR DESTROYED: *A surge of power strikes out at one of your Equipped pieces of Armour (Roll Location until armour is rolled) and it disappears (remove it from your character sheet). |
54 |
*ARMOUR DESTROYED: *A surge of power strikes out at one of your Equipped pieces of Armour (Roll Location until armour is rolled) and it disappears (remove it from your character sheet). |
55 |
BREAK: You hear a cracking from your equipment (Roll Location) The items has been damaged shade in 1 pips on its repair track. |
56 |
BREAK: You hear a cracking from your equipment (Roll Location) The items has been damaged shade in 1 pips on its repair track. |
57 |
DIVINE ANGER: The gods have been angered, -1 Fate Point if you have no fate point to lose suffer -3HP. |
58 |
DIVINE ANGER: The gods have been angered, -1 Fate Point if you have no fate point to lose suffer -3HP. |
59 |
POISON: Poison begins to run through your veins, shade in 3 Poison pips on your character sheet. |
60 |
POISON: Poison begins to run through your veins, shade in 3 Poison pips on your character sheet. |
61 |
*DISEASED: *A Sickness overcomes you shade in 3 Disease pips on your character sheet. |
62 |
*DISEASED: *A Sickness overcomes you shade in 3 Disease pips on your character sheet. |
63 |
MINOR DAMAGE: A pain engulfs your entire being -1 HP. |
64 |
MINOR DAMAGE: A pain engulfs your entire being -1 HP. |
65 |
DOOR SEALED – Somewhere in the dungeon one of the doors you opened, is now magically sealed shut. On your map change any door that is open to MAGIC SEALED (MS). |
66 |
DOOR SEALED – Somewhere in the dungeon one of the doors you opened, is now magically sealed shut. On your map change any door that is open to MAGIC SEALED (MS). |
67 |
DOOR SEALED – Somewhere in the dungeon one of the doors you opened, is now magically sealed shut. On your map change any door that is open to MAGIC SEALED (MS). |
68 |
DOOR SEALED – Somewhere in the dungeon one of the doors you opened, is now magically sealed shut. On your map change any door that is open to MAGIC SEALED (MS). |
69 |
DOOR SEALED – Somewhere in the dungeon one of the doors you opened, is now magically sealed shut. On your map change any door that is open to MAGIC SEALED (MS). |
70 |
*DESTROYED: *A surge of power strikes out at one of your items (Roll Location) and it disappears (remove it from your character sheet). |
71 |
*DESTROYED: *A surge of power strikes out at one of your items (Roll Location) and it disappears (remove it from your character sheet). |
72 |
*DESTROYED: *A surge of power strikes out at one of your items (Roll Location) and it disappears (remove it from your character sheet). |
73 |
*DESTROYED: *A surge of power strikes out at one of your items (Roll Location) and it disappears (remove it from your character sheet). |
74 |
*DESTROYED: *A surge of power strikes out at one of your items (Roll Location) and it disappears (remove it from your character sheet). |
75 |
FATIGUED: A feeling of exhaustion overwhelms you, add* -1 DMG *to the time track |
76 |
FATIGUED: A feeling of exhaustion overwhelms you, add* -1 DMG *to the time track |
77 |
FATIGUED: A feeling of exhaustion overwhelms you, add* -1 DMG *to the time track |
78 |
FATIGUED: A feeling of exhaustion overwhelms you, add* -1 DMG *to the time track |
79 |
FATIGUED: A feeling of exhaustion overwhelms you, add* -1 DMG *to the time track |
80 |
VULNERABLE: Your skin becomes delicate, add -1 DEF to the time track |
81 |
VULNERABLE: Your skin becomes delicate, add -1 DEF to the time track |
82 |
VULNERABLE: Your skin becomes delicate, add -1 DEF to the time track |
83 |
VULNERABLE: Your skin becomes delicate, add -1 DEF to the time track |
84 |
VULNERABLE: Your skin becomes delicate, add -1 DEF to the time track |
85 |
DUMBNESS: *Thoughts become muggy as a strangeness passes the mind, add *-5 INT to the Time Track. |
86 |
DUMBNESS: *Thoughts become muggy as a strangeness passes the mind, add *-5 INT to the Time Track. |
87 |
DUMBNESS: *Thoughts become muggy as a strangeness passes the mind, add *-5 INT to the Time Track. |
88 |
DUMBNESS: *Thoughts become muggy as a strangeness passes the mind, add *-5 INT to the Time Track. |
89 |
DUMBNESS: Thoughts become muggy as a strangeness passes the mind, add -5 INT to the Time Track. |
90 |
SLOWER: A feeling of burden fills your being, add -5 DEX to the Time Track. |
91 |
SLOWER: A feeling of burden fills your being, add -5 DEX to the Time Track. |
92 |
SLOWER: A feeling of burden fills your being, add -5 DEX to the Time Track. |
93 |
SLOWER: A feeling of burden fills your being, add -5 DEX to the Time Track. |
94 |
SLOWER: A feeling of burden fills your being, add -5 DEX to the Time Track. |
95 |
SLOWER: A feeling of burden fills your being, add -5 DEX to the Time Track. |
96 |
*WEAKER: *A weakness flows through the body, add *-5 STR *to the Time Track. |
97 |
*WEAKER: *A weakness flows through the body, add *-5 STR *to the Time Track. |
98 |
*WEAKER: *A weakness flows through the body, add *-5 STR *to the Time Track. |
99 |
*WEAKER: *A weakness flows through the body, add *-5 STR *to the Time Track. |
100 |
*WEAKER: *A weakness flows through the body, add *-5 STR *to the Time Track. |