d100 | Combat Event: Method | Combat Event: Target |
---|---|---|
1-2 |
Defy |
Control |
3-4 |
Break |
Defense |
5-6 |
Trick |
Limbs |
7-8 |
Evade |
Focus |
9-10 |
Protect |
Advantage |
11-12 |
Overwhelm |
Range |
13-14 |
Persevere |
Stress |
15-16 |
Assist |
Sense |
17-18 |
Await |
Weakness |
19-20 |
Abort |
Opening |
21-22 |
Block |
Fear |
23-24 |
Collide |
Instinct |
25-26 |
Focus |
Footing |
27-28 |
Advance |
Maneuver |
29-30 |
Breach |
Reach |
31-32 |
Endure |
Harm |
33-34 |
Assault |
Finesse |
35-36 |
Charge |
Weapon |
37-38 |
Escalate |
Environment |
39-40 |
Sunder |
Technique |
41-42 |
Shatter |
Surprise |
43-44 |
Aim |
Pride |
45-46 |
Stagger |
Wound |
47-48 |
Counter |
Precision |
49-50 |
Seize |
Ally |
51-52 |
Impact |
Ground |
53-54 |
Entangle |
Courage |
55-56 |
Hold |
Companion |
57-58 |
Deflect |
Object |
59-60 |
Drop |
Momentum |
61-62 |
Lose |
Speed |
63-64 |
Sweep |
Strength |
65-66 |
Secure |
Supply |
67-68 |
Cover |
Terrain |
69-70 |
Withdraw |
Armor |
71-72 |
Clash |
Skill |
73-74 |
Amplify |
Body |
75-76 |
Batter |
Protection |
77-78 |
Feint |
Resolve |
79-80 |
Shove |
Ferocity |
81-82 |
Embed |
Shield |
83-84 |
Affect |
Ammo |
85-86 |
Probe |
Anger |
87-88 |
Force |
Opportunity |
89-90 |
Intensify |
Balance |
91-92 |
Distract |
Position |
93-94 |
Challenge |
Barrier |
95-96 |
Brawl |
Strategy |
97-98 |
Coordinate |
Grasp |
99-100 |
Overrun |
Power |
Ironsworn Delve: Combat Event (d100)
Ironsworn by Shawn Tomkin (http://www.ironswornrpg.com)
A random result will be collated from each column