B3 Traps (d12)

Traps from B3: Palace of the Silver Princess.

Citation

Jean Wells

d12 Result

1

Fireplace. This blows soot all over anyone who tries to search it

2

Oil Spray. This covers the floor and characters must save vs. Paralysis or slip and fall down

3

Glowing Gem. This shrieks when touched, causing a wandering monster check and shattering all flasks and vials that do not save vs. Spells

4

Weak Floor. Collapses when stepped on, causing Roll d4 points damage and dropping the character 10'

5

Statue. Causes fear when touched unless a save vs. Spells is made (character runs away for 2 game turns)

6

Flypaper Rug. Anyone touching it is stuck unless doused with wine, oil, etc.

7

Magic Gong. Sounds when approached—one turn later, the party will encounter Roll d4+1 Hobgoblins (AC 5, HD 1+1, hp 8, 6, 6, 4, 2, #AT 1, D 1-8 or weapon, MV 90’ (30’), Save F1, ML 8, AL C)

8

Shrink Gas. Those caught in gas must save vs. Poison or shrink to 6” tall (effects last one hour)

9

Flash Trap. Characters looking at this must save vs. Spells or be blinded Roll 2d6 turns

10

Pit Trap. Anyone falling in takes Roll d4 points damage and must roll 1d6 for each vial or flask (1, 2 means the vial breaks)

11

Gas Vent. Room closes and party has Roll d4+1 rounds to locate and block the vent or go to sleep for Roll 2d6 turns

12

Iron door or portcullis slams shut behind party. (They must find a hidden lever to open it)