d20 | Result |
---|---|
1 |
Broken Back. Player is paralyzed. Healed with regenerate spell. |
2 |
Loose and Eye. Disadvantage on all perceptions checks. Healed with regenerate spell. |
3 |
Loose a Leg/Foot. Player is unable to walk without assistance. With assistance, speed is halved. Disadvantage on Athletics checks. Healed with regenerate spell. |
4 |
Broken Jaw. Player is unable to speak/cast spells with verbal components. Can’t eat or drink without help. Healed with regenerate spell. |
5 |
Loose and arm/hand. Player has disadvantage on all athletics and dexterity checks. Healed with regenerate spell. |
6 |
Loose and Ear. Disadvantage on perception checks that require hearing. Add +4 to intimidation checks. Healed with regenerate spell. |
7-8 |
Broken Ribs. Player must make a CON-save at the beginning of their turn. On fail, speed is reduced to 0 and they take no actions. On success, player can take only 1: movement, action, bonus action, reaction, etc. Heals in 3 weeks or with special magic. |
9 |
Broken Hand. Player has disadvantage on sleight-of-hand checks. Unable to use weapons requiring 2 hands. Heals in 3 weeks or with special magic. |
10 |
Broken leg. Player movement is reduced by half. Heals in 3 weeks or with special magic. |
11 |
Sprained Ankle. Player must make CON-save (DC12). On a fail save speed is reduced to half. Heals after 3 long rests or with special magic. |
12 |
Broken Arm. Player has disadvantage on STR and DEX checks and saving throws using arms/hands. Heals in 3 weeks or with special magic. |
13 |
Concussion. Player must make a CON-save (DC12) on first movement, action, or bonus action On a failed save they are stunned until the end of their next turn. Heals after 1 long rests. |
14 |
Internal Injury. Player must make CON-save (DC12) on DEX and STR checks, weapon attacks, and movements. On a failure they are limited to an action, bonus, OR movement. Heals after a long rest. |
15 |
Bruised ribs. Player must make a CON-save(DC12) on DEX and STR checks, and weapon attacks. On a failure they can only take 1 action OR 1 bonus action on that turn. Heals on a short rest. |
16 |
Blood Loss. 1 point of Exhaustion. Heals on short rest or after eating/drinking. |
17 |
Infected wound. "Hit points are reduced by [5 x level] until healed. Must pass a con save (DC 12) every day for 3 days to be cured. Medical attention gives advantage on checks." |
18 |
Cuts and bruises. No effect. |
19-20 |
Cool Scar. No effect, player chooses location. |
Injury Table (d20)
Note, this is experimental and has not been play tested.