Rolls on two tables: Trap Event and Trap Component.
Based on the Ironsworn Delve supplement by Shawn Tomkin (https://www.ironswornrpg.com) available at DriveThruRPG.
1d25 | Event | Component |
---|---|---|
1 |
Block |
Pit |
2 |
Create |
Water |
3 |
Break |
Fire |
4 |
Puncture |
Projectile |
5 |
Entangle |
Passage |
6 |
Enclose |
Fall |
7 |
Ambush |
Debris |
8 |
Snare |
Fear |
9 |
Change |
Alarm |
10 |
Imitate |
Trigger |
11 |
Crush |
Cold |
12 |
Drop |
Weapon |
13 |
Conceal |
Darkness |
14 |
Lure |
Decay |
15 |
Release |
Path |
16 |
Obscure |
Stone |
17 |
Cut |
Terrain |
18 |
Smother |
Poison |
19 |
Collapse |
Barrier |
20 |
Summon |
Overhead |
21 |
Move |
Magic |
22 |
Surprise |
Toxin |
23 |
Divert |
Earth |
24 |
Attack |
Light |
25 |
Trigger |
Denizen |